Kinda go with the swtor forum rules on this, I don't want to see "I hate stuff because it is stupid so get rid of it."

For example:
I don't like the Gumby cutouts seen in recent smuggler clips because they are too blocky and too big. One remedy for this would be to smooth the edges and make it less opaque, or just leave the arrow markers seen for other forms of cover.
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Posted 10/1/2009 12:02:23 AM- View User Profile
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Posted 7/30/2009 1:09:22 AM- View User Profile
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Posted 7/27/2009 5:59:32 PM- View User Profile
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Posted 7/27/2009 6:02:54 PM- View User Profile
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Posted 7/26/2009 11:59:28 PMI'll just say "Player housing is so awesome you'd better have it!!"
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Posted 7/30/2009 1:10:08 AM- View User Profile
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Posted 7/27/2009 6:06:09 AM- View User Profile
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Posted 7/27/2009 12:10:41 AMAs far as player housing goes I would be content with making my ship my house as long as it is not an Ebon Hawk clone with no customization.
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Posted 7/26/2009 8:11:23 PM- View User Profile
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Posted 7/26/2009 7:35:52 PMBasically, if you know a certain attack is coming (melee) you might be able to jump away and avoid it (but then you obviously can't attack either). Perhaps some sort of system like that.
Similarly, if a ranged fighter is shooting you, the best solution is to run up very close!
Just an idea on how to make movement important.
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Posted 7/26/2009 7:44:13 PMBounty Hunters can fly up to avoid melee.
Jedi/Sith can jump fast to close the gap or throw their weapons.
Troopers are wrapped in armor and carry a big gun.
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Posted 7/26/2009 8:01:26 PMAlso, Bounty Hunters have anti-melee moves, mainly the flamethrower (AOE too).
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Posted 7/26/2009 7:35:38 PM- View User Profile
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Posted 7/26/2009 7:19:46 PM- View User Profile
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Posted 7/26/2009 6:56:00 PMI just hope the jet-pack isn't just a combat only item or you can't move around while it's turned on. If it turns out to be like that, then what a lackluster skill it will turn into =/ I don't want it to be a mount either, they would be just as silly, but rather I want it to be what it really is, a Jump-Pack, jet propelled. Like, I would love the ability to jump to higher levels to catch prey or use it to get better position in combat.
For the moment it is sounding like it's a combat only skill. Devs have already mentioned two skills using jet-packs and hinted at more. I just hope it's a lot more then that because otherwise it would just be a fancy firing special skill.