Companion characters: Helpful cohorts or massive burden?
In a typical MMO there is a progression of quest difficulty, which ranges from simple solo-able quests, to harder group quests, to raid quests, which are generally the most difficult. Companion characters would be a massive help in solo quests, but when you get in a group situation is when things get tricky. In a group that would mean double the people to heal, and more micromanaging for players. If anyone has ever done a simple instance you know that if one thing goes wrong in a pull everyone can get screwed. The same goes for raids: the more people and NPCs the harder it is to coordinate during a big boss fight.
Companion characters could not only have an effect on PvE but on PvP as well. If each companion is different with different abilities, it seems that Bioware would have a lot more work on balancing.
Bringing in companion characters isnt all a bad thing; they bring a whole new level of depth and meaning to your story. If you kill the captain, not only will his family hate you, but your companion could be horrified at your actions and leave you forever.
So whats your view on companion characters? Should they be there for the whole game, or only for leveling? Or they should be there for PvE, and not for PvP?
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Posted 12/29/2009 6:36:26 AM- View User Profile
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Posted 7/29/2009 8:36:51 AMI never liked to play these classes because they made some things more complicated like when pets run off and your group isn't ready to fight yet, ala hunter/warlock of WoW. They were fun to use in SWG, but they sucked in PvP. Than you have CoX, it just seemed too much of a headache for my tastes.
Hopefully TOR will use companions much like the rest of BioWare's games, where they augment skills you lack, like lockpicking, security, etc...
I can't seem them being of any use in PvP, usually in PvP you kill the master and just ignore the pets. Them being stricly PvE would make more sense to be, especially since the devs want us ot solo a lot of content. Our pets/companions could just be group fillers for the more difficult quests/flashpoints.
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Posted 7/29/2009 2:29:25 AM- View User Profile
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Posted 7/29/2009 12:28:55 AM- View User Profile
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Posted 7/29/2009 8:15:58 AM- View User Profile
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Posted 7/29/2009 8:37:16 AM- View User Profile
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Posted 7/29/2009 12:06:35 AM- View User Profile
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Posted 7/29/2009 12:07:44 AM- View User Profile
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Posted 7/29/2009 12:44:22 AM