But what does choreographed combat mean? It means, well, dancing more or less. You step, I react, I step, you react Translates over to I swing, you collide, you swing, I collide. The joy of seeing lightsabers clash adds to immersion of the game, because well, it's iconic, and don't know how else to explain it. The epic lightsaber fights of people dodging, hitting, and then jumping over an opponent WHILE hitting, or along those lines, when you think epic Star Wars combat, right? Well, from what previous interviews said the combat will be choreographed, and if done correctly can prove to make a more epic "Immersion-festive" game if I say so myself. But I do have my questions (And will try like hell at PAX to get them answered)

Is the combat going to be like some previous MMOs where you do an ability and you cannot move until the ability is completed? Or until you hit "ESCAPE" to cancel the ability and are able to move again? Or will it be a rework on WoW where you move and the ability is canceled? I am more concerned about Jedi vs Sith combat, and how stand still it might be. How does one clash when moving? Doesn't make much sense. I could only see Jedi vs Sith clashing when both are standing still. But if you are by chance locked standing still, it opens up my next question.

How would PvP work with choreographed combat? Jim the Jedi and Sado the Sith are fighting each other, locked in combat hoping to clash and dodge as many strikes as possible, then Sleeper the Bounty Hunter walks up and sees Jim fighting Sado. Am I then able to target and destroy Jim at ease knowing he is unable to move due to the fact he is in a stand still with Sado? What if ranged vs ranged happens? Is it locked in as well resulting in two more people standing still?
So my final question to our readers is, how do you, or how would you, like to see combat handled? Stand still? Mobility? Take into concideration the choreographed combat How do you think it will work?
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Posted 8/17/2009 3:31:01 PM- View User Profile
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Posted 8/15/2009 10:34:46 PMSo, if I'm remembering that quote accurately, a character will take a 'hit' every time his animations can't deflect/block an incoming attack.
For example, if a blaster bolt is coming from the front and another from the back, then the Jedi will PHYSICALLY only be able to block one of those bolts.
I like that system; it would mean you could overwhelm a Jedi with a horde of blaster fire.
The fighting wouldn't rely only on luck, but instead how you position yourself and the situation your in.
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Posted 8/16/2009 10:54:28 AMthough i do like the idea of positioning being a predominant factor in combat. it would definitely make it more realistic - paying attention to your surroundings would become a huge factor in who walks away from a battle in one piece and who gets to do some traveling.
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Posted 8/15/2009 2:11:26 PMIt will look pretty that is for sure, but I hope it's really practical in that you don't need luck to win a fight, but rather some sort of skill.
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Posted 8/15/2009 1:24:12 PM- View User Profile
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Posted 8/15/2009 2:25:43 AM- View User Profile
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Posted 8/14/2009 11:31:27 PMHere is my opinion:
Slow down the lightsaber fighting. Swinging fast doesn't mean a battle feels fast paced. It instead feels random, because there are very few humans with a reaction time that good. By slowing down the fighting, you not only give us the feel like we are reacting/parrying, but also you give the tech-side more time for CPU cycles, bandwidth, etc.
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Posted 8/15/2009 2:03:54 AM- View User Profile
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Posted 8/15/2009 1:34:21 PM- View User Profile
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Posted 8/15/2009 12:37:02 AM