In a massive multiplayer online role-playing game (MMORPG), crowd control (also called CC) is the ability of one character to influence or prevent the abilities or actions of another character(s). Crowd control can be extremely powerful because possible future action trees can be completely eliminated. Thus, the crowd control user (crowd controller or CCer) can control possible outcomes, forcing or controlling the opponent to use an even fewer set of available abilities/actions. Used properly, CC often renders an opponent nearly useless, allowing the CCer to use abilities/actions against an opponent without fear of retaliation or response. Source
I counted twelve abilities that have some sort of Crowd Control function. These abilities come from what is currently known from the Sith Warrior, Bounty Hunter, Smuggler, and Trooper:
- Flash Grenade (AOE, Stun, All nearby targets) - Smuggler
- Charged Burst (Knockdown, Single target) - Smuggler
- Dirty Kick (Stun, Single target) - Smuggler
- Missile Blast (AOE, Knockdown, All nearby targets, 5m) - Bounty Hunter
- Electro Dart (Incapacitate, Single target, breaks on damage) - Bounty Hunter
- Flamethrower (AOE Cone, Stun, Maximum of unknown number of nearby targets) - Bounty Hunter
- Sticky Grenade (AOE, Single target stun and multi-target knockdown, All nearby targets) - Trooper
- Firebomb (AOE, Stun, All nearby targets) - Trooper
- Knockdown (Knockdown, Single target) - Trooper (actual ability name unknown)
- Impale (Knockdown, Single target) - Sith Warrior
- Smash (AOE, Stun, Up to 3 nearby targets) - Sith Warrior
- Force Choke (Channeled hold, single target) - Sith Warrior
With how many of the abilities currently seen having some CC function you have to wonder how that will impact healing in the game. There are also abilities that require enemies to be stunned to be used, like the headshot ability of the Smuggler. To me it seems to imply that healing in the game will be much less of a main feature of the game unlike many other MMORPGS. This seems to be to be a point of contention. How will end game PVE (Player vs Environment) raiding work out in this model? I am sure that they will work out some way of having bosses immune to CC but it is still up in the air whether trash and the new lieutenant rank mobs will be the same in the end game. PVP (player vs player) is much less of a concern for me as I am sure they will have some way of curtailing the benefits of stuns and snares.
To me this discussion raises more questions than it answers but it is at least food for though for some discussion on the forum and in our comments section. What do you think?
Update: Sleeper discussed this a couple weeks back adding his own perspective on the crowd control abilities.
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Posted 9/15/2009 4:27:44 AMAlso fighting in huge battles would make the encounter less repetitive then standing around a golem-type huge brain who does the same spell/attack every few sec for 2 min, then changes phases and does the same thing for 10 min...
Anyway we'll just have to wait and see what BW decides to do :) judging by what i've seen so far I think that they have a very good plan rdy for us,i just feel like they're getting prepared for everything and that we probably wont have to worry about too many issues when the game comes out.
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Posted 9/14/2009 10:25:53 PM- View User Profile
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Posted 9/15/2009 5:15:06 PM- View User Profile
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Posted 9/14/2009 9:35:01 PM- View User Profile
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Posted 9/14/2009 8:53:13 PM- View User Profile
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Posted 9/14/2009 10:03:16 PM- View User Profile
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Posted 9/14/2009 9:42:26 PM- View User Profile
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Posted 9/15/2009 4:01:09 PM- View User Profile
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Posted 9/14/2009 8:15:14 PMI never liked the idea of tanking tbh. Why would some big monster hit the person most suited to take on his damage, because he called him a name? I think it would be fun to have an encounter where the weaker armored classes are targeted, and it would be up to the "tanks" to CC them and control them. They would buy their dps and support time to get into a different spot, or find cover. IDK, we'll see how it plays out, but I'm looking forward to trying out whatever they present, and giving them feedback on it.
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Posted 9/14/2009 9:40:32 PM- View User Profile
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Posted 9/14/2009 6:37:40 PM- View User Profile
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Posted 9/14/2009 6:41:01 PM- View User Profile
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Posted 9/14/2009 6:21:27 PMId also like to see something like in Jedi Academy, where the sith are able to break force chock by using force push.. i think that would be awesome to have stuff like that in both pvp AND pve.
As a side note i think you should change Electro Dart from stun to incapacitate, or specify that the Electro Dart's "stun" breaks on damage (while for example the flamethrower's doesnt)
And of course i wouldn't comment on any of your stuff without adding a HUGE THANK YOU for going through all those pics and finding all these abilities :)
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Posted 9/14/2009 6:29:06 PM- View User Profile
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Posted 9/14/2009 6:18:19 PM