Tutorial

Its time to roll your first character. Perhaps you rush through to get to the game and save your name. Perhaps you want to take a looong time to customize your character to make it yours. After you finish the design you try your list of names you want to use to see what hasn't been taken yet. Now that all the hard work is done you load the opening sequence and BAM Your in the game.

Now that your in you look around at the wonderful scene and realize you don't know what to do. Time to find the tutorial. This is one thing I am wondering about Star Wars: The Old Republic, how will they break you in? Will we be stuck in a space station like in SWG or breaking out of prison like CoH/CoV in an instanced zone only those in the tutorial stage are able to be in? Will we have the WoW model where you're in a zone that is part of the world, but you are safe from MOST of the dangers? Or will it be a different way?

swtorwalkascreen-54


I would like the tutorial to be like many games, where it is COMPLETELY separate from the game. You aren't playing your character in this and you may not even need to be online. Think of it as the KotOR II tutorial where you are the robot and need to fix up the ship. You learn the basic gameplay mechanics without going into class specifics. It also helps you out if it is your FIRST time playing the game. After you play it, or even if you haven't you have the option of skipping the tutorial. I feel this is the most important part since it allows people that reroll to not have to go through the "Push 1 to attack. Good, now push W to walk to the circle." However they implement the tutorial I want to be able to skip it when I reroll, and not be punished for it. Much of the time it is part of your story, or you get much more experience than those that skip it. If it is part of a story, go with a prelude that doesn't make much of a difference other than learning the game.

Anywho. I typed way too much on the subject. Time to tell me your ideas for a tutorial, or past experiences with tutorials.

Comments

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  • #17 Loekii
    Definitely agree with the option to SKIP. I am not a big fan of large tutorials like EQ2, LotRO, or even STO. The basic learning curve for TOR will probably be like WoW, so I don't see the need for an extensive tutorial - just my opinion.

    What I would like to see is a tutorial set up like Mass Effect 2's 'ADVANCE COMBAT TRAINING' - http://www.youtube.com/watch?v=TPD1RIbxVU8 A quick 'Combat' run through of how to play, and then have the rest set up as 'Data Logs' in your UI. Something you can access from your UI, and refer back to if you need to.
  • #16 Roflmywaffles
    I think they will have the tutorial for each class in different areas or planets. In this interview they even tell you that everything is class based.
    http://www.youtube.com/watch?v=TxC_5Jlddek
    That being said, say that you have a level 50 bounty hunter, and you want to make another to "twink" at level 19. (using WoW refrences) Your not going to want to go all the way through the tutorial again so they should add a skip button. But if you want to make a Sith Warrior your going to have to go through the tutorial because you have never created this class before.
  • #14 Zoid
    Sad thing is that isnt the KotOR2 tutorial, that is the actual game. The tutorial was the thing you always skipped because you knew the horrors of Peragus.
  • #13 Zoid
    I think the Sith job of purging the tomb was a side job, as the main quest was to get a specific item, as seen by a marker on the ground in each demo.
  • #12 PurpleCliff
    I'm still wondering to myself if the Tutorial was skippable ... would I be able to skip it. I've played lots of MMOs ... but nah. I wouldn't risk it. Tutorial here I come!

    And yeah, I hope it's how you say. I enjoyed SWG's Tutorial.
  • #8 Zoid
    I kinda had a little afterthought, if there are instanced areas for starting you cant skip it can help prevent spammers from making a low lvl character and running straight for the nearest city, the only real plus of a forced starting zone.
  • #7 Zoid
    Yup, main reason I made this is because I like to skip the tutorial and want to play the meat of the class. To go along with this I want to learn the skills I will use early on, and not go with how my Paladin in WoW was where you didnt get many of the good skills until around lvl 40+.
  • #15 Justikhar
    I agree to some extent, but I do realize developers feel pressured to keep something 'sexy' for the upper levels, and particularly the cap, in order to give that extra feeling of accomplishment. I mean if you can chain lightning at L5 and it just hits an extra target at say L60 (whatever the cap is), that would be kinda underwhelming.
  • #9 TaboriHK
    I am really hoping they don't do that. It makes levelling a character in WoW miserable. Your class isn't fun until you've been playing it for 30 hours. Horrible game plan.
  • #5 Simmse
    Personally i hope if they do have a tutorial it will be instanced, having hundreds of Bounty Hunters all killing the same guy will kind of ruin the heroic feel, plus packed starting zones are just plain annoying.
  • #4 sado
    Kinda have to agree with you. Rather than having a blatant tutorial area I would much rather prefer the game pacing you along your levels rather than there being any tutorial whatsoever.
  • #3 sado
    Corrected that issue, Zoid will be given 40 lashes for making that error ;).
  • #6 Zoid
    I are good at grammer and spellin stuff now that I have lerned my lessin.
  • #10 Hewo
    the OP's name says it all :) Love it.
  • #11 Zoid
    I am also an expert on human biology.
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