"Your group has been disbanded."
Well, an interesting thread has popped up on the official SW:TOR forums that has me pondering something Ive never considered in the past. Its something thats popular in online shooters and sports games, but I cant think of a similar system in MMOs. Namely, its a mechanism that conveys to other gamers how reliable someone is and whether or not you should take them into a long and involved instance/dungeon run. For certain games on Xbox Live its a number attached to each login name that tells you out of 100% how often that person disconnects before a game is completed.
My question is would a similar system work in an MMO? Or more specifically, is this something people would want included in The Old Republic?
The way I see the argument breaking down is you have two distinct groups of people. One group would welcome such a feature with open arms because they are frustrated and tired of dealing with failed grouping scenarios in an MMO environment. The other group would condemn such a mechanism because they are a fierce proponent of keeping their gaming experience as private as possible. This would be the same group of people that despises online databases that detail the gear they are wearing, along with their vital stats and other gaming achievements/milestones. You could argue that a third group exists, one that fears this would lead to another source of elitism and griefing, but for now Ill just lump them in with the others who would say HELL NO to such a system.
Weighing the pros and cons, I think on the whole this would be a very nice addition to my SW:TOR gaming experience. My days of spending hours a day playing an MMO are long behind me, so it would be nice to have a way to vet the list of possible people I could take along with me into a flashpoint/instanced event. This would in all likelihood reduce the number of times your groups fall apart halfway through a dungeon and for someone putting casual hours into a game repeating content is not something thats high on the priority list.
So while I personally support such a feature, I cant ignore that it would be terribly annoying to have my personal rating harmed by unavoidable real life scenarios. For instance, as was mentioned on the forums, if you have a pre-arranged agreement with your guild to leave the raid at a certain time each night, that is not a negative action, but it would wreak havoc to your disconnect rating. Or perhaps you are running through a flashpoint and you lose your internet connection. This is another circumstance that would harm your rating, but was entirely out of your control.
At the end of the day, I think these are things that could be worked out by the developers. And if it means that my gaming experience is more efficient and that I dont have to deal with Johnnys early bedtime, Im all for it
Feel free to comment and tell me Im horribly wrong. Or even better, if you like the idea let me know how you would implement it into Star Wars: The Old Republic.
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Posted 9/17/2009 7:58:17 PM- View User Profile
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Posted 9/17/2009 12:38:05 AMAnother thing to think about is that there are only 4 classes on each side, this means that unlike in other games, with 8-10 classes (which can be played on both sides) it is hard to replace 1 specific class. In TOR there are only 4, meaning there's a 25% chance out of all the people, that you get the class that left.
The beautiful thing is, that since it looks like BW won't go with the traditional dps/tank/healer set up, it wont matter if a smuggler leaves and you get a trooper instead.
Of course it isn't confirmed that BW wont go by the traditional way of grouping, but it seems highly unlikely that there will be a priest type of healing class.
So the whole point of my post is, the way the game is set up, we probably wont need a system like this that gives you a big black mark for disconnecting, even when you had nothing to do with the issue. With this system if someone disconnects, it will be really easy to replace them with someone else.
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Posted 9/17/2009 2:22:09 AM- View User Profile
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Posted 9/17/2009 5:28:55 PMBut if you think back to how KOTOR 1 and 2 were, in the end it didn't really matter who you used, except in the context of which characters you preferred. Mira was fine shooting or whipping out the lightsaber, and you could function just fine regardless of group make up. I love to think that this is the angle they are going with, but that totally wrecks my radar for what to expect from 'end game' content.
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Posted 9/17/2009 12:04:01 AM- View User Profile
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Posted 9/16/2009 11:56:16 PM