Constructive Criticism 2.0

It has been a while since we have had a constructive criticism post going, so it is time to have one again. Like the previous one, this is where you state your concerns as well as a way to help fix them. This can be directed towards Bioware, or darthhater.com. As long as what you say is a genuine concern and why it is it is fair game. Just remember comments like "Topic X is stupid," won't cut it, go with "Topic X could be improved by adding Y." Remember to be nice and if talking about the game try to go with confirmed facts. (The micro transaction thing is one of those topics that has been talked to death with little confirmation on any level) If you have no complaints just ask a question and I will try to answer it.



I'll start this off with one of my own:

I am concerned that the voices of our characters will sound too similar. To help prevent this perhaps they could go with a system similar to the Sims 3, where you have 2 or 3 main voices and then the ability to adjust the pitch of the voice to make it more unique to your character. You may still run into a bounty hunter with voice #1, pitch 10, but at least all the male bounty hunters wouldn't have the exact same voice. I also still don't care for the Gumby cutouts from the last one.

Comments

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  • #18 Zoid
    While the story may get confusing if you do them simultaneous, it could prove to me motivation to level up alts. In other games once you run through the game a few times it gets too tedious to continue to do it. If each alt has a separate story, it will allow you to feel like your playing new games each time, rather than the same game with a slightly different ability set.

    To help you out they may let you keep a journal that recaps the story that you have completed so far, kind of like the start of the Clone Wars TV show.
  • #13 Zoid
    I understand what you mean. One of the things I loved about World of Warcraft was the class quests I got on my Warlock every 10 levels. The feeling of doing a quest for something other than you average reward is always more rewarding it seems. Money and gear is always nice, but mixing things up keeps the game exciting.
  • #17 TaboriHK
    I actually sort of despised that, but I played a druid, and all their quests could be boiled down as followed: "Before you can do ___, you have to appreciate what it means to not be able to do ____." They say that like 5 quests in a row. Want to cure poison? Gather these plants and rub them on deer. Want waterform? swim to two different, remote locations and get the two Pearls of Wow, Waterform Would Be Really Convenient At The Moment. The lock quests were bad too if you were an ally because they used the same quest end NPC as the Horde did, which was located in the Barrens. If this was your first character, you had no idea how you could possibly get to the Barrens.
  • #16 indusan
    absolutely agree. the lack of progressive class quests bothered me in WoW. I lvld hoping to see another class questline pop up that added some interesting new mechanic or ability. (I usually play a game once before consulting outside sources which could have hastened my disappointment) Though I did level faster, ha.
  • #15 TaboriHK
    The more I think about this game from the perspective of KOTOR, the less I worry about these things. Was KOTOR gear-driven? Meh, not really.
  • #12 TaboriHK
    Too bad that seems to be the only sort of depth that game possesses.
  • #11 Zoid
    So you would like an epic questline that rewards you in the end with epic force power #7 instead of lightsaber of cutting #3? If that is the case I approve, because it is mixing things up, and power #7 is a reward that will stick with you and impact you for the remainder of the game, rather than for the next 5 1/2 levels.
  • #10 Zoid
    My guess is around 20gigs, but that is just from basing the stats off of Dragon Age. We will have to just wait for them to give us some real numbers. If you have too small of a hard drive perhaps you could go with an external hard drive to hold you over if you cant get a new system. It would likely run better on an internal hard drive, but it beats not playing the game.

    By the way, after a Terra byte perhaps they will make a Sol byte.
  • #9 Zoid
    The one that got my attention is the comment about customization. I could think of a couple ways to fix that. Perhaps they could have some premade faces, so if you want to go with a quick pick you just go with what looks best. From there, if you want to continue customization you can change the parts that look a tad bit off.

    Besides, how often did you see your face in Oblivion?
  • #14 Panzzer
    very good point about the default faces. I personally dont care too much about my facial expression so long as I dont look cool :D. But if push comes to shove I would'nt mind having my own personal face which I could possibly make to look like my own. Anyway usually I keep helm on so I would never see it unless the helmet I had at the time looked bad.
  • #8 snafu
    Yep, it can be especially tedious indoors. I hate wandering through mazes of hallways with tiny rooms off to the side every 4 steps. Hopefully ToR manages to go with more open environments that still seem realistic within the universe.
  • #7 Zoid
    I don't mind the Eve penalty that much either. I don't play it for other reasons as well, but it reminds me of the PotBS penalty as well. If you died, you pretty much had to rebuild. (resteal if pirate) Both had the potential to get me hooked, but a combination of factors has lead me here.

    I have a feeling the penalty (if there is any other than the inconvenience of the run back) will be similar to the World of Warcraft model where there is a durability loss and a debuff if you take an alternative rez option.
  • #5 Zoid
    Death penalty is always a tough thing to work out. From what we have seen so far, the best guess is you wake up in a bacta tank when you die as seen in the trooper walkthrough. (Unless your a dev and have debug mode) We don't know if there will be any other penalties to the death such as xp loss/debt or any other loss past needing to run back to where you were.

    This is one of the hardest things Bioware will have to balance, because if it is too steep people will lose interest and quit the game. While a steep penalty will scare off players, a low penalty will encourage players to die for a shortcut back to town/wherever the rez zone is. Bioware needs to get at just the right spot to keep people from wanting to avoid death, while keeping them in the game.

    The method I prefer is the xp debt from CoH/CoV as you do not lose xp on death, but it is paid off as you gain further xp. While it works as you are leveling, a different system would have to be put in place for endgame content. Perhaps a system that reduces stats slightly for each death within 30min or so would work for pve, while pve would have other penalties, such as a rez timer.

    While it is nice to think about all the possibilities of death, we cant really go further without much confirmation from Bioware.
  • #1 TaboriHK
    I can't remember which article I read that said basically that all the characters looked like cartoon Abercrombie and Fitch models. That made me laugh, and that's sort of all I think now.
  • #3 snafu
    To be fair to bioware, when they released the gameplay demo and other media, they only implemented one facial model for their male playable characters. For release, they have stated there will be a character creator with plenty of features to make your character look unique.

    If your comment is directed towards clothing and not the faces/hairstyles...well then lewl.
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