Constructive Criticism 2.0
I'll start this off with one of my own:
I am concerned that the voices of our characters will sound too similar. To help prevent this perhaps they could go with a system similar to the Sims 3, where you have 2 or 3 main voices and then the ability to adjust the pitch of the voice to make it more unique to your character. You may still run into a bounty hunter with voice #1, pitch 10, but at least all the male bounty hunters wouldn't have the exact same voice. I also still don't care for the Gumby cutouts from the last one.
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Posted 10/7/2009 5:19:39 PMTo help you out they may let you keep a journal that recaps the story that you have completed so far, kind of like the start of the Clone Wars TV show.
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Posted 10/6/2009 4:01:20 PM- View User Profile
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Posted 10/7/2009 3:41:31 PM- View User Profile
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Posted 10/7/2009 12:24:50 AM- View User Profile
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Posted 10/6/2009 7:55:54 PM- View User Profile
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Posted 10/6/2009 3:32:54 PM- View User Profile
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Posted 10/6/2009 2:45:35 PM- View User Profile
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Posted 10/6/2009 2:41:52 PMBy the way, after a Terra byte perhaps they will make a Sol byte.
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Posted 10/6/2009 2:38:28 PMBesides, how often did you see your face in Oblivion?
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Posted 10/6/2009 4:21:28 PM- View User Profile
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Posted 10/6/2009 5:46:36 AM- View User Profile
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Posted 10/5/2009 10:39:38 PMI have a feeling the penalty (if there is any other than the inconvenience of the run back) will be similar to the World of Warcraft model where there is a durability loss and a debuff if you take an alternative rez option.
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Posted 10/5/2009 8:46:49 PMThis is one of the hardest things Bioware will have to balance, because if it is too steep people will lose interest and quit the game. While a steep penalty will scare off players, a low penalty will encourage players to die for a shortcut back to town/wherever the rez zone is. Bioware needs to get at just the right spot to keep people from wanting to avoid death, while keeping them in the game.
The method I prefer is the xp debt from CoH/CoV as you do not lose xp on death, but it is paid off as you gain further xp. While it works as you are leveling, a different system would have to be put in place for endgame content. Perhaps a system that reduces stats slightly for each death within 30min or so would work for pve, while pve would have other penalties, such as a rez timer.
While it is nice to think about all the possibilities of death, we cant really go further without much confirmation from Bioware.
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Posted 10/5/2009 3:14:48 PM- View User Profile
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Posted 10/5/2009 4:33:33 PMIf your comment is directed towards clothing and not the faces/hairstyles...well then lewl.