Guilds in Star Wars: The Old Republic

Guilds in Star Wars: The Old Republic



The Bounty Hunters Guild. The Assassins Guild. The Smugglers Alliance. While Star Wars: The Old Republic is a story of conflict between two galactic superpowers, third party organizations play a crucial role in the history of the Star Wars universe. This is an important distinction considering that one of the defining aspects of an MMO is the social component; the ability to join together with other players to take on the challenges of the game environment. In MMOs, one of the most common ways for players to team up with each other is by joining a guild, or clan. Though BioWare remains fairly tight-lipped on the subject of guilds, recent MMO history gives us some idea of what to expect, what to hope for, and what areas might present a challenge for the developers.
Logos, Emblems, and Insignias


In most recent MMOs, guilds are allowed to choose a logo, design, and color scheme to represent them. This design is commonly displayed on cloaks, banners, and special tabards - most of which present a challenge in a sci-fi setting. Given BioWare's strict adherence to the iconic visual images of the Star Wars Universe, we're unlikely to see Bounty Hunters and Troopers donning cloaks and tabards any time soon. If they intend to include the ability for players to visually represent their guilds through their armor and equipment, they'll need to get creative.

Recent screenshots do show prominent insignias on the shoulder plates of the Bounty Hunter and Sith Warrior companions. We recently identified the insignia of the Bounty Hunter companion Skadge as the logo of the Black Sun Crime Syndicate. While nothing has been officially confirmed, it does appear that BioWare has created pieces of armor that are capable of displaying a guild logo, if need be. However, this could be problematic for classes without plated shoulder pads, such as the Smuggler or the Sith Inquisitor.



There are other areas where you could place an insignia that are unrelated to armor. Player ships, certainly, are large enough to accommodate a tasteful logo on the exterior hull. If logos prove to be too complex, unique color schemes could be incorporated into any existing item, as evidenced by any recent MMO with a dye system. However, we should note that BioWare's focus on linking certain colors to particular classes could rule this option out.


Advancement and Achievements


Not long ago, guilds functioned as little more than a glorified chat channel for friends. As the audience for MMOs increased, the genre saw a rise of high-end raiding guilds and dedicated PvP guilds, making bragging rights common place among competitive guilds. While not a standard feature by any means, games such as Warhammer Online opened the door to a guild advancement system, and the Cataclysm expansion pack for World of Warcraft seems to be following suit.

A guild advancement system allows guilds to "level up", and in some cases gain new abilities, similar to the system in place for individual players. Each member contributes to the advancement of the guild by completing certain PvE and PvP activities. In many games, such as Dungeons and Dragons: Online, guilds level up as their members gain personal experience; other systems require the collection of items or completion of specific quests. While BioWare has not announced any sort of "achievement" system yet, it's not out of the realm of possibility that such a system could also aid in guild progression.


Crafting and Vaults


Another common feature of MMO guilds is the guild vault. These vaults are a community resource for guild members that essentially act as a shared bank tab, where members can deposit and withdraw items. Though BioWare has not made any announcements regarding banks and storage, it seems extremely likely that this near-universal feature would be included.



There are considerably more questions surrounding the subject of crafting. The recent update on Crew Skills gave a good idea of what players could expect, but for many guilds, crafting is a group effort. Daniel Erickson had this to say, in a recent interview with Massively.com:

Massively: Will that stuff be accessible to, say, people who aren't in gigantic PvE raiding guilds? If you just solo play, could you actually take over the economy on the server, if you're really dedicated?

DE: We're not getting into how you get the very rare stuff yet, but if you were a very dedicated crafter, and your life and your thing was about that... but obviously the other dedicated crafter who has 200 people who are assisting him; he might have an edge.


While certainly not a definitive statement, it does seem to support the idea that guild members will be able to support each other in their crafting endeavors. Whether this means collaboration on large-scale crafting projects requiring multiple Crafting Skills (Mandalorian Armor with integrated weapons systems, anyone?), or simply a joint pooling of resources gained through Gathering Skills, remains to be seen.
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  • #20 midgard
    If they have a leveling process, hopes its similar to City of Heroes/Villains and not WoW. WoW they forced their stories down peoples throats if they wanted their guild to get higher which was in simple terms "Retarded".
  • #19 DarthNemesis
    I hope Bioware gives us info regarding Guilds soon.
  • #18 Shadowpants
    I think a planet for each major faction, Republic/Empire, could have their own shall we say, 'backwater' planets. Just a general meeting place containing banks and the like. If your guild could say, harvest enough resources that the guild leader could 'buy' a star cruiser that had it's own docking ports where people could park their ships. Then lounges and the like where they could interact, that might be kinda neat. Of course the star cruisers would function as 'planets' they'd just look like space ships.

    If you wanted to show off your 'ta bard', I would think you could just have a small patch on your chest or something. Just a graphic you could turn off and on. Doesn't have to be so big it takes up the whole chest, but something subtle.
  • #15 Joerazz
    Great article and ideas. Guild based PvP and story driven "exchange" or "assassins guild" like missions for everyone in the guild would be awesome.

    What would be great about the Guild Capital Ship idea would be if you could somehow work that into a PvP element where opposing guilds could attack each other's capital ships via an instanced "plant the bomb" warzone. Think about it.

    Guild A and B want to battle. Say 8v8. 4 on Offense, 4 on D.

    Guild A group gets on a shuttle, flys through space to Guild B's ship to board. Based on Guild's B's investment in turbolaser tech for their ship, the shuttle may/may not reach the ship to board. Guild A would use their best pilot to zap the defenses and get in. Once aboard, Guild A tries to plant a bomb inside the ship and hold it for a certain amount of time. Same thing goes for the other ship. Whoever plants the bomb first, wins.
  • #17 Shadowpants
    That's a good idea. There was a game type in one of the SW: Battlefront games that had board the capital ship, bomb it scenario. They could look at that and see if it could apply to an MMO. It would certainly be a lot of fun.
  • #13 Jatlantis
    I'd love to see a detailed guild levelling/acheivement process too, something that represents how far your guild has come, to show growth and longevity just as much as raid progress or PvP prowess.

    Nice article DH, as usuall.

  • #12 Jeanpaul
    great speculation..very good insight for things to come in the future..love the guild ideas...more worried for the PvP servers mostly.. hoping that the guilds on those are strictly all one faction..either all Empire..or all Republic...
  • #11 Mongo
    Unless cloaks are statless I think each class will be able to wear one, like DAoC.

    As for the guilded player having an advantage in crafting, I think it's in a monetary sense (and gathering/supplies).

  • #10 alexsau91
    "However, this could be problematic for classes without plated shoulder pads, such as the Smuggler or the Sith Inquisitor."

    Hold on, I'm sure I've seen Sith Inquisitor attire that has plated shoulder pads...
  • #6 Excision
    Can't wait for capital ships. It seems like the devs are pretty gung ho for it happening in the future
  • #4 Brixz
    Ya know what I REALLY enjoy about you DH.... you seem to leak / speculate / "discuss" things of interest dealing with this game... almost directly before they become "announced" offically. Not very often has your speculation been wrong. hehe

    Your track record proceeds you with ... bread crumb.... bread crumb... offical announcement... almost as if you have insight about timing your articles before they go live!

    For that I love you! This is truly the last piece of the SWTOR puzzle that most of us have been waiting for anxiously.. thank you..

    cheers
  • #5 Zoid
    I speculate that the last boss for each storyline will be a flying spaghetti monster that farts parmesan cheese. The cheese is used for crafting.
  • #16 Vastori
    First Pizza the Hut and now a flying Spag-beast! What's the galaxy coming to?
  • #8 Jaramukhti
    Well...I'm pretty sure SOMETHING you biometrically analyze is going to have cheese of some kind...
  • #7 Brixz
    Ahhh but your track record was doing so well... don't ruin it with parmesan cheese.. perhaps a romano style hard cheese?

    HAHA
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