Community Pulse: Dual Specialization



In the early days of MMOs there were no "do overs" when it came to making choices. Your class was your class, and your abilities were your abilities. If you wanted to change those choices, that's just too bad. Over the years developers have softened their implementation of character advancement, gradually allowing more and more forgiveness for mistakes and experimentation in terms of talent trees, abilities and powers. Some of these systems have been much more outlandish than others. For example, Tabula Rasa allowed players to make complete copies of their characters at certain points in the leveling process to allow them to more easily experience the game's branching, and mutually exclusive, skill trees. Rift allows players to mix and match souls on the fly, combining to create a nearly limitless number of skill combinations.


Probably the most common implementation of this concept however is referred to as the "dual spec," a system whereby players are able to level up two parallel skill trees and switch between them outside of combat. In a recent PvP oriented Community Q&A, Gabe Amatangelo made the following statement:

Gabe Amatangelo
Dual Speccing is something we want to add soon after launch.


Understandably, this created a bit of an uproar on the official Star Wars: The Old Republic forums, where opponents and supporters of a dual spec system sounded off from their respective corners. Magicmix summed up the opinion of a large group of players:

I know people will compare it to WoW, but honestly, having the ability to use a DPS class when you're doing PvP, and a healing or tank class for PvE would be very beneficial and worth utilizing.

I know some will say, "That's what alts are for" but I for one prefer to play my main character's class in every way possible and I hate having to create multiple alts just to get that little extra kick.

I also agree that having the dual spec stay within the Advanced Class makes the most sense. It would make me really happy to be able to have a healer and a DPSer without having to log in and out of the game.




This is not a universal opinion however, far from it. Some people feel that giving too much flexibility to players diminishes the impact of having different classes and roles. Norr felt that way, and wrote the following:

Personally I'm against even dual specs. I know some people will cry out that you can't have a raid spec that can also PvP, or a healer spec that can also DPS, and they're right, you can't have a spec that's brilliant at all of them. But you can hybrid half way.

Don't like giving up some DPS to heal? Then make a second char or return to town and pay to respec several times a day. The extra time/cash you spend earns you the right to be 2% more kick ***.

Me? I prefer diversity, something that dual specs and on the fly respecs kill. If you can always use the best cookie cutter build you might as well remove talents now.


Many other players are somewhere in between, some wanting the flexibility, but not necessarily looking to swap between different skill sets at will. Radon_Antila feels that not only would it be a detriment to players, but also that there would be long term consequences to the game world as well.

See, this is where I personally draw the line. I am never against the ability to reallocate points within the AC, and if dual speccing only means having the ability to 'save' and 'load' a customized spec from the trainer, then it is a convenience that I would wholly support. It would allow players to go from PVE to PVP and back, but only after doing the content that spec was designed for.

When dual speccing means the ability to change play styles on the fly, what happens is that players will simply switch to whichever spec makes the specific encounter easier (hence the potion I quoted), and effectively never try a specific encounter with the resources their current spec has. In turn, this makes content development take this phenomenon into account, further ensuring that future content will be based on "players will use the easier spec," and not design encounters that would challenge players by virtue of forcing them to think on their feet.


By crafting the advanced classes in the manner that they have, BioWare has created a system that I feel screams for a dual spec mechanic. Allowing players to fulfill multiple roles within a group, and providing a way for players to swap between those roles without an excessive time or currency expenditure will not only give players a high degree of flexibility, but will synergize incredibly well with the companion system. Imagine you're playing your way through a world with a DPS companion when suddenly you encounter a group quest, and another player. The two of you group up, but try as you might between the two of you it's just not possible. Instead of having to either give up or trudge all the way back to a respeccing NPC, you can potentially jump to a healing or tank spec, and swap to a healing or tanking companion to support your mini-group.



On a larger scale this can come into play in Flashpoints or Operations. Say your tank or healer has to drop out, and you only have DPS players in reserve. Without a dual spec option, you will need to give up, or go in undermanned. With a dual spec option you can have someone change to fill the hole in the group makeup, and continue on. Above and beyond the material and mechanical benefits this decision gives to players, it represents another example of BioWare allowing players a great deal of leeway when it comes to The Old Republic. That's something I very much look forward to.

Comments

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  • #38 G_Rett
    I'm fully against being able to switch ability sets on the fly or even if the only stipulation was being out of combat. If it's to be in the game, I'd much rather have the switch limited to a specialized location like a trainer, cantina, your ship, or even all three so that you don't have to go too far out of your way when grouping. Just as long as the switch can't be made during instanced content like Flashpoints, Operations, or Warzones. Otherwise it's practically pointless to have separate trees limiting what abilities you'll have at endgame.
  • #37 flem1
    One relevant stat per AC? Not only is this wrong, its gets ever more wrong the higher level you get.
  • #36 hooby
    Choice and consequence are two of the most lauded principles of any RPG. Having to make a moral choice and then stick with it is considered to add much to a game, just like having to choose a class and then stick with it.

    Choices without consequence are meaningless. If you can undo something as many times as you like, it's not really an important choice - actually you don't have to choose, since you can have whatever you want, anytime you want.

    If we now allow one single character to be multiple specs of a class - what's next? One character being able to switch in between multiple classes? One character being able to play both sides and switch from imp to rep and back? One character being able to do all story choices?

    All those choices don't only make the player feel important (as he gets to choose) make your character feel individual (defined by your choices) - they also add to replay value. You can play the game again with a different character, a different story, a different class, a different spec... with different choices.

    If you remove those choices and allow to switch everything - then every character becomes the same.

    Some people want to play only a single character - that's fine. But they don't want to miss out on content, so they believe every content in the game should be available to their character. And that's not okay with me. Those are the same people who get bored when they hit max level, first cry for more "high end content", and then leave the game - because they have more fun starting a new character at level 1 somewhere else, than continue playing their high level char.

    I believe - once you hit max level and your character does not progress any further - the game actually stops being a real RPG.
  • #35 XANE
    I'm inclined to say that switching specs on the fly would be bad, but honestly it's working just fine in DCUO.

    The problem I have with the idea of dual specs in general for TOR it that I will be playing Maurader, so I'll have the freedom to spec DPS... or DPS. Any sort of dual spec system would make me feel inferior to Juggernauts who will be able to switch between a tank build and a DPS spec (that does just as much damage as either of my specs).
  • #34 hepatitusk
    This is how it goes...It will happen AND it should...

    I enjoy playing a bounty hunter. I shouldn't have to level 6+ bounty hunters just to enjoy every aspect of being a bounty hunter. That means leveling a Powertech tank (shield tech), dps (Advanced prototype) or dps (firebug)...a merc dps(firebug), dps(arsenal), or healer (bodyguard)...or any hybrid in between.

    Be realistic people...leveling and going through the same story 6+ times over is a waste. I'd rather level 6 different classes. You level to be a bounty hunter not an AC tree. Go ahead and argue but all bounty hunters will get the same story...

    Complain when they allow people to have 6 specs. People that spend all the time leveling a class deserve to enjoy multiple aspects of that class.

    Giving us 2 specs out of 6+ is fair. If people want everything, then yes, those players deserve to roll 6+ bounty hunters and I'm sure they'll enjoy it.
  • #33 L'innommable
    For me this is a false debate.
    Most people against Dual spe actually use arguments against re-speccing itself.
    Dual spe adds convenience to re-speccing and the former is conditioned by the existence of the latter.
    Talent trees call for re-speccing and call for dual speccing. If people are against, they better argue against the AC's and talent tree design.
  • #32 Hiro-Protagonist
    BioWare has stated that they do not want to include speed bumps just for the sake of speed bumps. Is it fun when you have to go find your trainer, spend some credits, reset your tree, and then redistribute talents? No. So why have it in the game? Having a single spec system only creates a time and credit sink, and an unnecessary one at that (IMHO).

    As others have mentioned, removing hurdles for tanks and healers can only be a bonus for the community as a whole. These two roles are the hardest to fill in most groups, so why not have a system that makes it easier for people to spec into tank and healer roles?
  • #31 Fearious
    Thank you Sir Sado.
  • #30 Lambent
    @DarkImperialAgent - Yeah, I can agree that one class doesn't really need a tank spec and a healer spec. I do like tanks and healers having dps specs on the side, though.

    Or rather, I like people who would normally spec only dps, to be able to have a tank or healer offspec.
  • #29 sado
    @Fearious Yes, we're in the process of fixing some things on the site.
  • #28 AgentOP
    Like some others, I have mixed emotions about this. I see why it's needed, but I also believe in the traditional MMO requirement of having a role and sticking to it. If you're a healer then you heal, you don't tank. There's nothing unique about a game where everyone can do everything everyone else is doing. Where's the pride in making the game work you're own way? As long as the classes are balanced and that right there is why dual-speccing DOES come in handy sometimes. If the mechanic doesn't solve anything else it solves the problem with balancing. Gameplay is balanced when everyone has every talent at their disposal and can change specs like a chameleon can change it's color.
  • #27 Fearious
    Is the reply function messed up? Because I cannot reply to anyone, it just sends me back to the top of the post.
  • #26 Lambent
    I definitely want a dual-spec system. It just doesn't make sense not to have it, especially since each talent tree is clearly designed to have a specific use.

    I'd also like the option to change your Advanced Class. I want a way to experience each AC at max level and decide which best fits my play style without having to start a new character. I don't think you should be able to switch ACs on the fly though. Switching your AC should be something that's very costly, or perhaps have a lengthy cooldown.
  • #25 DemonMessiah
    I'm all for dual specs. I don't believe that you can consider being truly good at your class until you've mastered all the aspects of it. I'm also one of the voices advocating allowing AC swapping or dual specing into 2 different AC's as well.
  • #24 Exile
    The game needs a true duel spec similar to WoW.
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