Examining Free-to-Play Restrictions and Bonuses

With Free-to-Play on the horizon, players are curious about the restrictions coming with it. Yesterday, BioWare launched a new page outlining them in an effort to do just that. Some of the restrictions are not a surprise while others may be. I decided that it is a great time to dive into the points and give my own take on the matter. We would like to invite you all to add in your own voice to the mix in the comments section of this post. For now though, hit the jump to read more.

The Restrictions

  • Limited character creation options

Currently, there are no details regarding which options will be limited. Developers stated in the past that Free-to-Play players would be able to purchase other species with Cartel Coins as unlocks. In nearly every other case on this list, there are unlock passes players can purchase. For the time being, this seems to be one of the only cases where you cannot. Now, if you can purchase species with Cartel Coins, I am not sure if it would be fair to lock out that player who just spent real money on customization options in the creation process. On this point, I think BioWare could elaborate a bit more.

  • A weekly pass to unlock Operation access is required

Out of all of the Free-to-Play options, I think this one is probably the best for players overall. In most cases, except for the progression raiding community, a couple weekly passes will be more than enough to gain any gear they want for their class. For some, this process will be longer. It will all depend on how costly the weekly pass is.

  • Three Warzones per week or purchase a weekly pass to unlock this restriction

The Warzone restriction may have the most impact in getting players to subscribe. Warzones are one of the few things SWTOR has to distract players from the otherwise straightforward leveling content Free-to-Play players will be stuck with. If there is anything that will pull players initially to the subscriber side, it will likely be this. On the progression end of PVP, if you enjoy it and want to progress, anyone who plays the game will tell you that three a week will get you nowhere. In order to get anywhere quickly in Warzone progression, it looks like you will have to pay up for the weekly pass or subscribe.

  • Full rewards from three Flashpoints per week or purchase a weekly pass to unlock rewards for all Flashpoints

With there as wide of a level separation between Flashpoints and the fact that the 1-50 story content is among some of the easiest to cope with in MMOs, I doubt many will have a problem with this. It should be noted that the restriction says, "Full rewards from three Flashpoints," as opposed to participation. This seems to indicate Free-to-Play players can participate in more than three Flashpoints per week, but they will not get all the rewards available for instances beyond the first three. To me, it seems fair.

  • Three Space Missions per week or purchase a weekly pass to unlock this restriction

Unfortunately, the Space Combat portion of the game was not well received, much to my dismay. Regardless of what you think of it though, it gave players a way out if they happened to finish off a planet a little early and were under-leveled for future content. I always found it enjoyable and a great use of my time due to how quickly it could level you but for most, they will likely avoid it anyway.

  • Gain and expand the Cargo Hold with Cartel Coins

The only way for Free-to-Play players to acquire expansions to the Cargo Hold is to pay up. I would suggest coming up with an organization method right away otherwise you may be sent to the poor house to make up for the un-tidy Cargo Hold.

  • Expand inventory slots with Cartel Coins

This is probably the single most limiting restriction. Restricting inventory space is a staple of Free-to-Play games and it seems to be no different here. However, I challenge anyone to run through the game on their characters with the base amount one gets when starting a new character to level 50. I do not think it can be done, at the very least, not without losing your sanity. *Send companion to sell* Five seconds later *Send companion to sell*

  • One Crew Skill or, purchase additional Crew Skill slots with Cartel Coins

As a person who typically leaves their crafting skills until endgame anyway, I doubt this will have that big of an impact on players looking to enjoy the story. While you can gain quite a bit of credits and gear to help you in your journey early on, it is not crucial for player progression in the level up portion of the game.

  • Longer Quick Travel cooldown period or purchase an authorization to permanently reduce the cooldown for Quick Travel

No specifics given on just how long of a cooldown change. It is definitely something you can get around but like most things here, they are tiny nagging things that BioWare hopes will turn into you paying up front via Cartel Coins or subscribing.   

  • No access to Emergency Fleet Pass. Purchase an authorization to unlock quick travel to the Fleet

Having to use the ship to head back to the fleet is an issue for most. However, with the way BioWare designed the Group Finder and the questing system as a whole, for players still leveling up, this will not be an issue. You could have argued before the Group Finder system came out that this would have been a bigger deal but with the way it is now and the limits they put on the flashpoints anyways, it’s doubtful anyone will mind it.

  • Revive at the nearest Med Center or a total of five (5) times in the field. Unlock additional Field Revive with Cartel Coins

This one could be an issue for new players but it depends on the way it’s used. Unfortunately, the five times in the field res is a little vague. I am unsure if that means for the life of the character or per day or per week. There is no indication of time so I guess we will have to wait and see. Even if it is for the life of the character though, players likely will not hit that cap until chapter two or three.

  • No priority status in the Login Queue

I guess priority status really depends on how they are using it. It could potentially be used in a manner to artificially inflate queue times to get players to pay up for a subscription or at the very least to make it seem more enticing. I worry about this one, due to its potential abuse. I am not stating that BioWare will do this and it is very likely they will not but in the days of high-population servers, the public may see it as manipulation if queues get excessive. Nevertheless, priority login queues are a common thing that developers employ in MMOs that go Free-to-Play.

  • Cannot equip most purple items unless a license is purchased from the Cartel Market

It’s funny that this point got answered with the Cartel Coins page as I literally bit my tongue and did not ask a question I had for Damion Schubert at GDC Online regarding if they would limit player progression at 50 since the level 1 to 50 content implies being able to get daily commendations from Corellia, Belsavis, and Ilum. Doing that could garner a player with purple items or at the very least, get them on their way. With this restriction, we have our answer (which I am now kicking myself in the pants for not asking) on just how they will limit that aspect of the progression path. There also is the question "Does this apply to mods as well?" That question may or may not be answered with this point. Time will tell.

The Bonuses

Players who remain subscribers to SWTOR will receive a fair amount of Cartel Coins as part of a complementary gift for their patronage over the last ten months. With these coins, players subscribers will be able to purchase some of the same things Free-to-Play players will be able to as well including the following.

  • Purchase more cargo space with either in-game Credits or Cartel Coins
  • Purchase additional inventory space with either in-game Credits or Cartel Coins
  • Unlimited access to the Emergency Fleet Pass. Bypass the cooldown by purchasing a consumable item with Cartel Coins
  • Priority status in the Login Queue
  • The ability to run faster (Sprint) starting at Level 1
  • Increased access to Chat and Secure Trading

While most of these are self-explanatory, I am excited to see what this alternate item is for the Emergency Fleet Pass. The EFP currently only costs an extra 1000 credits to be used at any time so I wonder how much it will cost in coins and if it would be worth it from a value standpoint.

Regardless of what you think of Free-to-Play, it is coming sometime in November. I hope this quick write up contained some information useful to you.

Comments

  • #34 Fraeblood

    OMG this form of P2W is horrible. Can't get rez at med center, can't go back to fleet, can't even wear gear you earn playing the game?!

    Seriously who is gonna play this game?!

  • #38 BJWyler

    Say what? P2W exactly how. All of these are convenience perks that just about every F2P game in the West uses. You should also re-read for further understanding - rezzing at a med center is unaffected, the limit only affects calling in a droid to rez you at the spot you were defeated. You can go back to the fleet whenever you want - you just can't use the Fleet pass to do so. You can wear gear you earn in game, just not purple gear, which is not necessary until you hit end game.

  • #39 Fraeblood

    When you have to pay to raid, or PVP enough to mater, it is pay to win. It is a common Free to play model used in MMOs. But it is Pay to Win. You cannot compete with people if you are don't pay to raid or PVP more then the free game gives you.

  • #41 lobobizarro

    So, by what I am getting from what you are saying, F2P players should get the same as those who pay subs? Yeah, makes perfect sense! ... /sarcasm

    P2W comes in play when you can buy an OP item from the Cash Store to give you an advantage over those that choose NOT to buy it. If you will be raiding/PVPing constantly that buying weekly passes every week is more expensive than paying a sub, you should consider paying a sub.

    Your points are not really valid in this sense. If they ever release a Cash Only item that makes you OP, then yes, P2W comes into play as you state.

  • #42 BJWyler

    Correct. This is not P2W as any free player can (eventually) acquire better PvP gear through the comms. They are just going to do it much more slowly than the paying player. If the freebile wants to be more competitive more quickly (with the sub-based/weekly pass players), then they will have to pay to speed up the process. Otherwise, they will still be on the same playing field as all the other freebiles, which is no different than the current field in the game right now (players who are playing more get the gear more quickly than the ones who are not).

  • #43 ubermelkor220

    That is true, you can acquire better PvP gear slowly, the problem I see is that you can't equip it.  You can only equip it if you pay to equip purple gear.  That seems to be a problem to me.  Other than that, yeah it is more or less standard.  

  • #45 Siros

    you don't know what Pay to Win is.... it surely isn't a weekly pass to unlock content.

  • #46 Fraeblood

    Honestly I could care less, this game will be closed in less then a year. It is just funny to see them make so many mistakes.

  • #33 DarthSerious

    I want my question answered pls. I think it is importnat.

    Main question:

    What happens to all the existing benefits of paying subs when they become f2p players?

    Do they lose their inventory space and items as well? Do they lose credits if they have a lot?

    Isn't that extortion if we lose what we already have, and lose even more things as a consequence.

    We need answers!

  • #35 notorious98

    Quote from DarthSerious »

    I want my question answered pls. I think it is importnat.

    Main question:

    What happens to all the existing benefits of paying subs when they become f2p players?

    Do they lose their inventory space and items as well? Do they lose credits if they have a lot?

    Isn't that extortion if we lose what we already have, and lose even more things as a consequence.

    We need answers!

    It's in the FAQ.  Unless they changed it, they said the subscriber's experience wouldn't change.  They said that the former sub's account would be affected by the new restrictions, but there would be no change for the subscriber.

  • #37 DarthSerious

    Most excellent. This pleases me.

    Then people should buy the game now for its decent price and make their characters before f2p. Its probably a better value to have saved up.

  • #40 Fraeblood

    No he means if you stay a sub you are not affected, but if you go free to play, yes you do "lose" the space and credits. I believe then mentioned you can choose which of your toons are able to be played if you don't buy additional slots. And I am gathering if you went back to subbing, that your space and credits would be waiting for you if you didn't already buy them back, but yeah you are sorta right in it is a bit of BS to take away things we earned while being a sub, but w/e

  • #29 zimmozman

    3 warzones a week that is nothin, Paying a WEEKLY PASS for the content is so dumb. We will have to see how much these weekly passes are but $15 a month for unlimited warzones the weekly passes better be cheap or there is no point of getting them see if they are $4 a week it more monthly then the sub 

  • #44 matthewmars

    That's kind of the point of literally the entire thing. Limiting the existing content to the point where you feel you have to subscribe to not get screwed, since said content failed to make you spend your money in the first place. 

  • #24 Hahakla

    Again BW/EA missed the concept. This is not a F2P option just a stupid level 50 trial.

     

    Again SWTOR players show they don't have a clue about other MMO games and just throw their opinions based in their first experiences. 

    BW should try to take a look at DC universe model.

    I say it again this is not a F2P is a endless trial.

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