The majority of the Darth Hater staff will be doing "research" this week on the newly released BioWare title Mass Effect 2. We could give you some line about gaining insight into BioWare's approach to story or possibly examining their graphic style, but the truth is we are just RPG gamers who love a great game. So /afk, and we'll be right back...

While we're talking about Mass Effect 2 feel free to speak about the game in the comments section of this post. No spoilers please.
Note: No podcast this week but we will be returning next week with a surprise if everything goes as planned ;).

While we're talking about Mass Effect 2 feel free to speak about the game in the comments section of this post. No spoilers please.
Note: No podcast this week but we will be returning next week with a surprise if everything goes as planned ;).
Comments
Btw, Vanguards seem to be harder than other classes. When my friend was playing one (he switched to soldier, by far the easiest class), he would always die because charge + shotgun gets you killed lol. Sentinel seems harder though. I play the Infiltrator (SO AWESOME!)
*SPOILERS AHOY!* (maybe)
Firstly, the mission system. In ME2 you get missions and the entire experience is like an instanced quest. You do not explore an open world like you could previously in ME, but rather you are on a linear, goal based mission that you need to complete to move on with. You often talk to one person or another or head to a specific area to activate the mission. This includes a mission summary and experience points only when you complete it. I personally believe that they could be perfecting their quest system with ME2. This time of questing would make more sense to me in an online MMO when you wanted to create a more in depth single play campaign. Its not fun to be getting all into the game and they look around you and see 20 other people doing the same thing you are. I personally believe that takes away from the "rpg" experience. Just think about Wrathgate questline or the new Quel-Delar quest lines in WoW. They are some of the coolest quests and take you back to parts of the game where its just you by a cool use of phasing. I hope that TOR has lots of these types of quests, especially early on in the game to help establish your character's place in the universe.
Secondly, the companion combat system of ME2 feels like it would translate well to TOR. You get 2 buddies in your party that will act on their own, but they will also take orders and use specific abilities when you give the command. Now, I don't expect the interface to be the same, but I think that a similar concept would work well in TOR. My guess is that they have already elaborated in some way on the companions and how they will work, so I'll just leave it at that.
Lastly, we have weapons and upgrades. This is where I really hope that they will differ from ME2, but I fear that they will use something similar. Rather than going with a standard common<uncommon<magic<rare<epic loot system in so many other MMOs. You may find they they focus on finding specific upgrades and enhancements to your weapons and armor. For instance, you may be using a lightsaber at level 10 and at level 15 you may find a "crystal" or something that you can attach to that lightsaber to make it deal more damage or give it other bonuses. They would do this in lieu of having a new lightsaber drop of some random dude that you kill. I was not very found of the getting like 4 weapons to choose from the entire game and focusing on finding upgrades for those weapons.
Of course, I'm not saying that ME2 is going to translate directly to TOR, but I wouldn't be surprised to see elements of the game in TOR. Just a few random thoughts, most of which I'm sure are completely wrong but I felt compelled to share. Now back to my 3rd playthrough of ME2 :)
i wouldnt be surpised if it was only threat of peace #25 XD
i hope we get......something nice and new and epic and ASUM!!!