Lore Update: Taris

Last Friday, Taris became the tenth announced planet for Star Wars: The Old Republic. Taris is an iconic and special location for fans of BioWare, first seen in Star Wars: Knights of the Old Republic. Taris was mentioned in numerous books and other video games, such as Star Wars: Empire at War. Perhaps by understanding how Taris evolved into abandoned ruins, we can understand why the Republic would wish to start anew.


History


Taris is located in the Outer Rim Territories. Around 4,300 BBY, Taris was a major transport hub along the Perlemian Trade Route. After only a century, Taris became a ecumenopolis or city planet, an amazing feat considering ecumenopolis typically took centuries, if not millennia to form. Though not a true ecumenopolis because of its ocean, it is still normally considered to be one. Even though it suffered from overpopulation, Taris' grandeur and luxury nearly rivaled Coruscant.

However, because of Taris' transformation into an ecumenopolis, it had no landmass to dedicate to agriculture, leading to the ocean housing massive kelp farms. These farms helped to sustain the massive population of the city planet. Unfortunately, the industry of Taris cut back on sanitation and proper disposal of their waste to save money, resulting in Taris' ocean ecosystems being destroyed by pollution. The ensuing famine lead greedy nobles to start hoarding the remaining food, this caused the lower class to starve and became the genesis of a civil war. The nobles eventually won and began banishing criminals to the Lower City. Unfortunately, many of the rebels were aliens and the majority of the nobles were human. This caused human nobles to become prejudiced against all non-humans, therefore banishing many of them to the Lower City as well.



Lore suggests swoop bike racing originated on Taris around 4,000 BBY. As a result of fast communications, huge and profitable gambling operations emerged around betting on the races. This gave rise to Taris becoming the center of the Galactic Swoop Racing Circuit. At around the same time, new hyperspace routes rendered Taris obsolete in terms of its relevance to intergalactic trade, making the once great planet slip further into decay.

Due to Taris' proximity to the Mandalorian War front, it was granted Republic membership in 3,966 BBY. Therefore, it became the center of the Republic's defense for the region. The planet served as a staging point for Jedi and their allies for campaigns against the Mandalorians. Around the year 3,964 BBY, Captain Saul Karath commanded the Republic fleet that protected Taris at this time.

At the same time, Taris compensated for its decaying importance to trade routes by negotiating with Lhosan Industries, which employed over half of the Lower City residents in its mining activities. However, as a result of increased swoop bike gang activity and the mysterious deaths of an entire graduating class of Jedi Knights, Lhosan Industries abandoned Taris. Fueled by the this, riots began all over the city and began moving into the Middle City. With crime escalating beyond control and the Taris senator's disappearance, all Jedi on the planet were recalled to Coruscant. The Republic largely abandoned Taris at the same time, save for a small military base. With the planet's defense gone, the Mandolorians easily took over. At first, the Mandolorians used Taris as a staging ground for their attacks into Republic space. However, a resistance made up largely of the swoop bike gangs rose up, and eventually drove the Mandolorians from the planet.



Although the Republic hadn't considered Taris important since the First Battle of Taris, this all changed when the Sith succeeded in overrunning nearly the entire Outer Rim, once again leaving Taris as the last line of defense. In 3,956 BBY, the Endar Spire was sent to bolster the Republic's forces on the planet. On board the Endar Spire were Carth Onasi, Bastila Shan, and an amnesiac Revan. While on a mission over Taris, the Endar Spire was ambushed by a Sith warship, boarded, and destroyed. Fortunately, Carth Onasi, Bastila Shan, and Revan were able to make it out alive and onto the surface. Though initially separated, they managed to rejoin forces after dealing with the swoop bike gangs of the Hidden Beks and the Black Vulkars, a swoop bike race, and many rakghouls. With some help from Canderous Ordo, they managed to escape using stolen codes from the local Sith base to get away in the Ebon Hawk.

Darth Malak, worried about Bastila's escape, ordered the bombardment and destruction of Taris. This resulted in the deaths of most Upper City citizens, among millions of others. At the time of Star Wars: The Old Republic, the Republic attempted to re-colonize Taris by establishing a spaceport, a military base and the beginning of settlements. Though Taris is a now a post-apocalyptic swamp that has been abandoned for three centuries, so there are many mysteries lying in wait among the ruins of this once great city planet.

Speculation




Taris was largely abandoned for three centuries. During this time plant and wildlife has been able to progress unabated. With the planet's life coming back, it would be likely the rakghouls either mutated or evolved to become any number of strange creatures. If there are survivors of the bombardment that did not later die to starvation, the toxic waste, or the rakghouls, then they are probably a far cry from the people they once were. They might be mad or feral, or possibly even devolved into a form that would be similar to the rakghouls themselves.

Revan saved some of the Lower City citizens that were looking for the Promised Land by showing them the way there. It is possible that these people found some form of sanctuary before the assault. If this is the case, and players manage to encounter their descendants, then it might be a safe zone, city, or even a trading hub. Other survivors could be the descendants of people who received the rakghoul cure that Revan gave the general population before Taris was destroyed. If so, then perhaps players will encounter the descendants of not only the survivors of the bombardment, but of the Sith soldiers that were left on the planet to die when Malak bombarded it.

Some of the pictures from the Taris Holonet page seem to show the Endar Spire. This could be an explorable space; perhaps similar to the Mass Effect 2 DLC of the wreckage of the Normandy. This would allow a sort of closure for some players by offering more insight into the KOTOR characters, and the lore connecting the two games.



Something to keep in mind is that the above image was in the Concept Art section for quite a long time. However, it wasn't mentioned or attached to a planet until now. This definitely shows there are plenty of hints about the game on the official website if you are willing to look for them.

One interesting piece of Aurebesh translates as Death's Claw Stronghold. Though rather vague, it could be thought of in two ways. Either that some of the survivors of the bombardment have managed to not only tame the rakghouls, but to use them to enslave or force the local populace to heed their demands. Or perhaps it means that one or more rakghouls managed to keep their sentience, and are therefore terrorizing the local populace from this stronghold. This piece of Aurebesh can certainly be explained in other ways, though nothing could be terrifying than a sentient rakghoul.

There is plenty more to speculate about when it comes to Taris. No planet thus far means as much to BioWare fans, being the first planet that Knights of the Old Republic players encountered. It holds many memories and mysteries, both good and bad. Taris' introduction as the tenth planet for Star Wars: The Old Republic shows that not only does BioWare understand its player base, but also that there are plenty more hidden surprises yet to be revealed.

Sources:
http://starwars.wikia.com/wiki/Taris
http://starwars.wikia.com/wiki/Outer_Rim
http://swtor.com/info/holonet/planets/taris
http://frikifaraday.wordpress.com/

Comments

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  • #17 Macer
    Taris, one of the most unique planets in SW:TOR so far next to the Sith capital, Drumund Kaas. BioWare devs love story and having a dramatic planet like Taris into this game will be bigger than "I Am Legend" without the dog dying. The raw emotion and rich story will lure many consumers and story RPers to explore this planet and battle against for the resources and territory. The game is taking one step closer to awesomeness and were not even at a dozens of planets just yet.

    You think it will stop at 10, you think wrong. In 2011, you will see +20 and you be shocked to beyond imagination. It's plausible with the amount of planets Mass Effect 2 had. Just wait and see ladies and gents! Taris is here, wait until more legendary planets pop up.

    <3 DH Team

    -Nick
  • #18 RogueJedi86
    Didn't BioWare once say TOR will have "dozens" of worlds? I don't think they'll stop at 10 like SWG, no. I'm starting to think we'll see upwards of 20 worlds.
  • #19 Macer
    Indeed photography boy... now go sneak into BioWare headquarters and find information about BH!
  • #14 JediCosmin
    I found it rather odd they chose to bring Taris back. It is indeed very symbolic for the players, seeing that it was the first place we saw when Revan's story first began. However, I am rather curious as to why they would bring it back, especially after the Sith destroyed it. The fact that the Republic might see it as a symbol of hope through restoration of the galaxy after the war, I saw Telos as a better example for this.
    Maybe Revan's tale will serve as an understanding mission for the player characters, seeing as he walked both the light and dark paths. Following in his footsteps to understand his motives and so on.
    Looking forward to exploring it nonetheless :P
  • #8 Tim Skijwalker
    WTF...i created something similair to this yesterday....also really inspired by taris!

    great work guys!!! XD
  • #11 Tim Skijwalker
    since 4 weeks i have been creating weekly opinions.(for guild)..this week i created 1 as a tribute to Taris......now i added your core speculation to it!


    i am really happy to see Taris back!
  • #5 Zenkei
    Only you, Snafu, would want Gungans as a playable race. *sigh*
  • #7 zechio
    Actually I would like them as well...but that's because I'll be sith and thus finally get to lay waste to them by the hundred:)
  • #10 Kayrien
    Yeah people need a race to mock. Everybody is gonna hate gungans, like the way people feel about gnomes in WoW :)
  • #13 Zenkei
    Agreed RogueJedi. All the cool kids played gnomes, while blood elves were being mocked for their overly affectionate gestures and generally OP silence.
  • #12 RogueJedi86
    Gnomes are cool, it's the blood elves who are the jokes in WoW.
  • #9 sado
    I second zechio's opinion on that.
  • #6 Roflmywaffles
    I would also like to see an announcment that refrecences if they will have swimming or not but i honestly don't care considering we will have lots of planets , and tons of land to play on so I'll go either way on it.

    But gungans = facepalm
  • #15 keroko
    I never understood all the Gungan hatred. Sure, Jr Jar was a bad character, but why does that mean all Gungans are to be hated? Boss Nass was great, and Tarpals had the best line in the entire movie.

    *gulp* Ouch time...

    I like Gungans, and I'd roll one. Now if only I could decide between a Gungan Jedi or a smuggler...
  • #16 RogueJedi86
    You're right, even the Gungan-heavy SW movie showed that Jar Jar was the sole retard among the Gungans. Boss Noss was tolerant but still couldn't stand Jar Jar. Likewise, Tarpals was sick and tired of cleaning up Jar Jar's messes, and refused to be dragged down by JJ's failures. Drop the goofy Gungan accent and you'll hear Tarpals basically cussing at Jar Jar every time they're together.
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