
The much beloved KOTOR Swoop Bike Racetrack is seen above. For those who are nostalgic about KOTOR, this comes as a welcome surprise.

A seventh menu button is seen for the first time in the shot above, and possibly a level 40 Sith Inquisitor.


This screenshot features a Taris location that is not named. We noticed the seventh menu button seen in James Ohlen's UI is missing from the Level 10 UI.

We get a good look at this 'Sinking City' in the screenshot above, which is featured multiple times throughout the Developer Dispatch video.


Detailed explosion and smoke effects are featured. We think they are noticeably improved compared to the last time we saw them.

The Jedi Knight in this image is attacking the red 'alpha' Rakghoul before the others, which is the same way the Trooper chose to progress a comparable fight. This could suggest that the red or 'alpha' Rakghoul is a buffer or 'pack leader.' Similar to past dissections where multiple ranks of mobs were shown, this is indicative of a player making a primary kill target decision out of a group of mobs.


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The images above feature Republic and Sith faction banners that indicate the claim to these locations. Since Taris is an independent planet, this could confirm our thinking that independent planets might contain PvPvE. Towards the end of the documentary, Drew Karpyshyn mentions that your actions on the planet will affect the planet itself. Also, we tried to decode the Aurebesh on the green sign, and we couldn't reliably decode anything remotely close to a word.

We see our little droid buddy from the official forum's avatar. We did not see a frontal image of the droid's face, but we can confirm it is one of the same droids from the avatar choices.

This is a side by side comparison of James Ohlen's Sith Inquisitor to Scott Carpenter's Level 10 one. Since we already know what the icons represent, and the selection differs between the two shots, we can reasonably conclude James Ohlen's character is a higher level than Scott Carpenter's.
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Posted 3/12/2010 5:59:26 PM-
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Posted 3/6/2010 5:10:32 PMThis is really cool IMO, because it shows that they are thinking large scale and BIG for the game. And I like to see that, more for me to explore.
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Posted 3/6/2010 4:44:29 PM-
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Posted 3/2/2010 12:46:39 AMI'm curious, how did you get your images? Did BioWare send you the HD version of this dispatch especially (and before everyone else), or was there some way of getting high quality images from the stream at swtor.com? Its just that I can't see a downloadable version on the official site (though Sean did say it would be up by Monday), or an HD version on YouTube - or anywhere for that matter, and the streaming version is terrible quality.
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Posted 3/2/2010 7:20:40 AM-
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Posted 3/1/2010 8:13:22 AM-
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Posted 3/1/2010 2:48:44 AM-
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Posted 2/28/2010 6:59:44 PM-
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Posted 2/28/2010 1:07:08 PMSure hope they can clean that up.
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Posted 2/28/2010 6:03:28 PM-
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Posted 2/28/2010 6:03:46 PMWe have yet to see a gameplay vid of a Knight, and part of the reason I'm even considering rolling one is because of the so called acrobatic maneuvers they can perform. I know this is still a work in progress and things will be fined tuned, but I couldn't help but cringe at the stiff, horrific looking Kotoresque style movement. I loved Kotor, but man, they really need to do something about the combat or my sub will be short lived.
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Posted 3/1/2010 8:07:54 PMremember we still have one year to go....if i were you i shouldnt worry about this to much...this shouldnt be to hard to fix..
my personal concern is planet size...??? how big will one planet be??
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Posted 3/2/2010 3:53:38 PMCombat needs to be much more fluid... and they could take a lesson from Blizzard on secondary and tertiary animation.
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Posted 2/27/2010 5:36:13 PM-
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Posted 2/27/2010 10:22:11 AM