- Faction Homeworld/Headquarters: Nal Hutta
- Current Leader: Hutt Grand Council, assumed Nem'ro
- Affiliation: Neutral
Originating on the planet Varl in the Ardos system, the Hutts created an empire early in interstellar history. This early empire was predominantly based in the Outer Rim in an area very near the Tion Cluster. They also controlled some space in the Mid Rim. Many skirmishes occurred close to the border between Tionese and Hutt space. The Hutts were considered a major threat by Xim the Despot, who ruled the Tionese from 25,130 BBY to 25,100 BBY. That view caused him to initiate the Hutt-Xim conflict. This conflict included the destruction of the Hutt colony on Ko Vari in 25,105 BBY and resulted in the Hutt's development of a slave army consisting of Nikto, Klatooinian, and Vodran. This Hutt controlled force eventually defeated Xim's War-Robots in the Third Battle of Vontor around 25,100 BBY. Soon after, the Treaty of Vontor was signed resulting in the Hutts becoming the eternal overlords of the three other species and of the Si'Klaata Cluster.
The power vacuum left by Xim allowed the Honorable Union of Desevro Tion to be created in Tionese space. This feuding state threatened the Hutts and Galactic Republic during the Tionese War in 24,000 BBY. The Galactic Republic responded by spreading chaos in Hutt space, which results in victory but worsened the divide between Hutt and Tionese.
According to a Hutt legend, their homeworld of Varl orbited around two suns, Evona and Ardos. Together as lovers, these suns ruled over the Ardos system. However, when Evona was consumed by a black hole, Ardos purged its gaseous external layers and caused the other celestial bodies in the system to collide with each other, destroying them in fury in 15,000 BBY. This tale is widely believed to be hyperbole, and it is generally accepted that the Hutts destroyed their homeworld in some ancient civil war.
Regardless, Varl survived as a wasteland and was evacuated by the Hutts to Nal Hutta or "Glorious Jewel." The native population of Evocii allowed the Hutts to own a small province on their planet. Unfortunately, the Hutts exchanged technology for land, which allowed them to eventually buyout the entire planet; over time, the Hutts took complete ownership of the planet.
Although the Evocii attempted to seek help from the Galactic Republic, their contracts with the Hutts were legally binding. Perhaps as a result, the Evocii were eventually evicted from the planet and forced to relocated to the planet's fifth moon. While there, the Evocii were enslaved to build the cities on Nar Shaddaa. Their labor lasted five centuries and, upon finishing, they were freed by the Hutts. The Evocii were then cast out into the Nar Shaddaa's undercity and began to mutate into savages.
During the time of the Great Galactic War, the Hutts were displeased with the Sith Empire as they were not included their plans. Regardless, due to the influence of Imperial Intelligence agents, the Galactic Republic was unable to gain Hutt support in the war against the Sith Empire. The Hutts remained neutral in the war.
"When a Hutt reaches the pinnacle of his career, it is his right and privilege to let his mind and body atrophy--to turn away from menial concerns and strictly indulge his appetites." - Nem'ro the Hutt Biography
When the Hutt Empire collapsed as a result of infighting between the clans, the Hutts survived by creating the Hutt Grand Council which was designed to prevent such problems from occurring again. The Council's goal was to oversee all operations of the Hutt Clans and to govern all of them fairly. However, the most powerful Kajidic (Hutt criminal syndicate) held the most authority and therefore was ruler of the Hutt race.
The Hutts are gangsters who use others to increase their own wealth and power, both in their clan and in their society as a whole. They normally view outsiders as tools to be used and discarded. Prospective players who encounter Hutts on the world of Nal Hutta should exercise caution, as Hutts would easily betray their current allies to gain new, more powerful ones. Any mission given by a Hutt may be a test or a trap. One thing is for certain, never trust a Hutt, especially one that wants something from you.
The Hutts exploit other races and cause wars and conflicts while manipulating both sides in order to obtain more wealth and power. While neutral during the Great Galactic War, the Hutts are probably waiting for the right opportunity to cause a conflict that they can exploit to their advantage. Their only allegiance is to themselves and they will probably be found behind the scenes of many story lines.
Hutts are constantly vying for power, not only within the galaxy, but within their own culture. Becoming the leading Kajidic gives the right to rule their entire race and allows the Hutts the chance to atrophy, a goal all Hutts seek. Possible scenarios on Nal Hutta include power struggles between Hutts and the resulting gang violence. What would be a relatively peaceful walk through a city one day may resemble a war zone the next. Players should watch their backs as they walk through Nal Hutta or Coruscant. It's impossible to know when a disgruntled Hutt's assassins may strike.
The Hutts are the polar opposite of the Mandalorians. While the Mandalorians value culture and family, the Hutts would destroy both in an attempt to gain power and wealth. The long arm of the Hutts will be felt as players explore the various planets in The Old Republic. Future wars and conflicts may be funded and fueled by Hutt greed, with players are stuck in the middle trying to fight their way out.