Let the Wookiee Win: How to Navigate Through Star Wars Games

Let the Wookiee Win: How to Navigate Through Star Wars Games



Star Wars has a rich history of recreational games one can play to take their mind off the ever-growing conflicts around the galaxy. Dejarik, Sabacc, and Pazaak are three of the most well-known and frequently played games in the galaxy, and many fans hope for one or all three mini-games to be included in Star Wars: The Old Republic. Perhaps you've played Pazaak as a part of the Knights of the Old Republic series or made your own adaptation of Sabacc to play at home. With the game's development entering its home stretch, now is the time to brush up on your knowledge and begin to develop strategies for the first time you enter a cantina.
Dejarik



The first recreational game ever seen in Star Wars lore was in Episode IV, aboard the Millennium Falcon. R2-D2 plays a game of Dejarik against Chewbacca. As seen in the movie, you play Dejarik on a circular board that is reminiscent of a chessboard. Also displayed in the movie is the gruesome nature in which the pieces dispose of each other in. Therein lies the simplicity of Dejarik. The overall goal is for at least one of your four hologram playing pieces to survive, while destroying your opponent's four-holomonsters. That is where the simplicity ends. Knowing your individual holomonsters, what their statistics are, and advanced strategy are all required to become a great Dejarik player.

There are standard holomonsters, and then there is a diversity of special pieces you can purchase in the Star Wars universe to play the game with. Each holomonster has different ratings in three categories: Attack, Defense and Movement. Some pieces you play offensively, while others are defense oriented. There are also pieces known as "power pieces," which have high ratings in all three categories.

Players can decide, in whatever manner they wish, who moves first. When it is your turn, you can move your allotted number of spaces twice. Conversely, you may attack and then move if you are adjacent to another piece, or move and then attack. You may also choose to attack another piece twice if you are in the correct position to do so. If you do choose to move a piece on the board, you may not do so diagonally and you must move all of your allotted spaces.

When one holomonster engages another, one of four things can happen: Kill, counter-kill, push or counter-push. A kill occurs when the player who initiated the attack destroys his opponent's piece. A counter-kill is when the engaging piece dies.



Push and counter-push are when either piece wins by a slight margin, but not by enough to kill the other piece. Ties cause a counter-push in favor of the attacked holomonster. When a push or counter-push occurs, the winning player moves the losing holomonster to an adjacent open space on the Dejarik board. This is where strategy really comes into play. You can use a push to block other pieces, or to set up your next attack. If and when each player is down to a single holomonster, the two pieces converge in a fight to the death to determine the winner of the game.

If you are interested in playing Dejarik at home before the release of Star Wars: The Old Republic, visit Games of the Galaxy by Mike Kelly for more information. There you will find diagrams, tables, and the fundamental instructions.

It should be noted that this is only one version of Dejarik; there are others with different rules. While there is visual proof of Dejarik tables existing in The Old Republic, it is unclear what version of the game will be playable.


Dejarik Glossary



Counter-kill: The defensive holomonster kills the engaging holomonster.

Counter-push: A tie or a small margin victory by the defensive holomonster occurs, allowing the defending player to strategically move his opponent's holomonster to an open, adjacent spot on the board.

Holomonster: Holographic figures in the Star Wars universe, used as playing pieces in Dejarik. Each piece has three attributes: Attack, Defense and Movement, with varying values assigned to each attribute.

Kill: The engaging attacker kills an adjacent holomonster.

Push: A small margin of victory is attained by the engaging holomonster, allowing the player to strategically move his opponent's piece to an open, adjacent spot on the board.
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Comments

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  • #30 AmoreMorte
    I did enjoy the article as a whole and learned something new
  • #28 PumkinEscobar
    Nice article. Darthhater.com ftw
  • #26 agentwred
    Thanks for the Cantina Entertainment love Darth Hater!

    Anyone interested in continuing the conversation on the official forums or want to get their vote in for their favorite game, check out http://swtor.com/community/showthread.php?t=157126.

    Hope you guys at DH don't mind me posting the Cantina Entertainment link here. I posted a link to this article up there too.
  • #23 EarinShaad
    I totally expect to see Dejarik and Pazaak in the game. Not quite sure if they will really think about the rather complex rules of Sabacc. That could be just too much work to see it in TOR.
  • #24 Mako
    It's no more complicated Texas Holdem. It wouldn't be hard to write a program for either sabacc or pazaak and both have a relatively simple GUI. Unlike dejarik which would need 3D animations.
  • #25 agentwred
    I think sabacc would be a great call for them, as I don't think its too complicated for them to make between the important programming, and it would be the first and only place to play sabacc, not to mention solidify the basic rules. We have already seen pazaak and can play it online at any time. Dejarik would be a first as well, but it is technically possible to play it at home with a home made board. True sabacc is not, and would be a step up from their pazaak. I think it would be a great call on Bioware to put it in. Of course, I want to see all three.
  • #19 HeSleepsInAGrove
    i downloaded the pazaak cantina awhile ago... pazaak is the best... i have never met someone as good as my friend Anthony though. he wrecks at pazaak... i maybe beat him one in five times, lol... if pazaak was in game watch out! lol
  • #22 EarinShaad
    Yeah, Pazaak Cantina was really fun, but kinda frustrating sometimes, when the NPC adversary gets 20 three times in a row without playing any cards from the side deck. :)
  • #29 Danthis
    LoL hmmmmmm
  • #18 Mako
    Great stuff Klipto and glad I could help
  • #17 LibraryJedi
    I love Pazaak!

    I hope it's in TOR. Gotta figure it would be easy for Bioware to add it, since they had it in KOTOR. It'd be awesome playing against real people instead of just the computer. But I'd play any of these as a mini-game, even if you can only play vs NPCs.

    Remember how in KOTOR2 there was a tie breaker card, and also how if you had played 9 cards on one hand and still not gone over 20, you automatically won? I wonder if that stuff will be included too.

  • #14 Dejarik
    You rang? :P

    I do think the inclusion of any of these as player vs player mini games would add a level of content and enjoyment far outstripping the time and effort involved in developing them.

    Of course, I'm slightly biased as to which should take priority as the most recognisable of the three but I'd be amazed if their own creation didn't make it in at some point.
  • #12 Jaramukhti
    So far, I think there are Dejarik tables on every player ship. They can't just be there for scenery; I can't picture BioWare putting them there just to take up space.

    I certainly hope to see Dejarik in the game, and competitive Dejarik at that (against NPCs or player characters). My wish is to see leaderboards, rankings, tournaments, and hopefully these elements won't be available unless you actually go to a cantina to play. I want to have a reason to frequent a cantina, and Dejarik would be a very big incentive for me to spend a good amount of downtime there.
  • #9 Peterisjustok
    The amount of research this article must have taken boggles my mind. Nicely done Klipto.
  • #21 Baelor
    Klipto is a masochist of sorts.

    I am the light that brings the dawn.

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