Lore Update: Jedi Consular



By positioning Star Wars: The Old Republic at a unique place in the timeline, BioWare has given themselves a great deal of freedom to create interesting classes without being tightly constrained by pre-existing lore. Sometimes the developers use this freedom to create wholly unique classes like the Imperial Agent, while other times they take a more straightforward approach like the Bounty Hunter. However, how they handle the most iconic Star Wars archetypes could be considered the most important challenge in class design. With this in mind, we now take a closer look at the first of the four Force using classes: the Jedi Consular.
There is already plenty of game information about the Jedi Consular. We know that they are one of two Jedi classes in the game, and of the two, they are the more Force-centric and lighter armored. Their two Advanced Classes are the Shadow and the Sage; the former uses the Lightsaber more and can DPS or tank, while the latter uses Force abilities more and can be ranged damage dealers or healers. In addition, we know from BioWare's marketing that the Consular is more concerned with lore and diplomacy than their knightly brethren. Setting all this aside, what other information is out there in the Star Wars universe about Jedi Consulars?



Before we go any further, it should be noted that there are some terminology differences between Star Wars: The Old Republic and the rest of the Star Wars universe. We'll take a brief look at some of the relevant discrepancies, but only in the interest of placing the Jedi Consular firmly in the lore of the extended Star Wars universe.

In Extended Universe (EU) lore, there are three branches of the Jedi Order: Guardians, Sentinels, and Consulars. For the curious, Jedi Knight is a rank rather than a branch of the Jedi Order. Each of these three branches has several paths that its members can follow.

Jedi Consulars are overseen by the Council of Reconciliation, and are interested in promoting peace through diplomacy and studying the mysteries of the Force and the universe at large. While nonviolent solutions are what Consulars strive for, they do carry Lightsabers and are quite capable of using them. As previously mentioned, there are many possible paths for Consulars to take, depending on personal inclination and talents:

  • Jedi Ambassadors are mediators of disputes, and the public face of the Republic. They do not make decisions on their own; instead of making promises, they try to get all involved parties to compromise on mutually agreeable solutions.

  • Jedi Artisans are renowned for their crafting skill. While many focus their efforts on Lightsabers, some Jedi Artisans have been known to craft other types of items. While crafting, they use the Force to direct and control both their creativity and their actions.

  • Jedi Diplomats are similar to Jedi Ambassadors, but they are empowered by the Republic to make political decisions. Jedi Diplomats are sent into very tense situations where averting bloodshed is a top priority; it is likely that a number of top Jedi Diplomats were present at the signing of the Treaty of Coruscant.

  • Jedi Healers are particularly gifted at Force Healing, and work to heal the injuries and illnesses of others. In times of war, they are often found on the battlefield. They are led by a Chief Healer on Coruscant, who works out of the Temple's Halls of Healing.

  • Jedi Lore Keepers are composed of archivists, historians and librarians. It is their responsibility to keep the records of the Jedi Order organized and available to all who need them. They are led by a Chief Librarian and overseen by the Council of First Knowledge.

  • Jedi Researchers are distinct from Lore Keepers in that they are much more fieldwork-based; the Researchers go out and acquire new knowledge, then bring it back to the Lore Keepers to analyze, organize and store. Common specialties are archaeology, astronomy, biology and geology.

  • Jedi Seers are particularly adept at receiving Force Visions. Some particularly skilled Seers are known as Prophets for their ability to foretell the future. Seers are often the first warning that the Jedi Order has of the rise of the Dark Side of the Force. They are overseen by the Council of First Knowledge.


It seems unlikely that these possible paths will have a strong role in Star Wars: The Old Republic; after all, spending the game in the Jedi Temple's Archives is hardly heroic. That being said, it is likely that aspiring Consulars will find tasks throughout their travels that hearken back to all of these paths.


Advanced Classes in the EU


The Jedi Sage is a mystery in EU lore; there does not seem to be any branch of the Order known specifically as Sages. There have been some individuals known as Sage Masters, but this was an honorific title similar to Warrior Master, rather than a path of specialization. It is worth noting that this Advanced Class was originally slated to be called the Jedi Wizard. While that is not a term that is found in EU lore, one of the options BioWare gave us to vote on in the renaming was Jedi Seer.

The Jedi Shadow, interestingly, was not always a path for Consulars. For much of the history of the Jedi Order, Jedi Shadows were a path for Jedi Sentinels. Generally speaking, Sentinels were a middle ground between Jedi Consulars and Jedi Guardians; they used both their Lightsabers and the Force, and used finesse and diplomacy as often as violence to achieve their goals.

Jedi Shadows are devoted to destroying the Sith and their artifacts. They do so in secret, often working alone. Their mission is as much about gathering intelligence as it is about taking direct action. They are renowned for their stealth and vigilance as much as for their combat prowess.

These two advanced classes may appear completely different on the surface, with one slinking through the shadows while the other hurls large objects with the Force, but the lore tells us they share a common thread; they are the intelligent, thoughtful, and contemplative arm of the Jedi Order. It is this core aspect of the Jedi Consular that will almost certainly define their role in the greater story of Star Wars: The Old Republic.

Sources:
http://starwars.wikia.com/wiki/Jedi_consular
http://starwars.wikia.com/wiki/Jedi_Sage
http://starwars.wikia.com/wiki/Jedi_Shadow
http://starwars.wikia.com/wiki/Jedi_Ambassador
http://starwars.wikia.com/wiki/Jedi_artisan
http://starwars.wikia.com/wiki/Jedi_Diplomat
http://starwars.wikia.com/wiki/Jedi_Healer
http://starwars.wikia.com/wiki/Jedi_Lore_Keeper
http://starwars.wikia.com/wiki/Jedi_Researcher
http://starwars.wikia.com/wiki/Jedi_Seer
http://starwars.wikia.com/wiki/Jedi_Order
http://starwars.wikia.com/wiki/Jedi_Sentinel
http://www.swtor.com/info/holonet/classes/jedi-consular

Comments

  • #16 EarinShaad
    Very nice update again. I was especially interested to read about the different types of consulars. Never heard about that before, and here I thought myself quite knowledgeable in Jedi lore... :-)
  • #14 Knighthammer
    Good article, nice follow up to the saber forms one last week!
  • #6 Raithnor
    I do like the notion that BioWare is putting forward of the Consular not just being Yoda, but also being Princess Leia as a Jedi. I remember before the announced all of the classes, people were interested in the idea of a "Republic Senator/Diplomat"-type story. Then they put out Threat of Peace where you had Satele Shan drawn very similarly to Princess Leia.

    It's interesting in how BioWare and Wizards of the Coast fed off each other.

    You had the WoTC Star Wars edition that introduced the concept of Jedi Guardians and Jedi Consulars.

    BioWare took that and added the Jedi Sentinel to the mix.

    WoTC added the notion of D&D prestige classes creating all of the sub-specialties.

    Then you had Obsidian incorporate the prestige classes into gameplay.

    Then Bioware decides to fold the Sentinel back into two main Jedi Classes, giving the Sentinel the the Knight and giving the Shadow to the consular.

    As dumb as it sounds I'd almost like to see a tabletop version of TOR using a newer rules set. I'm not sold that 4th ed D&D would be a good fit, but I'm not convinced that d20 SAGA/Pathfinder would work either. I know people tend to look at d6 as the gold standard for the SW:RPG but I'm not sure that's ideal either.
  • #7 Meglivorn
    I'd say this is becouse in lore and in general teher is no Jedi Consular or Jedi Guardian. Luke wasn newer trained to be a sentinel or whatever but a Jedi Knight, as Obi-wan or Yoda, or his father was long ago...
    RPG systems are always a simulation of an "imaginary realism" and such an abstraction. In "reality" jedi as individuals are different, some are better with phyiscal parts, other with analitycal thinking or social skills. All of them are to improve all of their abilities, and the ultimate goal is to learn the ways of the Force but they have differenth paths.
    Ingame you have to draw saparations, and make rules to handle the differences and ways, so there comes the classes and prestige(advanced) classes. So ultimately we could say the game only has Jedi/Sith classes, with 2/2 advanced class and 4/4 extra-advanced classes ;)
    I always find funny and starnge when people try to drag down movie characters to the rule systems, and say classes of them :)

    But in SWTOR and simply version:
    Consulars are the _smart_ jedi, knights are who likes to think with their glowsticks :)
  • #10 theunwarshed
    which illustrates the futility/absurdity of trying to shoehorn them into the limitations of a class-based system in the first place. they should've made it a skill-based system so we wouldn't need to try and make everything fit into (not so) "neat" little boxes.

  • #13 Kaiser
    Funny you mention that... I've ran two Star Wars RPGs on Forums in the past, and both have used a d20 hybrid system where rather than choosing a "class", you choose skills, and eventually your class "evolves" from what you've chosen.
    Been looking to do a new round of that, actually - each one has been a hit, and I keep getting emails from previous players asking if I'm running another one. :)
  • #17 Raithnor
    My biggest gripe with the d20 system has always been Out-of-Combat non-magical healing and how certain classes lose effectiveness over the course of a day while others do not. (Fighter vs. Wizard) It screws up the narrative since a typical day might be 1 or 2 combat encounters and then the party needs to rest for the rest of the day.

    I can see why people don't like the class system, but I find it useful as shorthand. Having played Champions Online I've seen the problems that can arise with freeform ability systems in an Online game.

    The thing with character creation is that it's usually an exercise in efficiency. You have limited resources (talent points/whatever) to create a character to perform optimally to your playstyle. Sure, you're going to want to have character quirks, hobbies, and talents but do you need to simulate them with any detail?
  • #15 Kraxis
    And to hell with story I suppose?
  • #5 Dejarik
    "However, how they handle the most iconic Star Wars archetypes could be considered the most important challenge in class design."

    All I think they did was design the Assassin to be like Darth Maul, the Sorceror to be like Darth Sidious and then just mirrored that, although under the circumstances it is ironic to read Wookieepedia's line about "Palpatine's formidable lightsaber style and technique."

    The notion that a Jedi or Sith could wield a saber as nothing more than a defensive tool dragged limply behind them throws away a huge opportunity to fully exploit one of the most iconic weapons in pop culture.

    Although they are masters of this point in the timeline, this determination to make every AC use only one saber style for whatever reason does not help the appeal of the game to the casual fan aware only of the movies or TV show where 99% of Force users wield one blade.
  • #9 Oddball_E8
    but the difference is that after the rule of two, the sith dont seem to have "classes" any more, but just try to be the best at everything so they can beat their masters.
  • #11 theunwarshed
    and to top it off they authorize a game trailer (the opening one at that) where the LS combatants blatantly violate their hardline rule set regarding weapon restrictions.
  • #4 stephanieandjeremy
    Who wants to bet that Friday's update is the Jedi Consular progression video? The Haters called it two weeks ago with the bounty hunter lore update.
  • #8 jden641
    the armor progression videos are the last friday of every month.
  • #12 tahnir
    it would be great but as it is the third friday it's going to be a "fan" friday -.-
  • #2 Jobi-Wan
    Great Article, I really want to be a Jedi Researcher now!
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