Lore Update: Cyborgs



In a universe featuring hundreds of unique species, powerful Force users, and an epic struggle between good and evil, the science of Star Wars is sometimes overlooked. BioWare indicated for some time now that players might be able to play as characters with cybernetic modifications in Star Wars: The Old Republic. Cyborgs, or cybernetic organisms, are defined in Star Wars as biological entities with mechanical parts. Some might be surprised to hear that two of the most important characters in the films, Luke and Anakin Skywalker, are technically classified as cyborgs.

While they are often classified and treated differently from their creature of birth, cyborgs are not a distinct species. Cybernetic parts could be created for nearly any biological organism, though most known examples indicate use in humanoid species. Individuals who become cyborgs usually do so for one of two reasons: to replace damaged organs or appendages, or to enhance their physical and cognitive abilities. Many cyborgs, such as General Grievous, recover from their injuries more capable than ever before due to the increased ability granted to them by their replacement parts.

Types of Cybernetics


Cybernetic parts are developed by companies and scientists and installed by doctors known as cyberneticists. Cybernetics come in various forms, ranging from small internal implants to full-limb replacements. Some improve physical abilities, while others improve mental function.

Physical Implants - Perhaps the most common type of cybernetic enhancement, prosthetic limbs are used to replace arms, legs or other appendages (such as Rianna Saren's lekku). These are sometimes covered with synthflesh, which is an advanced biomaterial that can simulate the appearance and function of real tissue, allowing the user to feel sensation and control their limbs. Cybernetic limbs can also grant greatly increased speed and strength.

Neural Implants - Cybernetic implants serve a variety of functions. In some cases, they amplify one or more functions of the brain, granting abilities such as improved senses or superior reaction times. In some cases, cybernetic implants can act as a conduit between the cyborg and other mechanical devices, similar to the way that droids can interface with computer systems.

It is important to note that these implants are separate from biological augmentations, which use biosynthetic materials to achieve similar results. While the subjects of biological augmentations are altered from their original form, they are not considered cyborgs.



Weaknesses


In addition to their status as social outcasts, cyborgs sometimes pay a price for their increased abilities. Cranial implants require intense concentration to use, and the strain of communicating with nearby mechanical devices sometimes leads to anti-social behavior - for example, in the case of Lobot. Additionally, cybernetics suffer the same vulnerabilities to surges of electricity as any other electronic system. This proved fatal for Anakin Skywalker, when his life support systems were shorted out by a blast of Emperor Palpatine's force lightning.

Lumiya, a Dark Jedi, theorized that cybernetics weakened one's connection to the Force, though this claim was never conclusively proven. It is true, however, that Darth Vader did not risk channeling Force lightning due to his mechanical arms.



Notable Cyborgs


Cyborgs are present in most pieces of Star Wars fiction, and examples of cyborgs can be found dating all the way back to the time of the Old Republic. Revan and the Exile both traveled with cyborgs, and it seems that they will play a role in the Galactic Cold War as well.

Cyborgs from the Old Republic Era


Theron Shan - The secret son of Satele Shan and a member of the Republic Strategic Information Service, Theron possesses a cranial implant that allows him to interface with various computer systems in close proximity to him. He uses this implant to intercept digital communications, and also to remotely hack into a ship's navigation system.


Mako - One of the most gifted slicers of her time, Mako has enhanced her ability through cybernetic parts. The origin and function of these implants is currently unknown, though it seems likely that they assist her in her role as a slicer.



Cyborgs from later Eras


Anakin Skywalker/Darth Vader - Anakin received his first prosthetic limb when Count Dooku cut off his arm, and received additional cybernetics after his defeat on Mustafar. After taking on his new identity as Darth Vader, he was entirely dependent on his cybernetics for life support.


Luke Skywalker - Like his father, Luke Skywalker received a prosthetic hand after losing his hand in a lightsaber duel on Cloud City.




Lobot - Lobot served as Cloud City's computer liaison officer in the time of the Galactic Empire. He was outfitted with a BioTech Aj^6 cyborg headband, which dramatically increased his intelligence by enhancing his logic and reasoning capabilities. Estimates said that the Aj^6 users could analyze data at roughly twenty times the speed of a non-cyborg. Lobot was capable of not only communicating with computer systems, but also controlling them. In this manner, he was able to control Cloud City with his thoughts.

General Grievous - General Grievous was a Kaleesh Warlord who had nearly his entire body replaced with cybernetic parts, after almost being killed in a shuttle accident. The procedure gave him additional limbs, in addition to dramatically increased strength, speed, agility, and reaction times. These combat upgrades allowed him to become a formidable lightsaber combatant, capable of fighting off several Jedi at a time, and even holding his own against Jedi Masters.

Sources:
http://starwars.wikia.com/wiki/Cyborg
http://www.swtor.com/info/holonet/biographies/mako
http://starwars.wikia.com/wiki/Cybernetics
http://starwars.wikia.com/wiki/Luke_Skywalker
http://starwars.wikia.com/wiki/Lumiya
http://starwars.wikia.com/wiki/Anakin_Skywalker
http://starwars.wikia.com/wiki/Grievous
http://starwars.wikia.com/wiki/Borg_Construct_Aj%5E6
http://starwars.wikia.com/wiki/Lobot

Comments

  • #13 FireRoastedChiles
    Something to mention: both Revan, the Exile, Zalbaar and the all of the Exile's companions had the ability to install implants and no doubt did so.
  • #11 Socrates
    I would like for cybernetics to be something you can add to a character later. So, as a young sith, or jedi padawan, you do not have any cybernetics, but later on you can add stuff to kind of show your injuries in your character's life. That is part of the reason I hope for being able to change some appearance options throughout the game, such as some RPG games let you change certain things whenever you like.

    I am also excited to see what the cybernetic options are, as long as it does not look like some cheesy silver spot on a character's face.
  • #14 Kraxis
    In movielore, only Lobot appears to have undergone cybernetic enhancement willfully. The rest have all had it sort of forced upon them. At least if we talk about external cybernetics.

    This is often continued for important EU and game characters. Ton Phanan and his bacta allergy, Malak and his lost lower jaw, Darth Malgus and his faceplate (over what must be assumed to be a serious destruction of his lower face in the battle with Satele).

    Thus I find it not to fit terribly well if the player could just replace bodyparts for no other reason than it would be cool. Internal cognitive implants etc., those I'm cool with, as they more add to the body than replace.

    If you want to get into the depth of these things I suggest playing Deus EX: Human Revolution, which by the way is a better setting for such a debate than a universe where these thigns have existed for millenia and are apparently not considered good form.

    Charming... yes? http://imgur.com/r6WrI

  • #7 RogueJedi86
    Aren't cyborgs not even officially confirmed yet for TOR, making this article either very random(for the unknowledged) or NDA-testy? I don't remember any cyborgs in any game screenshots, nor any confirmations in developer interviews or anything. Unless maybe they announced something at the European event the other day and I didn't notice.
  • #8 raelimar
    Not at all. Here's an old Daniel Erickson quote on cybernetics for player characters.

    "Hey folks,

    Just to clear up any confusion. Implants in SWTOR, much like in KOTOR, are not visible and can be changed out. They are a way to give more loot and stat options to characters without covering them in random art pieces. Except for the flavor name given to them, they function the same as rings or amulets might in a fantasy game.

    They are not the same as the visible cybernetics you're occasionally seeing on player characters. Being a cyborg is different and a very specific choice that, as posters have pointed out, is not undertaken lightly nor commonly done in the SW universe.

    Hope that helps!"

    We've been seeing characters with cybernetic augmentations at various conventions for a couple of years now. They're the ones with various bits of metal sticking out of their face. If I had to guess, I'd say there hasn't been any confirmation because there's a lot of debate in the community as to whether they should be a standalone race, or an option available to all races (like scars or tattoos).
  • #10 Baelor
    RJ, you done be de-rael'ed.

    I am the light that brings the dawn.

  • #5 impulsive
    My main will be Cyborg come release.
  • #4 Violator
    Ya guys left out a few references and species with cybernetics:P
    Cyborg species
    As well, the following are known species with cybernetic augmentation.
    Entire Gank species - http://starwars.wikia.com/wiki/Gank

    Entire Yaka species - http://starwars.wikia.com/wiki/Yaka

    Entire Marasan species - http://starwars.wikia.com/wiki/Marasan

    Entire Iskalloni species - http://starwars.wikia.com/wiki/Iskalloni

    Males of Rokrul Nelvaanians - http://starwars.wikia.com/wiki/Nelvaanians

  • #9 raelimar
    I also left off about thirty or forty known Cyborgs in the Star Wars universe. The intent is less about reheating an old Wookieepedia article, and more about sparking some interest and debate about cybernetics as they specifically relate to TOR and player characters. It's a judgement call, but we do have to cut somewhere on these articles...for example, a Chiss lore article would be dozens of pages if we posted everything we know about them.
  • #12 Violator
    I see your point. I was just kinda hoping BW would include Iskadrell as one of the planets in the future:P I love the race and their borglike society:P Resistance is floortile!
  • #2 brilderee
    Good stuff, cyborg's always intrigued me. I cant believe i forgot about lobot
  • #1 davestr1zl
    Nice article, hopefully Cyborgs/Cybernetics are an option for all races in TOR, and not their own individual race.
  • #6 TheTargetDemographicGuy
    that would seem to make the most sense since they are alterations of biological species.

    As a Juggernaut, I would like to be as inhuman as possible. The more of my sith dude i can replace with metal & computers the better.
  • #3 Goom
    ^ this, one can only hope.
  • To post a comment, please login or register a new account.

Most Commented Articles