Tuesday will mark day one of Early Access for many players in Star Wars: The Old Republic. In preparation for heading out into this expansive new world, Darth Hater compiled a list of all of TOR's available Flashpoints. Whether you're a regular visitor that knows this stuff already or a newcomer looking for resources as you begin your early access, this guide will get you acquainted with the game's Flashpoints in time for launch. In the future, this post will serve as a gathering point for guides, videos, boss kills, loot and more. Make sure to bookmark this page as more information will become available over time.
Warning: Possible spoilers ahead on minor story points involving the Flashpoints.
Empire Only
The Black Talon (Level 8-11)
The captain of your transport refuses orders to attack a Republic ship, and your team is selected to take over the transport and complete the mission. Whether the captain lives or dies is your choice, as is the fate of the man who is the mission’s final objective.
Quest information available here.
Boarding Party (Level 27-33)
An important Republic prisoner escapes from an Imperial jail and your team is brought in to find the prisoner as well as prevent an attack against the Empire.
Quest information available here.
The Foundry (Level 27-34)
The mysterious Foundry pits empire players against an unknown force that has the potential of changing the galaxy and demographics of its inhabitants forever. Players must make their way through the Foundry and stop this force of unknown intent.
You can view the quest here.
Republic Only
The Esseles (Level 8-11)
While en route to Coruscant, your transport is attacked by an Imperial warship. As the only well-trained group on board, your team must save the ship and then take the fight to the Empire.
Quest information available here.
Taral V (Level 27-33)
When the Emperor imprisons a powerful Jedi in a prison in the center of the Maelstrom Nebula, your group must assault an Imperial base on the jungle world of Taral V to retrieve a powerful computer that can navigate the Nebula’s vicious cosmic storms.
Check out the quest here.
Maelstrom Prison (Level 27-34)
Inside the Maelstrom Prison, the heroes of the Republic are guided by a Jedi entity on their way to rescue a famed Jedi of great power. The knowledge this Jedi holds could unlock many secrets of the Empire, ones that the Emperor does not want to see revealed.
Click here for the quest.
Republic and Empire
Hammer Station (Level 17-21)
The Hammer, an advanced Republic battle station “destroyed” during the war, shows up under control of an alien race using it to conquer planets in the Outer Rim. When the Empire and Republic discover the Hammer’s existence, both factions race to take control of the weapon for their own purposes.
Quest information available here.
Athiss (Level 21-24)
Republic heroes face off against a powerful dark side presence that disturbs these ancient ruins. Athiss can either be contained by the Republic or used for great power by the Empire. Empire players will have the opportunity to capture it for their own use in the coming war.
Quest information available here.
Mandalorian Raiders (24-27)
The Mandalorian Clan hijacked Republic ship of powerful means using it to raid planets, colonies and freighters. The ship is valued by the Republic and with hope and skill, they will have it back. Malgus and the Empire strike-group wish to deal with the traitorous Mandalorian raiders and take the powerful ship for their own use.
Quest information available here.
Cademimu (25-29)
Description coming soon!
Quest information available here.
The Colicoid War Game (37-41)
Description coming soon!
Quest information available here.
The Red Reaper (Level 41-45)
Information coming soon!
Quest information available here.
Directive 7 (Level 45-49)
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A group of droids loyal to no one develops a technology that could have devastating consequences for the galaxy. Your team must attack the droids’ base of operations and shut them down.
Check out the quest information here.
The Battle of Ilum (Level 45-50)
An old friend of the Empire turned traitor now seeks to destroy it using their own weapons against them. The Empire strike-group will secure a stealth ship to steal themselves onto the betrayer’s station. Escorted by the Imperial guard, the team must fight their way through his forces and ultimately win the day for the Empire.
Click here to view the Flashpoint quest.
The False Emperor (45-50)
False Emperor is essentially part two of the Battle for Ilum and picks up right where it stops, the Empire strike-group on its way to the betrayer’s station in the newly secured stealth ship. The betrayer, now in control of an immense foundry, threatens to overturn the Empire via a violent droid revolution. For the Empire to survive past this day, the strike team must take him and his station out.
Quest information viewable here.

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Posted 12/13/2011 4:03:12 AMExcellent Introduction. But I believe there might be some missing. Or is there one mor FP for the Empire? I doubt it.... We'll see won't we.
Imperial Agent: Check,Trooper: Check,Bounty Hunter: Check,Smuggler: Check!!Who needs force powers when you got a Blaster at your side.
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Posted 12/12/2011 11:46:04 PMNice little introduction to some of the flashpoints. Should be good to give players who weren't able to try out beta a sense of the level of flashpoints.
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Posted 12/13/2011 12:29:47 AMwas expecting how to kill the bosses, think im just a tad too early
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Posted 12/13/2011 1:14:49 AMWe'll have our guide videos coming out in short order after Early Access starts. When they're added, they will be in here.
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Posted 12/13/2011 1:12:34 AMTry www.sithwarrior.com.
Nice guide, I wasn't able to get into Beta so this is pretty slick. Cheers DH!