Now that Star Wars: The Old Republic is officially out, players will start focusing more on their character’s stat planning than ever before. Some may have detailed character customization options on a notepad to know what they wanted to look like at launch but many did not have a full grasp of one of the more crucial points – their character’s stats. It is our hope that this character stat guide will serve as a base for understanding the points one should look for in their gear as they make their way through the various trials and tribulations of SWTOR. Detailed class guides are on their way but one should still know the base in which they come from to understand where they should be when their story reaches the end.
Hit the jump for our character stat guide in full.
Guide
In effort to keep this general as we produce the individual character class guides, this will be class neutral. If you have any questions on how this shakes out per class, feel free to add them in the comments section of this post or ask them when your specific class guide comes online.
Accuracy Rating: Increases the chance of your attacks hitting the target. Think of this stat as +hit as featured in other games. Accuracy over 100% reduces the target’s resistance. At this point, the modifier of resistance reduction over 100% is unknown.
Aim: Increases your damage and critical chance percentage with ranged weapons.
Alacrity: This stat is similar to haste from other games and reduces the time needed to activate or channel abilities. There is a debate around alacrity and its use, which is likely to start conversation here in the comments section.
Armor: Increases damage reduction of kinetic and energy attacks.
Critical Rating: Increases the critical chance of attacks and healing by the player.
Cunning: Increases the damage and critical chance of ranged and tech. Also increases the healing power of Imperial Agents and Smugglers that heal through tech.
Damage Reduction: In order to understand Damage Reduction you must first understand the different types of damage – Energy, Kinetic, Internal, and Elemental. All four of the types can be reduced by the player’s armor.
Defense Chance: Increases the dodge chance and resistance of melee and ranged.
Endurance: Increases the player’s health pool and regeneration.
Expertise: Increases PVP damage, damage reduction, and healing.
Power: Increases damage and healing for abilities.
Presence: Increases companion health, damage, and healing.
Shield Chance: The chance of a player’s shield absorbing an attack. Has a modifier value for absorption rating and damage reduction.
Strength: Increases melee damage and critical chance.
Surge Rating: Increases critical damage and healing.
Willpower: Increases force damage and critical chance.
This guide only scratches the surface and in the coming days we’ll be talking about how these stats affect and modify a player’s performance through their class. Either way, this guide should serve you well as you make your way through the starting planets and quests. We hope you enjoyed it and look for your feedback to make our guides better in the future.

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Posted 12/21/2011 1:39:14 PMAs a Sith Juggernaught I have come accross alot of gear already at lvl 33 with +power on it. I believe crafting professions can make items wih +power. I think I can make offhands with it already. It does exists.
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Posted 12/21/2011 1:40:33 PMCool, I will be sure to keep a look out, I am level 23 and I havent seen anything like that. But thanks for the follow up!
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Posted 12/21/2011 1:43:27 PMI have +Power stat on a ton of my items.... There are a lot of mods that add it too such as Rage Enhancements. On my BH's character sheet it says +Power adds to my total Bonus DMG (along with AIM).
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Posted 12/21/2011 1:43:41 PMI was directed here http://www.torhead.com/item/7TG77FZ after this comment was made, and I guess it does exsist. I just seems that it isn't an early game attribute. =( Which is sad. Now I have something more to look forward too end game.
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Posted 12/21/2011 1:54:16 PMI got this last night but its not my first piece with power on it
http://www.torhead.com/item/FDUpZh
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Posted 12/21/2011 1:59:04 PMLook at the tool tip of damage and healing bonus under tech or force I believe. Might also be under ranged or melee. I can't rember exactly.
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Posted 12/21/2011 1:24:16 PMYeah I think I might play with alacarity once I hit lvl cap. As a sniper marksman would be great to get that snipe down a qt. of a second or more. I guess we will see.