Now that Star Wars: The Old Republic is officially out, players will start focusing more on their character’s stat planning than ever before. Some may have detailed character customization options on a notepad to know what they wanted to look like at launch but many did not have a full grasp of one of the more crucial points – their character’s stats. It is our hope that this character stat guide will serve as a base for understanding the points one should look for in their gear as they make their way through the various trials and tribulations of SWTOR. Detailed class guides are on their way but one should still know the base in which they come from to understand where they should be when their story reaches the end.
Hit the jump for our character stat guide in full.
In effort to keep this general as we produce the individual character class guides, this will be class neutral. If you have any questions on how this shakes out per class, feel free to add them in the comments section of this post or ask them when your specific class guide comes online.
Accuracy Rating: Increases the chance of your attacks hitting the target. Think of this stat as +hit as featured in other games. Accuracy over 100% reduces the target’s resistance. At this point, the modifier of resistance reduction over 100% is unknown.
Aim: Increases your damage and critical chance percentage with ranged weapons.
Alacrity: This stat is similar to haste from other games and reduces the time needed to activate or channel abilities. There is a debate around alacrity and its use, which is likely to start conversation here in the comments section.
Armor: Increases damage reduction of kinetic and energy attacks.
Critical Rating: Increases the critical chance of attacks and healing by the player.
Cunning: Increases the damage and critical chance of ranged and tech. Also increases the healing power of Imperial Agents and Smugglers that heal through tech.
Damage Reduction: In order to understand Damage Reduction you must first understand the different types of damage – Energy, Kinetic, Internal, and Elemental. All four of the types can be reduced by the player’s armor.
Defense Chance: Increases the dodge chance and resistance of melee and ranged.
Endurance: Increases the player’s health pool and regeneration.
Expertise: Increases PVP damage, damage reduction, and healing.
Power: Increases damage and healing for abilities.
Presence: Increases companion health, damage, and healing.
Shield Chance: The chance of a player’s shield absorbing an attack. Has a modifier value for absorption rating and damage reduction.
Strength: Increases melee damage and critical chance.
Surge Rating: Increases critical damage and healing.
Willpower: Increases force damage and critical chance.
This guide only scratches the surface and in the coming days we’ll be talking about how these stats affect and modify a player’s performance through their class. Either way, this guide should serve you well as you make your way through the starting planets and quests. We hope you enjoyed it and look for your feedback to make our guides better in the future.