Patch 1.2 brought a lot of big changes to Star Wars: The Old Republic, the most significant of which being arguably the Legacy System. In a very general sense, the Legacy System provides players with a way to customize many more aspects of their game experience. As players level they accrue "Legacy experience," which contributes to their Legacy level in the same way that normal experience points contribute to character level. Higher and higher Legacy levels unlock a wide range of additional features, from convenience abilities and vanity customizations to permanent stat boosts. Better yet, these unlocks are not limited to just one character -- they affect all of the characters on the player's server (character-specific Legacy unlocks are coming with 1.3)! Hit the jump for a complete list of the Legacy options provided with the 1.2 update.
NOTE: This guide will be updated with confirmed information pertaining to the Legacy System as Update 1.3 details emerge.
Upon opening the Legacy page, the first thing a player will notice is a series of menus on the left-hand side of the window. The first of these sections is the Legacy's Family Tree. In keeping with the theme of an overarching "player legacy," this interface allows players to determine how their characters are related to one another. Options include:
- Adopted Child
These choices are completely for flavor and are left to a player's discretion. Did a player's Jedi Knight have a forbidden romance with a dashing Imperial Agent? Perhaps that tryst results in a Force Sensitive child that would later be sent to the Sith Academy on Korriban. This is just one example of the nearly limitless ways that a player is able to customize his story. In a more "feature-driven" sense, all of a player's characters on the same server can mail items to each other, even across factions.
Imperial and Republic Class
The next selection, Global Unlocks, expands to show four submenus: Imperial Classes, Republic Classes, Species and Other. Collectively, the unlocks in these for menus are global, affecting all of the characters on a player's server. The first two of these screens greets players with information on their progress through all four Imperial or Republic classes.
This is unlocked by finishing Act 2 of the class story. Typing backslash with the name of the class (i.e. /inquisitor) will provide an emote of that class.
This will be very appealing to the majority of players. When players complete Act 2 of a class story, that class' buff will be unlocked for all other characters, regardless of their class or faction. It is worth noting that same- or mirrored-class buffs do not stack. Leveling more than one Bounty Hunter will not unlock multiple instances of Hunter's Boon, and a Trooper on the same server will be unaffected.
Players that complete Act 3 of a class story will be rewarded with a Legacy ability for that class, usable by all other classes during their Heroic Moment. The abilities per class are:
- Imperial Classes
- Imperial Agent: Legacy Orbital Strike
- Bounty Hunter: Legacy Flamethrower
- Sith Inquisitor: Legacy Lightning Storm
- Sith Warrior: Legacy Force Choke
- Republic Classes
- Jedi Consular: Legacy Project
- Jedi Knight: Legacy Force Sweep
- Smuggler: Legacy Dirty Kick
- Trooper: Legacy Sticky Grenade
The first time a character finishes a companion character's story, a +10 Presence bonus is applied to the entire Legacy. Furthermore, each companions falls into one of five classes: Ranged Tank, Melee Tank, Ranged DPS, Melee DPS and Healer. The first time you complete the story of a certain class of companion, an additional one-time bonus is unlocked.
- Melee Tank Companions: Grants a bonus to Accuracy. Increases duration of a player's Heroic Moment by 12 seconds and reduces the cooldown by 1 minute.
- Ranged Damage Companions: Grants a bonus to Critical Hit Chance. Increases the duration of a player's Heroic Moment by 12 seconds and reduces the cooldown by 1 minute.
- Melee Damage Companions: Grants a bonus to Surge rating. Increases the duration of a player's Heroic Moment by 12 seconds and reduces the cooldown by 1 minute.
- Healer Companions: Grants a bonus to total Healing Received. Increases duration of a player's Heroic Moment by 12 seconds and reduces the cooldown by 1 minutes.
- Ranged Tank Companions: Grants a bonus to Max Health. Increases the duration of a player's Heroic Moment by 12 seconds and reduces the cooldown by 1 minute.
It is worth noting that players only receive each of the five major bonuses once, the first time they complete the story of a companion of a specific type. If an Inquisitor completes Khem Val's story, he will receive the Melee Tank bonus to accuracy. If this same player were to complete another Melee Tank companion's story, he would not gain any additional bonuses to accuracy. However, he will always receive a bonus +10 Presence from the first completion of any companion character's storyline.
The species unlocks are pretty straightforward: level a certain species to level 50 and that species is then unlocked for all classes, regardless of faction. If you are unwilling to level a certain species to 50, you can instead spend credits to unlock them; each requires Legacy Level 5 and cost 1,500,000 credits with the exception of Human, which costs only 500,000.
For the classes that are already available to both factions -- Human, Cyborg, Zabrak and Twilek -- the species unlocks offer additional functionality as an incentive. Leveling a human to level 50 unlocks a permanent +100 Presence bonus to all characters. Cyborg, Zabrak and Twileks each initially have faction-specific customizations, like Imperial cyborg "sunglasses" or pink Twilek skin. Leveling one of these species to level 50 unlocks those customizations for both factions.
The Other tab is a sort of "catch all" for general Legacy abilities that are not specifically linked to class or species. Under this tab, "Ship Unlocks" and "Convenience" abilities require both a certain Legacy Level and a substantial sum of credits to unlock. The "Alignment," "Valor" and "Social" perks are gated with a Legacy level requirement, but can be unlocked with either money or through other satisfying other requirements.
The Legacy System grants two alignment-linked unlockable abilities. Both abilities -- "Legacy of Sacrifice" and "Legacy of Unity" -- are available at Legacy Level 10. They are unlocked either by 250,000 credits, or through a level 50 character with a maxed corresponding alignment.
- Legacy of Sacrifice: Grants use of the Sacrifice ability to all characters. Sacrifice injures a player's companion to instantly heal oneself.
- Legacy of Unity: Grants use of the Unity ability to all characters. Unity reduces damage taken by a player and player companion for a short duration.
These are features that can be unlocked for a player's personal starship.
- Repair Droid: This unlocks an astromech droid on player's ship, which acts as a vendor, buying junk and repairing equipment. The droid also sells unique upgrades that increase the crafting effectiveness of companion droids. The astromech droid itself costs 1,000,000 credits and requires Legacy Level 7 to unlock. Companion droid can equip only one upgrade at a time. These upgrades cost 100,000 credits each and require Legacy Level 12. However, a player who has not yet purchased the astromech droid could buy the upgrades while on a friend's starship. The upgrades are as follows:
- Engineering Droid Sensor: +5 Scavenging Efficiency, +5 Cybertech Critical
- Exploration Droid Sensor: +5 Archaeology Efficiency, +5 Synthweaving Critical
- Hunter Droid Sensor: +10 Investigation Efficiency, +2 Armstech Critical
- Medical Droid Sensor: +10 Biochem Efficiency, +2 Diplomacy Critical
- Scout Droid Sensor: +10 Artifice Efficiency, +2 Treasure Hunting Critical
- Security Droid Sensor: +10 Armormech Efficiency, +2 Underworld Trading Crit
- Ship Mailbox: This unlocks a standard mailbox on a player ship. It costs 500,000 credits and Legacy Level 10 to unlock.
- Operations Training Dummy: At Legacy Level 10, a player can unlock simulated Operations Boss dummy in his ship for 500,000 credits. This can be useful for practicing rotations.
- Warzone Training Dummy: Identical in cost and requirement to the Operations Training Dummy, the Warzone Training Dummy allows players to simulate Warzone combat against a player opponent.
- Galactic Market Kiosk: This ability unlocks a neutral Galactic Trade Network kiosk for a player ship. This kiosk only has access to the neutral GTN on Nar Shaddaa and not to the faction-specific trade networks accessed from the fleet and capital planets. This is by far the most expensive Legacy unlock, requiring 5,000,000 credits and Legacy Level 25.
These unlocks are primarily for fun and are unlocked via the Valor Rank system in PvP. All of the abilities require the Legacy level marked, but can be unlocked be either spending 30,000 credits or by acquiring the noted Valor rank.
- Punch: a basic brawling punch. Requires Legacy Level 5; and Valor Rank 5 or 30,000 credits.
- Jab: an advanced brawling attack. Requires Legacy Level 8; and Valor Rank 10 or 30,000 credits.
- Uppercut: an advanced brawling attack. Requires Legacy Level 10; and Valor Rank 15 or 30,000 credits.
- Bash: an advanced brawling attack. Requires Legacy Level 15; and Valor Rank 25 or 30,000 credits.
These unlocks are also entirely for fun, as they feature a variety of dance and emote options:
- Companion Dance: Allows you and your companion to dance together. Requires Legacy Level 3; and Social II or 25,000 credits.
- Tech Emotes: This unlocks /datapad, /holocom, and /map emotes. Requires Legacy Level 8; and Social IV or 50,000 credits.
- Tool Emotes: Unlocks the /scanred, /scangreen, /binoculars, and /weld emotes. Requires Legacy Level 12; and Social Rank VI or 100,000 credits.
- Double Lasers Emote: Unlocks the king of all emotes, /doublelasers. Requires Legacy Level 15; and Social Rank X or 150,000 credits.
These unlocks, as the title states, are related to various convenience unlocks for you to use throughout your adventures.
- Legacy Fleet Pass: Features three ranks, and reduces the cooldown of Fleet Pass per additional rank purchased.
- Rank 1: Reduces cooldown of Fleet Pass by 1 hour. Requires Legacy Level 5 and 100,000 credits.
- Rank 2: Reduces the cooldown of Fleet Pass by an additional two hours (three hour total reduction). Requires Legacy Level 10 and 200,000 credits.
- Rank 3: Reduces the cooldown of Fleet Pass by an additional three hours (six hour total reduction). Requires Legacy Level 15 and 300,000 credits.
- Legacy Quick Travel: Much like the Fleet Pass, this features three ranks, and reduces the cooldown of Quick Travel per additional rank purchased.
- Rank 1: Reduces the cooldown of Quick Travel by 1 minute. Requires Legacy Level 5 and 100,000 credits.
- Rank 2: Reduces the cooldown of Quick Travel by an additional two minutes (three minute total reduction) . Requires Legacy Level 10 and 200,000 credits.
- Rank 3: Reduces the cooldown of Quick Travel by an additional three minutes (six minute total reduction). Requires Legacy Level 15 and 300,000 credits.
- Rocket Boost: Unlocks a Rocket Boost ability across all characters. Rocket Boost provides a short boost of speed, increasing non-mounted movement speed significantly for a few seconds. Initial purchase of Rocket Boost is 2,000,000 credits, and requires Legacy Level 8. In addition, there are two available upgrades:
- Improved Rocket Boost I: Decreases the cooldown on Rocket Boost by 30 seconds. Costs 1,000,000 credits and requires Legacy Level 10
- Improved Rocket Boost II: Decreases the cooldown on Rocket Boost by an additional 60 seconds (ninety second total reduction). Costs 1,500,000 credits and requires Legacy Level 12