The Art of Making Credits: The Galactic Trade Network

There are many ways of acquiring credits. From quests and dailies, to loot, to simply being given money by wealthy or generous players, credits are everywhere. This said, a majority of credits tend to trade hands on the Galactic Trade Network, otherwise known as the GTN. Though not a quick, easy or consistent method of income, the GTN can be very rewarding for those who enjoy capitalistic competition against other players. Hit the jump for pointers on how to make the fickle market work for you.

Pricing and Market Etiquette

Remember that high prices are how everyone makes money on the GTN, not just you. Undercutting is, unfortunately, a necessary evil for anyone who intends to make money on the GTN and wants to have their goods bought quickly. However, significantly undercutting rivals’ prices is considered a bit of an underhanded tactic, especially because excessive undercutting can harm the general health of the market.

When undercutting another price, a good rule to follow is to generally drop the price by no more than 1%-5%. In the long run, small incremental steps are more useful than massive price cuts. Remember, though, that there should be an ultimate floor to price dropping – specifically, the vendor price. While it is preferable to sell as high as possible, sometimes the market simply stays at a low level. You should be prepared to cut your loses and save the money you would otherwise waste on relisting items at a higher, unpurchased price.

Sometimes, the market for a normally high-priced good collapses. This can happen for a number of reasons, most likely by a sudden influx of the good. As a seller, the safest thing to do in the long term is to just wait it out. The market is a self-repairing system, and over time it will fix the damages caused by negligent pricing and over production.

Occasionally, excessively low-priced items can be bought and resold at a higher price, if they are few in number. However, cornering the market like this is risky and requires both skill and knowledge. If the attempt is affordable, and a profit of two to three times the value can be gained by reselling it, then go for it. It is important, though, to know when these natural fluctuations happen, what the normal lows and highs are, and how long such fluctuations tend to last. This is where diehard sellers are separated from the rest: record keeping.

Records

To be able to control the market, you must know both the market and what you are selling. The market changes constantly, and there is far too much information for anyone to remember without having a little help. Price fluctuations, the average cost of commonly sold items, even how many materials it costs to make certain items are all things that need to be remembered to make as much as you can on the market. Keeping records of high and low sales can save a seller both time and money. While records themselves will not directly help in selling items, having a history of how well certain items sell compared to others, and how quickly, can help determine future sales and where to direct your focus.

What to Sell

Knowing what cost-effective goods to sell is often the first question asked by would-be business moguls. Aydrien and Airik, two knowledgeable sellers from the Jung Ma server, volunteered to share their insights with Darth Hater.

Aydrien said that she tends to stick to “materials as much as possible, because those sell well.” Crafters are often in need of supplies, either to make items in bulk to give to friends and guild mates or to simply boost their Crew Skills. Scavenged metals and compounds are especially needed by Cybertechs, Armstechs and Armormechs, while Underworld Trading supports Armormech, Cybertech and Synthweaving. However, this also tends to mean Scavenging and Underworld Trading are the go-to choices for crafters. Should crafting slow, the overabundance of crafter could potential cause a glut of raw materials.

Airik also had a suggestion for what players should sell. “Consumables” he said, “sell stuff that is expendable or consumable: heals or buffs.” These items will be constantly consumed and thus generate an insatiable market. He is quick to point out, “stay away from armor and weapons.” Aydrien agreed that, “unless you’re selling the absolute top of what you can make or you have something in high demand, you won’t sell a lot of any crafted items or things that are commonly picked up in questing.”

This is a simple truth. Crafted armor and weapons are valuable for both players interested in leveling with an edge and for roleplayers who desire a unique appearance. However, at higher levels moddable gear becomes more prevalent. This shifts the need to mods instead of gear and to health packs and stims for Operations and PVP.

How to Sell

Even knowing what to sell, there still comes the hurdle of knowing how to sell it. A good rule-of-thumb is to list sales and items on the GTN in such a way as to explicitly attract buyers. For instance, crafting materials will likely be picked up by crafters who are not out for a profit but who intend to craft items immediately. Therefore, stacking materials in crafting-useful amounts can draw the attention of crafters in need. Most crafted items use components in multiples of two, up to eight. Four is a good number to base sales on, being double of two but half of eight. It is a good balance between what the majority of people will need and thus has a better chance of being bought. However, as with all aspects of the GTN, experiment and see what works, and adapt your strategies accordingly.

Sell artifact-quality crafting materials one at a time, never in a stack. These rare materials demand a high price, and being stacked will inherently push them off the front page, behind single items that are priced lower. Even if your listing is more cost efficient, you have excluded a potential market — the impulse buyer who cannot be bothered to go price shopping.

Airik from Jung Ma again had a valuable suggestion for would-be sellers. He mentioned looking through the GTN and trying to find an untouched market. “Find what’s not for sale, make a few and put them up. Make yourself a market.” If they sell, then you have found a market you can personally dominate — and if not, move on. In many cases where a new market opens up, players are not aware of the new good’s availability. A very cost-effective way to advertise a new market is suggesting in general chat that interested parties take a look.

Always Remember…

The GTN is a fickle thing. It can treat you well one day, then provide nothing the next. To make a fortune on the GTN requires patience, time and skill — but if basic rules are followed and simple tactics learned, anyone can make a profit on it.

This said, the market alone is not the best way to make credits. For instance, slicing is easy and takes minimal effort, though at the cost of being slow and taking a Crew Skill slot. The GTN takes time and effort, but provides a challenge against other players, and allows players to get money while getting rid of materials they do not need. It is just one of many possible options to get credits that you can try. Depending upon your tastes, one of them will suit you.

Comments

  • #10 KuSiboY

    Can ya make a video on YT. Much easier to undestand verything then.. :P

  • #9 Siros

    The "easiest" and fastest way to make credits would be around new patches. I wouldn't know how much money changed the owner after 1.3 was released but I alone made around 8-9 million in the first 2-3 hours just with selling MK-6 for 350-400k. Regarding undercutting.... at that moment MK-6 were selling like candys and still people would put them for 100k, well 250k win for me. 

    To "participate" in such events, you gotta do your homework, go on the pts, figure out what you have to do and prepare yourself for when the patch hits the server. I had tons of crafted stuff on my char so I could RE's and send companions crafting in a get go, I could have done even more because I have a synth, armormech and armstech and it takes a long time for the kits to be finished but.... well in this case I wasn't prepared enough :)

  • #12 Koryalis

    That is a great idea.  After new patches those items that are created or take on a higher importance always see a surge in pricing. Unfortunately it only seems to last a few weeks before it settles out into a lower average. But as you say, it's important to do your homework and know exactly what is coming, and how to prepare for it. 

    And well done on making all those credits after the Patch. Winning on the GTN takes a lot of work. 

  • #13 Siros

    Quote from Koryalis »

    That is a great idea.  After new patches those items that are created or take on a higher importance always see a surge in pricing. Unfortunately it only seems to last a few weeks before it settles out into a lower average. But as you say, it's important to do your homework and know exactly what is coming, and how to prepare for it. 

    And well done on making all those credits after the Patch. Winning on the GTN takes a lot of work. 

    I was pretty surprised but pleasantly surprised nonetheless and I would say it is totally worth it because spending time to "grind" credits will take much longer.

    Another "good" hint for making credits... sell the mats instead of final crafted versions. 

    Last edited by Siros on 7/7/2012 2:56:00 AM
  • #4 barfhatrer

    OK article and nice tips, especially by Chuck and Thallos, thanks!

    But It would be nice if someone at DH would edit the articles.  It is fine for a foreigner to write the article, as long as someone edits it before posting it here. The grammar and spelling mistakes make it difficult to take serious and made me stop reading  it and go straight to the comments to see if there was anything worthwhile. The quality has dropped some recently and I hope that it is not a sign of things to come. Many of us still enjoy SWTOR and hope it will be around for some time, and I hope DH will continue to have a major role in bringing us quality information. Please take extra care so as not to become a joke. A little more attention to detail goes a LONG way.

     

  • #7 nebelstreif

    Hey barfhater, my name is nebel. I'm the copy editor that oversees many of the articles that DarthHater ends up posting. At least, that's ostensibly my job; if DarthHater's articles aren't polished to a gleam, then I'm clearly not doing my job well enough.

    This morning, there was some slight confusion about the publication of this article. Perhaps you read the slightly under-edited copy that went up a little too early?

    As much as I'd like that to be the case, judging from your timestamp you probably read what I felt to be a polished final work. Spurred by your comment, I've subsequently gone back through and done ever-so-slight revisions. I only found a handful of errors, however -- a missing pluralization marker, an accidental subject-verb disagreement. Errors, yes, but a far cry from the resplendent mistakes your comment alludes to. Naturally, I recognize that having now made this claim, I -- or worse yet, you -- will find another error. This is the nature of editing -- and of volunteer work.

    Having mounted this small defense, I now immediately abdicate. I recognize that any errors that slip through to the final version are ultimately my fault, not the fault of the author. I'm sorry that my failure as a copy editor motivated you to register a pun-tastic moniker (it really is a good name) and to publicly criticize my efforts. If the conversation in the comments is about the quality and not the content of the article, then I really have failed.

  • #11 barfhatrer

    I suppose I could have seen a slightly unedited version.  Mistakes happen.  

    I am glad you went back and fixed the "handful of errors" and I hope this motivates you in your future efforts. Your attention to the details will be most welcome.

    Good luck with your work at DH.

  • #3 MoreMaati

    Just so you guys know it's now the GTM, with the new patch it changed from Trade Network to Trade Market. Just an FYI, besides that, this is an awesome post! Thank you!

  • #5 Aurhia

    Did they? I use that thing several times a day and never noticed. Thanks for the heads up!

    Guild Leader, Seelund Trading Co.
    I have a *special* relationship with Lady Luck. She smiles on me often.
    Usually, it's with derision.

  • #8 Teo

    Where exactly was the name changed? It's still "Galactic Trade Network" in-game on the interface to the GTN. The quadrant of the Fleet that has the Galactic Market Kiosks was always labelled "Galactic Trade Market". It's also still "Galactic Trade Network" on SWTOR.com.

    In other words, nothing has actually changed. :)

  • #1 ChuckNorris

    Yesterday I saw a guy selling a schematic on GTN for 1000c, BUT any NPC vendor would pay 1500c for that same schematic. When I see those things I just /facepalm... hopeless.

    I make some money selling kit MK-6, on P5 a single Kit is about 55k-60k right now.

    Last edited by ChuckNorris on 7/4/2012 12:47:48 PM
  • #2 Thallos81

    I love those, they're easy money. When 1.2 came out I saw a lot of people sell those new elegant custom weapons on the GTN for as low as 1000 creds. The vendor buys those for 3700 something. Just buy them off the GTN and then sell them to the vendor. Easy money.

  • #6 Aurhia

    They're going for a little higher than that on Jung Ma but not by much. I expect the price on those to drop steeply in a couple weeks though once all the 50s have aug'ed out their main gear and once they realize how stupidly simple it is to get the 10 augment components you need for them.

    Also, I do the same as Thallos81. Buy that stuff up fast and resell it to the vendor!

    Guild Leader, Seelund Trading Co.
    I have a *special* relationship with Lady Luck. She smiles on me often.
    Usually, it's with derision.

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