Column: PvP (10/30/12)

Welcome back to yet another installment of the Darth Hater PvP column, where we’ll collect and update the news about PvP that matters to the PvP community. This thread will be updated periodically as necessary throughout the week, so you can refer back to it for new information. If you have any tips on current content that should be featured, or if you think your PvP video or PvP guild should be featured in a future column, send them to via PM.

News

Official SWTOR Posts

Not strictly a PvP post, but if you haven’t checked out the Cartel Market, you should.

Devtracker Highlights

There have been no PvP-centric DevTracker posts since last week.

PvP Patch Changes

There have been no PvP Patch changes since last week. On the PTS side of things, we’re still waiting for Ancient Hypergates to make an appearance on the server.

Around the Forums – Discussion Highlights

DragonAgeOrigins provides video proof of the “Solo Novare Coast” bug.

KillerKans asks which of the “shared trees” you like, and why.

Capt_Beers shares his PvP resource thread with the community.

PvP Video Spotlight

Another great video from a player we've featured previously, Revenantes. You might recall that he’s played a Sage previously; he’s since switched sides and is playing a Madness Sorcerer. Check out some excellent play of a class that frankly doesn't get much attention nowadays.

Op-Ed: The Details, Part II

Last week we talked about the weekly Warzone restrictions, but this week I want to talk about something somewhat closer to my heart. I am talking, of course, about the quickbar restriction.

Really, I mean it! Currently, F2P accounts are limited to two quickbars on the PTS. They do not have access to anything beyond that, and if you have abilities that you can’t fit on your bars, well… too bad.

Now, this isn't crippling for all classes and playstyles in PvP, but for many I believe it is. As an Immortal Juggernaut in PvP, if I tried hard I could probably pare down my bars to three and still play at the same level. With two? I’d have some tough decisions to make, any of which would affect my PvP performance in some way. If we could still bind things to bars but two of them had to be invisible, I’d be okay with that, but that isn't what we’re getting.

And yeah, I get it: for leveling, this isn't a big deal. I could easily level with two quickbars, so I agree. For many classes in PvP however, it’s a different story.

This is an example of what I think the F2P system isn't doing right. The system already limits the frequency of your participation in PvP if you are a F2P player. I think limiting the quality of your experience in such a direct way is just a bad move. Making things unnecessarily harder on people is different from limiting how often they can PvP, and it just feels clunky.

What do you think? Is the quickbar limitation for F2P players petty, just, or do you not care?

Poll: Poll

What do you think?

Poll - Single Choice

  • Three would be a good tradeoff 11.1%
  • Two is fine 27.8%
  • Make ’em suffer with one, I say! 5.6%

This poll has ended as of 11/5/2012 12:00:00 AM.

Comments

  • #2 Lyeken

    and everyone else will have 6 not 4

     

  • #1 Jamion

    Honestly for combat skills... I wish BioWare would limit everyone to two hotbars.  Let the additional hotbars be used for social and non-combat skills, but limit people to 24 for skills for combat use.  I know most people won't agree with this, and I don't expect BioWare to change it.  Having a limitation on equiped skills for combat forces people to think strategically about what skills they use in combat.  These would lead to a bit more tactical decision when building a character.  I think only GW players would really be the only other ones to agree with this, and I do enjoy having 4 hotbars (soon to be 6 I guess).  In EQ2 I have 10 hotbars of 12 skills each, 120 skills out for me to use!  But combat was much different in EQ2 then it is in TOR.

    Anyway, to me forcing F2P to make those tactical decisions is fine.  Honestly it will probably breed them as better players from the start, because it forces them to think more about their rotation.  Let them have two, it will be fine.

  • #3 YodasEvilTwin

    I more or less agree with this.  The author is clearly doing it wrong if they need 4 hotbars for PvP, all abilities + buffs + stims + medpacs don't take up that much space.

  • #4 LordBurek

    As mentioned in the article, it depends on what class you play. Yeah, some classes are fine, but others are not.

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