With the Star Wars: The Old Republic Free to Play model launching tomorrow, players have several decisions to make. Former subscribers are considering coming back to the game. Current subscribers are debating whether or not to cancel their subscription and continue playing as Preferred status. New players of all backgrounds and various levels of MMO experience will be coming to the game for the first time. Recently we took a look at how many Cartel Coins it would cost Preferred and F2P players to unlock the same features available to a subscriber. At that time, we did not know how much Cartel Coins will cost in real money. BioWare gave us some price points during last week’s Press Q&A session. Today we do some math and present some real money numbers with the various Cartel Market unlocks.
Cartel Coin Pricing
BioWare has revealed the cheapest and most expensive Cartel Coin packages and their costs. While there will be several additional price points in between, we can use these numbers to come up with a definite price range for each item. The more coins a player buys, the more value they get. The smallest package is $4.99 for 450 Cartel Coins. That comes to 90 Cartel Coins per dollar or 1.1 cent per Cartel Coin. The most expensive package is $39.99 for 5500 Cartel Coins. That comes to 137 Cartel Coins per dollar or 0.73 cents per Cartel Coin. We use these numbers for the price ranges you see below. The more expensive price is for those who buy the cheapest package. The cheaper price is for those who buy the most expensive package.
As discussed in our latest podcast, the idea of artificial currency that costs real money can sometimes blur the real cost of items. The tables below will help clarify what things really cost. A decent rule of thumb is to use a conversion rate of 100 Cartel Coins per dollar, which falls within the range of costs provided by BioWare. Using this ratio, simply put a decimal point two digits from the right on the Cartel Coin cost of an item to get its cost in dollars and cents. For example, the cost of the Artifact Gear Access Unlock for a single character is 1200 Cartel Coins. Using this conversion method, it comes out to roughly $12.00 which falls within the range of $8.76 to $13.20.
Customization
Players who do not subscribe to the game will have to purchase unlocks for most customization options. While customization is not crucial to being able to experience the story within the game and participate in all its content, it can be an important feature for some players. Various aspects of customization can be purchased separately and the prices seem fairy reasonable.
| Customization Unlocks | CC Per Character | $ Per Character | CC Account Wide | $ Account Wide |
| Crew Member Appearance Customization | 325 CC | $2.37 - $3.56 | 725 CC | $5.29 - $7.98 |
| Hide Head Slot Customization | 350 CC | $2.56 - $3.85 | 775 CC | $5.66 - $8.53 |
| Display Titles | 100 CC | $0.73 - $1.10 | 200 CC | $1.46 - $2.20 |
| Display Legacy Name | 100 CC | $0.73 - $1.10 | 200 CC | $1.46 - $2.20 |
| Total: | 875 CC | $6.39 - $9.61 | 1900 CC | $13.87 - $20.91 |
Crew Skills, GTN, and Storage
Non-subscribers will find themselves with limited access to Crew Skills, storage space, and Galactic Trade Network features. Unlocking additional access is possible through the Cartel Market. Legacy features such as ship unlocks are also now available for purchase via Cartel Coins.
| Crew Skill, GTN, Ship, and Storage Unlocks | CC Per Character | $ Per Character | CC Account Wide | $ Account Wide |
| Additional Crew Skill | 420 CC | $3.07 - $4.62 | 945 CC | $6.90 - $10.40 |
| 10 GTN Sale Slots | 125 CC | $0.91 - $1.38 | 280 CC | $2.04 - $3.08 |
| Cargo Hold Access | 475 CC | $3.47 - $5.23 | 1050 CC | $7.67 - $11.55 |
| Additional Cargo Bay | 475 CC | $3.47 - $5.23 | 1050 CC | $7.67 - $11.55 |
| 10 Additional Inventory Slots | 175 CC | $1.28 - $1.93 | 390 CC | $2.85 - $4.29 |
| Legacy Unlock: Ship Mailbox | N/A | N/A | 350 CC | $2.56 - $3.85 |
| Legacy Unlock: Ship Droid Vendor | N/A | N/A | 250 CC | $1.83 - $2.75 |
| Legacy Unlock: Ship GTN Kiosk | N/A | N/A | 900 CC | $6.57 - $9.90 |
| Guild Bank Access (Assuming your guild has one.) | 600 CC | $4.38 - $6.60 | 1350 CC | $9.86 - $14.85 |
| Total: | 2270 CC | $16.57 - $24.97 | 6565 CC | $47.92 - $72.22 |
Items and Unlocks
Many new items are being introduced with the implementation of the Cartel Market and these are expected to be among the most popular purchases. New items include armor sets, color crystals, pets, mounts, and the Cartel Packs which have a random chance of containing rare items. Legacy unlocks can also be unlocked via Cartel Coins instead of credits (although credits remain an option). Players who want to purchase unlocks must weigh the different costs between the two currency types and decide which makes sense for them. (Note the table below includes physical items, which are limited to a single item per purchase, and Legacy unlocks, which are unlocks available to all characters on a given Legacy.)
| Items and Unlocks | CC Cost | $ Cost |
| Weekly Content Pass | 240 CC | $1.75 - $2.64 |
| Carbonite Chamber | 720 CC | $5.26 - $7.92 |
| Crime Lord's Cartel Pack | 360 CC | $2.63 - $3.96 |
| Black Market Cartel Pack | 180 CC | $1.31 - $1.98 |
| Armor Set | 1200 CC | $8.76 - $13.20 |
| Chest Piece (Level 15) | 150 CC | $1.10 - $1.65 |
| Chest Piece (Level 43) | 325 CC | $2.37 - $3.58 |
| Gamorrean Axe | 350 CC | $2.56 - $3.85 |
| Advanced Color Crystals | 900 CC | $6.57 - $9.90 |
| Legacy Unlock: Species Character Creation Access | 600 CC | $4.38 - $6.60 |
| Legacy Unlock: Improved Speeder Piloting I | 475 CC | $3.47 - $5.23 |
| Legacy Unlock: Improved Speeder Piloting II | 225 CC | $1.64 - $2.48 |
| Legacy Unlock: Improved Speeder Piloting III | 225 CC | $1.64 - $2.48 |
| Legacy Unlock: Rocket Boost | 300 CC | $2.19 - $3.30 |
| Legacy Unlock: Improved Rocket Boost I | 120 CC | $0.88 - $1.32 |
| Legacy Unlock: Improved Rocket Boost II | 120 CC | $0.88 - $1.32 |
Operations
For players who would like to continue doing Operations as a non-subscriber, the math actually works out better than expected. The biggest obstacle are the game play unlocks that would allow raiders to effectively raid, specifically access to two additional quickbars (for the current total of four) and access to wear artifact/purple quality gear. The table below shows the exact costs.
| Functional and Gameplay Unlocks | CC Per Character | $ Per Character | CC Account Wide | $ Account Wide |
| Additional Quickbars | 250 CC | $1.83 - $2.75 | 540 CC | $3.94 - $5.94 |
| Access to Artifact Equipment | 1200 CC | $8.76 - $13.20 | 2700 CC | $19.71 - $29.70 |
| Access to Event Equipment | 175 CC | $1.28 - $1.93 | 400 CC | $2.92 - $4.40 |
| Total: | 1875 CC | $13.69 - $20.63 | 4180 CC | $30.51 - $45.98 |
The important thing to remember here is that the quickbar and gear access purchases are a one time unlock. So while the prices on those are intimidating, they’re less than the cost of several months worth of subscription fees. Once those one time unlocks are out of the way, the ongoing cost would be for the weekly Operation access passes. At the high end, the cost seems prohibitive. However, if someone buys the 5500 Cartel Coin package, it could make sense in the long run. If that player is only interested in playing a single character for Operations, the cost becomes even lower.
Let's take a look at a very specific example. It is possible that a player's only interest in SWTOR is doing Operations on a single character. They have no interest in alts, no interest in replaying the story content, no interest in PvP, and no interest in Flashpoints. They want to do Operations and that's all. They decide that they don't want to continue paying the monthly subscription fee, but they do feel like they want to play SWTOR for the forseeable future. So they cancel their account, which puts them as a Preferred status player, and decide to buy the largest Cartel Coins package at $39.99 for 5500 Coins. (It's worth noting that as a former subscriber who only cancelled after F2P went live, they will also receive the bonus complimentary Cartel Coins. Since that amount will vary from player to player, we won't include those in the following calculations.) But now they have some restrictions they'll have to unlock. The most important ones will be getting back to four quickbars (restricted down to two for Preferred status players) and unlocking access to wear artifact gear. The quickbars cost 500 CC ($3.66). The access to the Artifact gear costs 1200 CC ($8.76). That's a one time cost of approximately $12.50 - less than the cost of one month's subscription fee. Subtract 1700 CC from their initial total of 5500 CC and they're left with 3800 CC. If they spend those coins on nothing but the Weekly Operation Pass (240 CC each), they can buy 15 weeks worth of passes. That's almost 4 months. And once those 4 months are over, if they buy another pack of 5500 Cartel Coins for $39.99, this time around they don't have to worry about buying the quickbar and equipment unlocks. Spending all 5500 CC on Operation unlocks gives them 22 weeks (or 5 and a half months) worth of access. That comes out to less than $8 per month.
Conclusion
For players who play and enjoy several different aspects of SWTOR, remaining a subscriber is still the more cost effective choice. However for players who are interested in very specific features or cannot play every week in a given month, the F2P model could come out to be cheaper for them without losing access to the features they care most about. The charts above will allow for players to get an idea of what is available to unlock and for what cost. For players who are still trying to decide whether to maintain their subscription or not, hopefully this information helps them make an educated choice.
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Posted 11/26/2012 9:15:37 PMYou know.... If Swtor is looking to increase sales and revenue why not just add a expansion to this game via another CD package? 20 more planets, new looks for chars, higher skill tree, levels 51 through 100 expanded, new story and space missions, new ops and multiple new flash points. Naturally all compatible and interactive with what we have now so we can really show off to everyone else... But they took it the easy way with this Cartel System and they seem to be squeezing everything they can get out of our comps and their current servers till it all blows up on them.
The only thing I like from the 1.5 update was the HK quest and the new rules put in place to term accounts if caught hacking the bit pipeline. Outside of that it was a total waste, they have not updated any of the story as of yet, no new real missions, no new FP HM's and certainly no level upgrades as of yet.
Now yes, in the SWTOR defense new content is on the way and coming to us all soon !!!! WOW, and YAY !!! Guess what .? It's been almost 12 months since the release of the game... So how many new levels are we going up after waiting 12 months to see an EOC expansion? 5 Levels, Five what? I've waited 12 months for this!!! How about 50 level expansion well that would have been really nice to see but NO it's only 5 levels more.
Are we going to ditch our Dread gear for some really cool looking level 55 Mods now? LMAO It's a disappointment so far. The game is great and certainly has potential to do and make more money than they can imagine but they need to hire people to fix past mistakes, present errors and future ones, while new content comes out. Bioware nor EA can expect this game to continue forward or make another year with a 5 level expansion, no game will survive that. Despite it being fun and all people want more and we are not getting it and soon people will begin to look else where for " more"
I understand the game is very complex and things are said a lot faster then they are done. However the general public might wait 12 months for 50 levels of expansion as it seems to take them a while to work glitches out already. But to wait 12 months for 5 levels, if this is what we can expect people will leave.
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Posted 11/27/2012 2:17:37 AMYou don't seem to have any idea of just how *expensive* content creation is. An expansion that has "20 more planets, new looks for chars, higher skill tree, levels 51 through 100 expanded, new story and space missions, new ops and multiple new flash points" would take as long as the development of the original game. You're talking about an expansion that would take four to six years, not 12 months.
Hell, Blizzard can barely put out an expansion to Wow in two years with all their experience and money. Bioware is certainly not in the same ballpark with their MMO experience currently. Depending on how the F2P conversion goes, I don't expect to see any expansion for two to three years. Ongoing content, yes, but an expansion with all the box features that would require, no so much.
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Posted 11/15/2012 2:41:50 PMam not going to play swtor anymore after my subscription end,neither my friends just like we left wow cause blizzard ruined everything with cataclysm and pandas,now EA is ruining swtor.this game deserves better but the ideas nowadays are how to make more and more money not how to make a good game,a COMPLETE game...that thing with the cartel coins sucks more than pandas
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Posted 11/15/2012 2:44:16 PMand the whole idea that is "free" is just for laughs :/
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Posted 11/17/2012 10:30:52 PMLOL
Ea is public company thier Only goal is Money. Two they dont care if a game is compete or isnt If it will make them X million in 3rd quarter they will. And while Cata was a blow that stumble the gaint Panadas aint that bad. Srry there not the Hello kitty Nation that We'll be getting "In the future" and with probly have to pay for them too. To judge wow just on panadas is like judging Swtor on Cat people Facts is you use a cuter races Soo you can do horrible and terrible things to them and have it not be gloomy. I'm looking at you Wall-e and Cars 2. However i think Swtor will not surive for an extended run. There a die hard group that love the game and will support it. there a group that only have this After SWG closed and there a much larger group that are getting a subpar F2p experence when they come here.
Bioware and EA seem to think there a massive uneducated gamer group that out there in the mist. That have No idea What F2p mean or what it means when it's done right. Am okay idea if your the 1st to the party but Swtor Is the Drunken girl walkin into the party 5 yrs late. With Game like LOL,DCO, WOT STO here and played for long times and shorter times. We are an educated gamer Culture. Fact is if you didnt wanna spend $15 a month your certainly not going to want to spend $30 to "Access to Artifact Equipment" or$15Guild Bank Access (Assuming your guild has one.)<<<< that makes me giggle a little.
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Posted 11/15/2012 10:42:14 AMNormally F2P models are "Try our game maybe buy some things from the cash shop or if you really like it then sub."
This model is based on "If you want more than solely the 1-50 levelling experiences, you may as well sub."
If they make subs so attractive they're a no-brainer then it's almost as if the real goal lay elsewhere...
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Posted 11/15/2012 9:35:00 AMYou know what is laughable ?
Their "generous" offer for previous subsrcibers. I was a subscriber for 8 months ? What am I getting ?
Enough cartel coins to unlock (account wide):
- hide head slot
- display titles
And.... THAT'S IT. o_O
Really Bioware ? Really ?
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Posted 11/15/2012 9:50:55 AMSorry the free stuff they're offering you isn't enough free stuff, I guess?
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Posted 11/15/2012 10:18:41 AMHow exactly is it FREE if I have to pay a subscription only to get the "free" cartel points ?
/facepalm
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Posted 11/15/2012 10:34:09 AMsub'ed from the start with DDE and walking into 1.5 with 2050 CC. Things like titles, head slot, etc are all covered by my sub all of those free coins go straight to cosmetics.
If you subbed before and are looking to go free to play there after... you have to expect to pay for things.
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Posted 11/15/2012 11:11:15 AMIf I subbed before and spent 150+ USD on this game, I kind of expect to be able to toggle my freaking helmet off OR display my "Founder" title (rofl) without having to pay another 10 USD for it. Pretty simple.
Their F2P model is absolutely terrible. If you compare it to say Guild Wars 2, it's downright laughable how restrictive and nickle and dimey BW/EA's model is.
Has anybody mentioned QUICKSLOTS ? :D
Also... Why would I pay a sub if the game is still unplayable on my dual GPU's ? They introduced a bug in 1.4 that still has not been fixed, rendering the game unplayable for people with quite high-end rigs (massive stuttering, etc, etc).
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Posted 11/15/2012 2:53:31 AMJust thought I'd add seen as it seems to be wrong the 2 quickslot bars you pay for from my understanding was bar 5 and bar 6 so not bar 3 and 4 as this article suggests and for f2p you don't need extra bars so no need to unlock these.
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Posted 11/15/2012 7:52:35 AMFree to Play and Preferred players only get access to 2 quickslot bars. (Was originally one when the PTS went live, but BioWare changed that based on feedback and made it two. You can see that info here: http://www.darthhater.com/articles/swtor-news/22121-bioware-responds-to-community-concerns-regarding )
Subscribers will get bars 5 and 6 as a little extra bonus for being subscribers. However non-subscribers will absolutely have to pay for each quickslot bar after the initial two they receive. So two extra to get up to the current total of four, four extra to get to the new max of six.
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Posted 11/15/2012 1:50:52 AMSo. F2P-Players will have ugly dressed chars, with ugly dressed companions, always wearing their ugly helmets!?
Great for subscribers. Welcome to your new motley Star Wars universe!?
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Posted 11/15/2012 12:29:51 AMI think there people are not critical enough about these restrictions.
Why would anyone pay for only 10 more GTN sale slots?
And why give a defined amount of a perk a low value of money such as the black market kiosk GTN which is 5 million and now is for 9 bucks. So they are saying 5 million is worth around 10 bucks? I dont like how that transalates. Since other items in the market which are only bought by credits such as the new WH weapon which can be sold/buoght is for 6 million around. However, there is no way to pay BW for credits, or use real money to buy the pvp item. So therefore the giving up of the GTN for money is a slap to the face for those who earned with a lot of time to earn those credits and then not allow them the same benefit extended to others who can simply buy it with an hours work in real life (making 5 million takes a lot longer than 1 hour) but not be able to buy other goods.
They essentially gave away a 'non-essential' not pay to win item which added to a end game goal for little effort when it took a lot of effort but not extend the same courtesy to those who are willing to pay real dollars for credits or items instead of making credits to buy items for every alt which makes it a near impossible chore.
So I am not arguiing that they should sell credits, or even allow for real money in the market... but if they are going to give the black market kiosk GTN for real money then they should do the same for other end game items. Its only becuase they messed up by giving that up for real money that I feel they should do the same for other parts of their game.