Game Update 1.6: Space Combat Missions Impressions

Earlier today, BioWare fixed the Star Wars: The Old Republic Space Combat missions in Game Update 1.6 on the Public Test Server. With that, I was able to take a look at them and get a general idea of what to expect when the update goes live. After seeing the new missions firsthand, I can speak somewhat briefly on some of the key points. Consider these impressions somewhat incomplete as I was unable to finish any of the missions and unable to even attempt the Kabal Station Defense mission due to being ineligible. I will add more to this post as the situation evolves, but for now hit the jump and read my initial impressions.

Same Environments, Different Enemies 

While we all were somewhat expecting to be underwhelmed by the new missions due to BioWare’s admission that this is not the new Super-Secret Space Project, I can say that I was even a bit more disappointed than expected by the fact that the environments themselves stayed the same. I certainly did not expect them to go all out with these new missions (eleven in total, ten playable (five per faction) as discovered in the DB “leak”) but I always hoped that they would go back and make new environments. However, it is not a deal breaker for me as I am just grateful to see them continuing Space Combat work after fan reviews on that portion of the game weren't always positive.

The environments may have stayed the same but new interesting flight-paths make it a little more enjoyable than past missions. For example, during Far Cradle Strike players have to navigate through a series of tight shipping crates that is actually a fun detour from the combat. The missions as a whole have similar mechanics that make them at least partially unique. As far as the enemies are concerned, they are more varied than ever. New enemies range from Jedi ships, shielded bombers, heavily fortified Capital class ships, shielded minefields, and more. Some are entirely new models while others are reused from earlier missions. Overall, there is a good variety to them and they offer up a tough challenge. 

They are HARD 

So let me set the scene a little bit here. Over the last 7+ months, I have been one of the few people to mention that I love the Space Combat in SWTOR, so much so that I have the best equipment that a player can obtain pre-1.6. I figured, “Hey, I’ve got all the Kuat and Grade 6 stuff, this will be easy!” Yeah...that lasted about 20 seconds after I got into them. They are hard, maybe even impossible to do with anything acquired prior to Grade 7, which is the new ship part tier they added for 1.6. If you remember a couple days ago, we covered some of them in a post and remarked that they are pretty pricey on the commendation end. As a normal person might do when BioWare does not add any new missions, I spent most if not all of the comms from the space portion of the game on crafting and artifact equipment. Meaning that I did not have enough commendations, prior to the character import, to acquire new ship parts.

If you were thinking about running any of the new missions, I would recommend running many Space Combat missions starting now and saving the commendations for when the update goes live. 

Wrapup 

After playing the new missions, I am somewhat disappointed by the lack of new environments but find some of the new tricks BioWare employs within them interesting. I am glad they are coming in Game Update 1.6 and will look forward to playing them when it goes live. Like many, I will begin hoarding my commendations for the new Grade 7 tier of ship parts in hopes of besting the missions when released. When we have more on the Kabal Station Defense mission, we will update our impressions here.

Gallery: Game Update 1.6: Space Combat Missions

Comments

  • #12 RogueJedi86

    Since we're talking about environments, the reused environments even in the base space missions bugged me from time to time. Sometimes they didn't even match how the lore planets looked since each tier reuses the same planet for each side. Makem Te Assault for example, the world in lore has a massive graveyard across one continent(the famed Tracts of Makem Te) that from space looks like ice caps. No sign of the Tracts on the planet in-game at all. Javaal Fleet Action, icy asteroids in space and a green world below, when in lore Javaal is an ice ball planet in the Brentaal system. Just 2 examples I can think of off the top of my head.

    I do wish they'd have an art guy model out a dozen new planetary backdrops during an afternoon, and correct some of the world backdrops to match their lore appearance.

  • #11 sensical0xymoron

    Each of the new space mission dailies correspond to a day of the week. For example, Lorta Escort reads in its mission text: "Repeatable: Weekly on Friday"

    Interesting, no?

  • #14 Aries

    It is because they reward BH comms, so it is weekly to prevent easy farming, while providing steady income each day, not just burst income every tuesday.

  • #6 vistaer

    I too have always been fond of the Space missions in SWTOR. My Main's Ship is maxed out (Pre-1.6 that is) I have a full Imp Pilot suit, and I've used space missions as a way to level up alts. They're nice distractions, but they have a number of weaknesses: they're single player only, they're more a tacked-on distraction than a full gameplay aspect, they're repetitive and use the same environments, they require grinding, and they test gear more than they do any form of skill.

    While I'm fond of space missions, this patch emphasizes the worst parts of space missions. I just tried these missions with my tier-6 equipped ship, and got annihilated. I came to DH to see if I was crazy, but no - apparently I'm not.

    I see the following issues with these missions.

    1. They skip Tier 6 missions - Up til now the hardest mission have been Tier 5. All these missions are Tier 7 missions, which means there's no progression which utilizes Tier 6 (which is a crafted Tier), which feeds into the next issue.

    2. Tier 6 isn't even feasible to start with Tier 7 missions - As a result, you need to get the new gear to run the new missions. The catch is the new gear is so expensive that you need to grind the hell out of the OLD missions to earn the comms. This means that half of why you'd run the new missions (new stuff) can't be obtained by running new missions. Which feeds into my third issue.

    3. Rehashing the same old stuff - So I need to re-run the same missions I've run a dozens of times in the past, yet dozens more times again, just to get the gear. Only to then get tier 7 gear to run the SAME MAPS AGAIN with new flight paths. There's ONE new map, and I don't even have access to that apparently. So all this repetitive grinding, all in the hopes that I'll reach a new map. For, what? Black Hole comms that I can get a dozen other different ways?

    In summary - I find this to be an expansion that weakens an already weak gameplay aspect - Grinding is not enjoyable progression and space missions have always been a weakpoint for SWTOR. Being the first update to expand on this, it's a travesty to see that they decided to not take any sort of initiative with making even simple expansions on gameplay to address the numerous issues it has. I'm hoping these missions undergo numerous changes before this patch goes live.

  • #7 sensical0xymoron

    Are these missions impossible without grade 7 gear? I suppose that could be the case for some, seeing as I haven't had the chance to run them all, but it seems unlikely.

    I completed Far Cradle strike with nothing but pre-1.6 gear -- crafted purples and a proton torpedo tube. The initial mission awarded 20 fleet comms and the daily awarded 40 fleet comms, 2 BH comms and 5 daily comms. It took me 5 attempts before I managed all my objectives before jump to hyperspace.

    Vistaer, you should be rejoicing at this expansion. It takes everything that was good about space combat -- managing health vs. objectives -- and makes it better. In previous space combat, you didn't even have to worry much about enemy fighters or when you were and weren't using your turbolasers except maybe if you haven't geared your ship. In these missions, you have to do all the things you had to do before, but with near-perfection, which is exactly what I would hope for from a heroic mission.

    And yes, the set-pieces are similar, but these all look fresh to me. Since it seems like these can be done with existing gear (and I wasn't even using EMP, warfare pod, or power converter, which could definitely help with both objectives and burst damage mitigation), you don't have to rerun/rehash a damn thing.

    This is not the travesty you're looking for.

     

    Last edited by sensical0xymoron 11/21/2012 11:16:50 PM
  • #13 gamingfossil
    Hi Vistaer, I have the following points to offer...

    Quote from vistaer »

    I see the following issues with these missions.

    >>1. They skip Tier 6 missions - Up til now the hardest mission have been Tier 5. All these missions are Tier 7 missions, which means there's no progression which utilizes Tier 6 (which is a crafted Tier), which feeds into the next issue.<<

    Tiers 2 and 4 are skipped as well. The first three missions are listed as 'any,' meaning even without parts. Then you have missions suggesting tier 1 gear, then up to tier 3, and then tier 5. All 'even number' tiers, which are crafted by cybertechs (except for one piece that is a quest reward-- the beam charger for tiers 2 and 4, and the generator for tier 6) are skipped.

    >>2. Tier 6 isn't even feasible to start with Tier 7 missions - As a result, you need to get the new gear to run the new missions. The catch is the new gear is so expensive that you need to grind the hell out of the OLD missions to earn the comms. This means that half of why you'd run the new missions (new stuff) can't be obtained by running new missions. Which feeds into my third issue.<<

    I don't have the patience to crunch numbers, but I can say that the first three space missions on getting your ship, are nearly impossible without tier 1 gear, even though they're supposedly doable without gear. I finished the very first escort mission with no gear once, but it was hard as heck. I've never finished the first space station assault without tier 1, ,or the third mission that doesn't say you should have it (sorry, I"m half awake, I can't pull the mission names off the top of my head, especially since they differ for pub and imp).

    The high costs of tier 7, if they are that high, I won't argue against. I definitely don't have enough comms for all of those, and I like doing space combat.

     

  • #4 VegaT88

    well from what i found there's only 2 that are schematics.

    "missiles and the deflector shield selling at 700 fleet comms.

    the others are just the parts....

    laser cannons ---- 500 Fleet comms

    durasteel armor ---- 500 Fleet comms

    Beam Generator  ----  500 Fleet comms

    that's all i got so far.. lol

     

     

     

    Last edited by VegaT88 11/21/2012 4:16:19 PM
  • #2 f0xtr0t369

    As a fan of the space missions, I too would like to know if the new parts are schems or parts them selves.  With the new droid schems requiring end game ops mats, I wouldnt be suprised if the ship parts are also schems and require these components as well, making the grind for comms to get the schems and then the mats excessively long.  Although,  my cybertec could possible make some credits from this venture too.

  • #3 sado

    Some are schematics but most are parts you purchase from the vendors. There are two on the daily vendor and another 4 on the space comm vendor.

  • #5 f0xtr0t369

    Thanks Sado! :)

  • #8 DarthSerious

    The schematics are for cyber tech crafters?

    Are they purchased with daily comms/ space comms? Or are they drops?

  • #10 sensical0xymoron

    There's also one on the regular space vendor.

     

  • #1 VegaT88

    awesome .. now i can't remember the new ship upgrades are they schematics ? or the part?

    i hate the idea of having to grind over 2k comms for all my alts ships.

  • #9 DarthSerious

    Hopefully schematics give all the necessary items, and the comms are just for rare rewards. Also why would you want to do the same missions for alt ships? Just to have it equiped? Or you want to do the dailies on them?

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