Red Reaper is a weird Flashpoint and players rarely run it. It is a high level Flashpoint, but is not a Hard Mode so even players with capped characters find themselves with no experience doing Red Reaper. Many at this level see that finish line of level 50 nearby and decide to just grind out quests rather than run a Flashpoint. It is because of this that many Group Finder groups are clueless about how to do the boss fights, of which many require prior knowledge to do without wiping. Luckily, in our attempt to backfill all of the old Flashpoints with new guides for returning and Free to Play players, we made one for players to follow along with. The following should get you through Red Reaper without a problem.
Useful Crew Skills
There is an elevator at one point that lets you skip a bunch of mobs, groups should use it if they have the appropriate Crew Skill.
There is a pyramid like object that will lower a force field, allowing you to skip mobs. However, it leads to a platform with a ton of gold and silver mobs. Make sure you keep your back to the wall as they can knock you back over into the pit. In addition, if you pull them from behind where the field used to be, they might bug out and reset.
As with most Flashpoints, there is a choice just before the Eradicator boss involving the Kolto tanks holding Sith Purebloods. Your three choices are:
Leave the Console (50 Lightside)
Release the Sith (100 Lightside)
Terminate Life Support (50 Darkside)
Initial Mob Ambush
Just a quick note, after fighting the first mob near the door, another stronger group of mobs will spawn. It is essential that you engage them before attacking anything else, as it is responsible for many-a-wipe.
- Interrupt his soul drain on hostages
- Tanks taunt him off teammates when they get leapt to
Lord Kherus is essentially a tank and spank with a very easy interrupt part. At around 80%, he will attempt to soul drain one of the hostages he has in the middle of the room. Any of your members has to interrupt it or it could spell bad news for the group. It has a long cast time so it should not be a problem, although you can’t Leap or Charge him at this time so melee interrupters will have to run a ways to get him. After this, he will leap to one side of the room and start throwing crates at random targets. He also will leap attack a group member at random, at which point the tank needs to taunt him off.
- Clear mobs before the fight
- Change the column colors to whichever color beam the boss is NOT in the process of casting
The Eradicator is probably the hardest fight in the Flashpoint, if only because it’s the only fight where it’s not immediately obvious what needs to be done. Luckily, you have this awesome guide!
First, it is a good idea to clear the trash that is in front of and behind the boss. There is a large group of weak mobs behind him, and two Gold turrets in front. The reason you need to clear them is because the SV-3 has a knockback that will very likely knock any melee DPS into one of the two groups and you will need all hands on deck to do the main part of the fight.
The Eradicator has only two means of attack: Red Beam Cannon and Blue Beam Cannon. The power of these attacks depends on the status of the six columns. At any given time, the columns will be either Red or Blue, and change depending on which attack the Eradicator is using. For example, a Red Beam Cannon with only 3 of the columns being Red will barely do any damage, while a Red Beam Cannon with 6 Red columns will kill whoever it hits 9 times out of 10.
So obviously, you need to make sure there are never too many columns the same color at any time, which is made harder by the mechanics of the fight. Before the Eradicator activates his attack, he will knock anyone nearby back and slow them, and simultaneously change the status of the columns to the color of his attack. Generally it should fall to the DPS to change the columns (by right clicking on them) to the non-attack color, but you need to ensure that at least two of the columns are non-attack regardless otherwise the beam will do a good deal of damage.
- Tank position the boss so that the knock back AoE attack won’t knock anyone into the pit
- Position yourselves behind the spawned Sith when they appear so that the lightning hits them and kills them
- Tank collect the Ancient Knowledge orbs around the rim of the pit to reduce the amount of damage taken during Ancient Knowledge
Darth Ikoral is a pain when your group does not know what they are doing. He has three phases that require prior knowledge of the fight; otherwise, you are likely in for a long, long grind.
His first phase is a tank and spank combined with a knockback. Since you are fighting on a rather precarious position, it is essential that the tank pull the boss out of the middle throne platform and deep onto the ledge. Burn him down and make sure no one is standing with his or her backs to the chasm.
The next phase starts when text appears on your screen that says, “Ikoral has awoken his chosen Sith.” At this point, two adds with spawn on the left and right side of the rim and Ikoral will start blasting people with lightning. All enemies at this point are immune to damage, so do not bother trying to attack them. At this point, everyone should run to one of the two adds and position themselves to that the lightning from Ikoral is hitting them. This will automatically kill them (although you might need to be patient for the mechanic to kick in). Move to the next one and repeat the process. The adds also cast Ancient Terror that does moderate damage, which is something that is easily interrupted.
Start burning down Ikoral again once the two adds are down. Eventually, another emote will appear that says, “Ikoral is channeling the ancient power he has gathered”. He will stand there for around 10 seconds channeling it. The DPS should continue burning him down while the Tank has to start collecting the fiery orbs that appear along the rim. The orbs grant you a buff that reduces the damage done by Ikoral by 50%, which will stack up to four times. Collect four, and then run back and make sure you hold threat from Ikoral thereafter.
He will repeat this process of Phase 1→2→1→3 until he dies.
It is an easy Flashpoint is often skipped by players pre-group finder. I hope that this helps.