
Today, it was revealed that Game Update 1.7 will be landing pretty soon, and it promises a couple of really interesting features, and will introduce something that many of you have been waiting on for quite some time. For more information about this update, as well as my take on it, hit the jump.
Visitors to the official site earlier today were notified that Game Update 1.7, "Return of the Gree", is headed to live servers very soon. This update features two important additions to the way that you'll be playing:
Relics of the Gree
This recurring event will occur on Ilum's Western Ice Shelf, and revolves around the Gray Secant, a mysterious Gree ship. A deadly foe lies in wait at the heart of the starship for those intrepid, or foolish, enough to make it that far. Also included in this recurring event are the ability to get new weapons and armor. Stay tuned for more on this as it becomes available.
Galactic Reputation
A staple in many other MMOs, reputation is finally coming to The Old Republic. At present there are planned to be six ranks of reputation with the various factions, these include:
- Outsider
- Newcomer
- Friend
- Hero
- Champion
- Legend
You earn reputation points by completing missions for the various factions and races found throughout the galaxy, or for your own military faction. Reputation ranks and points will be shared across all characters on your Legacy, so it has the potential to be a great way to help your alts out by playing on your main.
My Take
I think it's high time that we see a substantial content update. End-game Operations and increased difficulties for them are great for people that focus on that kind of advanced PvE aspect, but it's nice to see some attention being given to players that want to focus on smaller engagements, or even things that they can do themselves. As an avid fan of MMOs, I always encourage players to group up and play together, otherwise there's no point to playing an MMO. However, after Ops are done for the week, it's nice to have something to do while you're waiting in the queue; it also gives guilds even more activities to do together.
Revisiting Ilum will be an interesting turn; many players still had kind of a sour taste in their mouths after the initial handling of Ilum went south. Still, it will be nice to see a return to some open-world PvP, which is something many of you have been clamoring for. Let's hope that it turns out to be everything that it has the potential to be.
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Posted 2/9/2013 7:21:18 AMThey announced yesterday that 1.7 will drop THIS TUESDAY February 12th with no PTS.
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Posted 1/28/2013 7:05:38 PMLet's see how they implement the new Ilum content it before we decide whether or not we like it. In WoW Wintergrasp was a nice example of PVE objective inside PVP zone - whichever faction won the zone had a limited time to access the PVE vault and fight the bosses there before the next match for the zone begins.
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Posted 2/1/2013 1:36:58 PMThe idea of limiting a PVE area to just the group that wins PVP sounds really bad to me honestly.
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Posted 2/5/2013 8:40:04 PMIt was very successful regardless.
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Posted 2/6/2013 3:23:07 PMIn a very large community I can see it working. In a smaller community I see more problems. But right now well see where it goes. Illum has a history of failure. Is this the redeeming chance or another in a knock of failures? Time will tell.
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Posted 1/21/2013 9:43:53 AMIf we are going to PvE in a PvP area they need to merge our gear. Many of us have seperate sets for PvP and PvE, so we don't want to have to switch gear several times while in Illum.
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Posted 1/22/2013 9:12:07 AMI've heard PVPer's tell me and show me that outside the Warzones expertise does not factor in. I've seen people in Campaign gear beat people in the higher end PVP gear. I'm not 100% sure how Expertise really factors in anymore now.
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Posted 1/26/2013 8:33:43 AMout side of warzones expertise still counts any player v player combat expertise counts inside and out of warzones
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Posted 1/21/2013 5:38:53 AMNo Dual-Spec again, so f*** it.
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Posted 1/31/2013 7:29:57 AMYou are probably not going to see any dual specs until after RotHC
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Posted 1/20/2013 11:25:42 AMI think I am going to suspend judgement, refrain from speculating, and report my verdict after I have a chance to play the content. The details are very minimal at this point. Hopefully there will be more information this week sometimes.
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Posted 1/18/2013 6:33:33 PMI'm not going to a pvp area just to fight some pve boss. I'm a PVEer and I see no point in putting the PVE things in a PVP zone
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Posted 1/23/2013 11:47:31 AMI do. it brings people into the PVP zone hense that will bring the PvPers to the PvP zone. Especially since from the looks of it there are not going to be pvp rewards. WHICH IS GREAT!!!!. That means pvp'ers can just focus on pvp'ing and having fun instead of finding ways gear progress faster which takes away the fun of pvp (hinse illum before debackle).
This will create more organic pvp and it will have server communities come together. PvEers and PvPers will team up. PvPers protect PvE'ers from getting ganked and allow them to get the rewards. PvPers get to PvP its a WIN WIN
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Posted 1/28/2013 12:04:45 PMForcing PVE players into PVP zones will not make it so "PVP'ers get to PVP" again. What they'll get to do is beat on a dead horse that can't fight back effectively. Differences in PVE and PVP are more than just gear. Rotations are different, strategy and tactics are different, and very often, talents are different. A PVP player will spec differently than a PVE player, who often won't have a good defense. And forcing PVP players to "escort" or "protect" PVE players trying to get PVE quest items will put too much undue stress on them by forcing them to divide their attention too thinly.
Bringing people who are neither geared, nor specced, nor knowledgeable in how to battle other players, to PVP zones is not bringing PVP back to that place. What it brings there is a skeet shoot-- fire at the ducks that ride along the moving conveyor belt. Of course there's going to be people running there to do that, because there's always people who'd rather gank someone who can't fight back.
Adding "skeet shoot" PVP is not "WIN/WIN." Maybe it's a win/win for people who like to beat dead horses, or who are so bored by current PVP that they'd welcome any change. But there WILL be "losers," and they're NOT going to be happy, and they';re NOT going to be quiet about it.
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Posted 1/31/2013 7:27:19 AMIt is very different in open world pvp. I have seen many times on the Hawk were PvEers in the top ranked gear sets taking down people in War Hero sets easily. and Again you are not being forced to go there. You don't need to go into the warzone area to get top tier endgame pve gear. It going to be social/cosmetic. So if you don't want to go then don't go. Simple enough. It's great to have pve'rs and pvper's get together. My guild is primary an RP PvE guild but we are all excited and are talking with other pvp guilds about how we will cooperate when the new Event drops
You and others should do the same instead of whining. Its only in 1 area on one planet. We are not talking about everywhere becoming pvp areas.