Welcome back to yet another installment of the Darth Hater PvP column, where we’ll collect and update the news that matters to the PvP community. This thread will be updated periodically as necessary throughout the week, so you can refer back to it for new information. If you have any tips on current content that should be featured, or if you think your video or guild should be featured in a future column, send them to me via PM.
In this week's PvP column we'll be taking a look at a great guide for gearing a character; we'll also have a look at a call for change on PvP servers, as well as some tips for balance. For these stories, a community PvP spotlight, and more, hit the jump.
Open World PvP Returning to Ilum
As mentioned earlier this week, Game Update 1.7: "Return of the Gree" will be going live soon, and with it comes a revamp of open-world PvP on Ilum's Western Ice Shelf.
Explore the Planet Ilum to unveil a new Event, Relics of the Gree! A mysterious ancient Gree starship called “the Gray Secant” has appeared over Ilum’s Western Ice Shelf.
This will be a big deal to many players who have been wanting to see open world PvP have more of an impact on the game at large. We'll have to wait and see how it goes, of course, and we'll keep you updated on any information that comes our way.
Over on the official forums, Keyran-Halcyon made a great post on the subject of gearing out a new or lowbie character for higher level, end-game PvP. Head over to their post and have a look.
A great discussion kicked off on the subject of how open world PvP is affected by things like companions, as well as the apparent absence of a reward for killing a player in an open-world setting. User ilifus on the official forums made this thread, so head on over and weigh in with your opinion.
In a recent thread, MikeTheDuke made a post requesting basic tips and tricks for being successful at PvP. If you consider yourself an aficionado on all things related to obliterating your opponent, why not swing by and give them some advice?
Op-Ed: When Enough is Enough
If your PvP experience has been anything like mine, you could certainly call it a mixed bag. More often than not, however, you'll usually encounter an individual who takes it upon themselves to attempt to lead the group, and they will tend to do this in a few different ways. Some will kindly offer to provide a strategy, or simply suggest that players take a certain approach to securing the objectives of the particular map. Others are far more brusque, and assume control of what's going on; or they attempt to at least, with a varying degree of bossiness and attitude. There are occasionally those that fall in between, but most can be placed into those two categories. The real question I've always had, and perhaps some of you can relate, is how effective each, and are certain approaches warranted based on the team's performance? Let's break it down a bit.
Personally, I've inherited some very bad matches via the queue, coming in to a battle that is all but lost. And, invariably, there is one seriously angry dude. Barking about how "if the team had just listened", or how everyone else lacks ability. But sometimes, this approach seems to be highly effective. Whether they're trying to prove the person wrong, make them eat their words, or simply ignoring him and attempting to win, the particularly wrathful individual seems to perform what he sees as his job very well; is this, however, a justification of his attitude? Many players can be offended by the tone of such a "bossy" individual, and can be completely turned off of performing at all, since they've been taken so far out of their comfort zone by someone who is so apparently angry.
Looking at the other side of the coin, you'll have players that attempt to give out information by using a much more gentle demeanor, and merely offer information. The problem with this approach is that they are often less vocal, and as a result are not noticed nearly as much as their more rage-filled counterpart. So, which is more effective? It's hard to say really, since there could arguably be evidence presented for each side of this case. In my personal opinion, I don't take personal offense to much of what goes on in a heated situation like that. Unless they cross a personal and very specific line, I won't judge a person by what they say or do given such a stressful environment. That being said, I also think that more people could stand to take a step back from the keyboard, take a deep breath, and remember why they play a game, whatever that personal reason may be. Of course, there will always be those that simply enjoy raining on everyone's fun time, but honestly I've not encountered too much of that in my time playing the game. So the next time that person in your BG speaks up, be it brusquely, quietly, or somewhere in between, consider what they're saying, rather than the tone they're saying it in, and you may find yourself on the winning side of a previously unlikely victory. And if you're the guy giving out the tips, take a minute and measure what you're saying before you say it. If a team can reach a comfortable level of compromise, then I think all involved would have a lot more fun with the game.
What do you all think? I know this topic will resonate with many of you, so feel free to discuss it in the comments below. As always, keep it civil and mature, and have a good time. Also, as a final note, this is my first time actually publishing the PvP column, so any feedback or suggestions for improvement are certainly welcome.