Op-Ed: Game Update 1.7 Retrospection

Now that Game Update 1.7 has been live for approximately one week, I thought it would be a good time to take a look back at the previous week to discuss the various things that we've seen come out.  For me, it's been a busy week, especially with multiple alts, trying to keep everything on the up and up.  So, for my opinion on the previous week's events, the patch in general, and to join me in the discussion, hit the jump.

I'd like to preface this article by reminding everyone reading that this is merely an opinion piece, nothing more and nothing less.  Assuming you decide to take part in the discussion, please keep it civil.  Given the nature of how varied opinions are on the PvP situation alone, it's easy to get drawn into a verbal mudslinging.

Reputation: Caring What Others Think

By now, many of you have begun what is going to possibly be a very long journey toward becoming a Legend with the various factions introduced in Game Update 1.7's "Galactic Reputation" system.  Reputation is gained via items that are rewarded from quests, and as you well know, has a weekly cap.  This is likely to prevent players from burning themselves out, which brings us to our first talking point.

Artificial Ceilings

One of the issues that players remain divided on is the weekly reputation cap.  While some are fine with this cap, other players aren't so sure.  Generally speaking, most players will hit the reputation cap at some point during the week, and as a result, they will end up accruing the reputation granting items in their inventory, and use them after the Gree event ends in two weeks.  While it is likely that the Gree vendor will remain so that you can purchase rewards after the event has ended (much like the Rakghoul vendor), it is uncertain exactly what range of reputations we'll see players achieve once the event has moved on.  It will be returning in the future, allowing players to further their reputation with the Gree Enclave once again, but many players feel cheated or teased by being allowed to see the new items, but possibly not being able to have access to them right out of the gate.

This is one of those issues where I can see both sides of the argument more or less.  While I can understand that players are anxious to get their hands on the new items as fast as possible, if there weren't a cap on reputation, players would burn through the content and have nothing left to do when the event returns later in the year.  Capping the reputation prevents this, and ensures that players will revisit the content in the future.  

Personally, I'm an advocate of freedom when it comes to these kinds of choices.  I really don't enjoy artificial ceilings, and if a player wants to burn through all the content in a week, then let them, in my opinion.  Players who truly enjoy the game will often find things to do even beyond these kinds of limitations, and will return because the enjoy the game, not because they are forced to do so by a cap on their weekly activities.  So, with regards to the weekly cap, I can understand why BioWare did this, but by no means does that indicated that I support it.

Compulsion and Gamers

As is often the driving force behind these kinds of grinds, many players feel compelled to complete reputation with the various factions, even if it offers no immediate benefit or reward that they desire.  Many players are completionists, and are therefore driven beyond the normal desire to play, and instead seek to "have it all".  For some it's pets; others prefer mounts; or some prefer filling their codex with lore entries.  Whatever the flavor, people just love collecting things.  The new reputation system likely serves as an outlet for many of these ambitions, giving them something to aim for.

I'm of the opinion that new reputation rewards and quests will be introduced in future content patches, along with the possibility of new quests, and many players will agree and feel the need to be ahead of the curve, so that they have ready access to this new content when it is released.  With such a fledgling system, many changes can come in the near or distant future, it certainly has an exciting air of potential surrounding it.

Personally, I don't consider myself a completionist in that exact sense.  I enjoy completing things in the game, and collecting things as well, but I don't feel the overwhelming compulsion that some people feel when it comes to doing the content.  I have several 50s, and I've been doing most of the dailies on them as often as I can, but typically the moment that I stop enjoying the content, I just stop playing.  Sure, I could buckle down and soldier through it, and I'd have a slight advantage towards the goal that others might not, but for me, that betrays the purpose of playing a video game in the first place.  I play to enjoy; to escape.  Mostly I play because it's an incredibly fun pass-time that you can enjoy with friends or alone, and it's in a setting that I greatly admire.  If I felt that I had to force myself to do something too often, it would start to feel like an obligation and, as such, lost almost all of it's meaning to me.  Which isn't to say that people who soldier through it for greater effect don't enjoy the game; that's just not my personal preference.  Many folks enjoy the game for a large variety of reasons, so again, this is just my personal opinion.

Open World PvP - Fighting to Stay Sane

Assuming most of you are taking part in the Gree event on Ilum, I'm sure that you've seen a varied and "interesting" form of discussion in the General and PvP chat windows.  With the return of open world PvP on Ilum, as well as the PvP being a free-for-all restricted to small groups, this opened the window for all sorts of carnage and chaos, as well as for some interesting subversion and avoidance of combat in general.  Let's take a look.

Free For All Combat

Probably the most controversial thing from the folks I've spoken to, they were surprised that players from the same faction could target and attack one another in the PvP area, as long as they weren't grouped with one another.  This kind of free for all combat is interesting, to say the least, and players are naturally divided on the issue.  I was surprised that I had killed a fellow Imperial on day one.  I'm not really accustomed to checking the credentials of the person I'm fighting, I just assume that red must, in fact, equal dead.  Imagine my face when receiving a whisper from that player, and realizing that I'd slain one of my own.  I'm not exactly the most affluent PvPer in the first place, but this was a complete shock to me, and made me feel kind of bad.  Though, I suppose in the context, this kind of open warfare would make sense.  I believe this was meant to encourage players grouping up and completing objectives together, rather than attempting to go "lone wolf", which is a very dangerous approach to the scenario in my opinion.  Naturally, someone will come along to tell me about how they roam the frozen wastes alone as a holy terror, feared by players of both factions, and drenched in the blood of a thousand jawas.  You are the exception, I assure you.  Moving on.

Another interesting phenomenon has popped up as a result of this; players standing in line to accomplish tasks.  This made a kind of appearance initially on Nar Shaddaa with the robot race quest.  While that instance was simply so some kind of order could be established and allowed players to get in and out as quickly as possible, the situation on Ilum is a bit different.  Largely, from what I've seen, the system is in place to avoid an endless cycle of griefing and objective camping.  So what kind of effect does this have?

It obviously diminishes the intent of the developers, I think that much goes without saying.  This is intended to be an objective controlled by fighting and bloodshed, not forming queues and waiting patiently.  There are those who ask in general for an instance that has the "pylon under control", and this is an interesting way to go about it.  I feel that personally, since this is a free for all PvP zone, that anything goes honestly.  I can understand getting angry with someone who is bucking an apparently established system, and is generally raining on everyone's parade, but they're acting well within their rights.  Largely, this is a self correcting system.  If one player decides to act this way, and the largest portion of the group opposes that behavior, then they will be dealt with accordingly, and things will go back to normal.  I'm fine with that kind of correction, but at the same time, I'll lobby for that players right to fight whomever they want.  Again, as it is an open PvP area, anything goes.  Which brings me to my next point, and probably the most contentious of all.

PvP Daily Quests

I've already covered this point briefly before, but I'd like to return to it and elaborate a bit.  For those of you who aren't particularly familiar with the situation on Ilum, I'll illuminate.  Offering a series of daily quests, a few of these quests are also labeled as PvP quests.  These quests take place in the central area of Ilum's Western Ice Shelf, and upon entering the area you are flagged for PvP.  As previously mentioned, this is a free-for-all combat zone, so anyone that is not in a party with you is able to attack you.

There is a vocal group of players who feel that because these quests are offered to them, they have the right to complete these quests without harassment from enemy players.  Despite the labeling of the quest as PvP, as well as the announcement of becoming flagged for remaining in the quest area, some players feel this system is unfair.

The first point that I would make is the most obvious: Do not enter a PvP zone if you are not prepared to die.  PvPers love fighting other players, and upon entering the area, you are nothing more than a target.  You can disagree with this system, you can complain about it, but at the end of the day you were warned quite adequately, and despite this warning you still chose to enter the area.  At that point, whatever happens after entering is on your shoulders.  So, simply put, don't go in if you don't want to fight.

The second point that I would make is the optional nature of the quest.  In a more general sense, all of the quests are optional, and offer rewards for players that choose to go out of their way and do them.  There are a number of non-PvP quests to complete, and you can still easily reach the weekly reputation cap by doing these quests.  I believe the PvP quests exist for a few reasons.  They give PvPers a chance to do what they love to do, and to feel as though they can competitively control the environment or the outcome of someone's efforts on the planet; many players also find PvE combat boring, so this is a great outlet for them.  I believe these quests, as well as the large zone in the middle, were introduced as a compromise for PvE players as well.  Initially, the design for Ilum's revamped PvP could've gone a couple of different ways.  The entire zone could've been under the threat of PvP, and things would be immensely more difficult to complete.  The other design option would've simply been no PvP, which wouldn't have been nearly as fun, in my opinion.

But the fact remains that by limiting the PvP engagements to a single, isolated area within the larger zone, it gives PvPers an open and declared warzone where all bets are off, and ensures that PvE focused players still have somewhere to work on their reputation.  This is a win-win system in my opinion, and simply because you're offered the quest doesn't mean that you must be allowed to do it in your preferred style of play.

Final Thoughts

Overall, I'm quite pleased with how the patch and the live event in general have shaped up.  This one has gone off largely without a hitch, and I've thoroughly enjoyed the content that has been presented thus far.  I'm excited to see what will happen with this event in the coming week, as well as what will happen to it in the future when it returns.  More factions will likely be added to Galactic Reputation in the future, as well as more rewards for those factions already present within the game.  Either way, I hope that you are all enjoying the content, and have managed to find a good groove within which to enjoy the game.  Overall, what do you think?  What is your favorite feature, as well as your least favorite feature?  Please discuss this in the comments below, and thanks for reading.

Comments

  • #32 daecon

    I think the PVP daily is awesome. I play on The Harbinger and yes, I do find time to gank names in red for fun. Yeah, it's a form of bullying. But I have also been on the other side of the whoopin'. It's part of the game. There are choices you can make, to either fight the red names in the PVP zone or not to. I like the fact that BW has given you the option to experience more of the game by allowing you to PVP in different areas. In my opinion, they've successfully fixed Ilum until the Gree section closes. 

    Lastly, let's not forget we are in a fight for galactic supremacy. If we're playing the game just to do PVE content and not slay the opposition then we're kind of defeating the purpose of playing the game, no? 

    Oh, and death to the pubs! 

  • #21 SmugglerSteel

    Well I will be the dissenting voice if only for balance of perspective.  The problem isn't that there are PVP quest.  The problem is they are giving rewards that are PVE.   The fact of the matter is if you don't like PVP and you elect to not do the PVP quests you will obtain the event rewards more slowly.   If it's PVP quest it should award PVP rewards.  Not only do I think this would satisfy PVE folks as they won't feel pressured into PVP to achieve the goals they have in the event, PVP players can get items to better their preferred game style.  

    The PVE aspects of the event give PVE rewards.  Downing the raid bosses drop Black Hole gear.  Why shouldn't PVP quests give PVP rewards?  Why haven't PVP folks said peep about this?  My honest opinion is they don't because their reward is they get to be the jerks they seem to so fondly desire to be.  And while I will certainly grant you not all PVP players are like this.  There is a loud number of them that are.  They start to drool and happily foam at the mouth on the forums when an event rolls around that will pressure PVE players into getting involved in PVP.  They trumpet on and on about how they can't wait to face roll PVE players.

    Another problem with this mixed event is it takes a herculean effort to stay unflagged.  While yes the mechanics are there to unflag it is a constant struggle to deal with due to grouping.  It means waiting, and juggling around with friends who do choose to be pressured into PVP or like PVP.  And while I have no doubt people think PVP is just ducky would say so what wait.  Making people feel hassled in there game play is bad mechanic end of story.  It's obvious by the discontent in the forums that it's not ok.

    There is whole host of camping and harassment problems with the boss monsters which could have simply been solved by putting them behind instance doors. Also the fact since none of this went to test server we have had a maintenance nearly ever day this last week.  I could go on and on.

    So while your assessment of the event as being a success is interesting and well written.  From where I am sitting and from what I am hearing from the people around me it was not all roses by any stretch of the imagination.  Most people around me and myself included think it was a lame introduction to a gated rep grind.  To add insult to injury you toss in the hassle of the PVP non-sense in the mix and you pretty much have got one meh event.  

  • #24 Vox_mortis

    I'll preface this by saying that, of course, I respect your opinion on the matter, as well as anyone else's opinion.  These kinds of things are always guaranteed to garner a spectrum of responses, and as indicated by this being an Op-Ed, this is simply my opinion.

    So, with that out of the way, I personally think that you have to go out of your way to get flagged.  I don't believe the PvP quests are there to necessarily reward PvPers in any way aside from giving them something to do, something to enjoy.  I'll agree with you that the PvP quests should reward things for PvP players; this would make it more appealing to them, and wouldn't make PvE players feel the need to go into a zone against their preference or comfort level.

    Having said that, I also fall back on my statement of "If you don't want to PvP, don't go into the PvP zone".  I understand that this might be an unpopular opinion, but I stand by it.  I really do hope that BioWare will listen to the majority of the players and give them what they want, however, and I understand that this kind of environment is bound to create a divide among the playerbase in general.

    At any rate, great comment from you, and much appreciated.  Thanks for reading.

  • #26 balgoth

    From a healer perspective I can tell you that you don't have to go out of your way to get flagged, quite the opposite.  This event would be so much more enjoyable if they would make it so that healing a flagged player who isn't engaged in pvp combat didn't flag you as well.  Until that happens it's more like 'if you don't want to pvp, don't be around flagged people,' which precludes me from being in the PvE half of the zone.

  • #30 SmugglerSteel

    Balgroth, hit the nail on the head.  And my opinion is formed as a  healers , so perhaps that explains the different in experiences   Also Hiro idea is excellent one as well concerning flagging. 

    I am certainly not advocating no more content in similar vein I am advocate that there needs to be measure taken by Bioware, that will make the event less of a hassle  so fun can be the focus not...playing the flag juggling game, or dealing with harassment.

    My response could be to the statement 'Don't go in pvp zone', is if the way you get your kicks in PVP and you don't want to hear PVE'ers concerns over how events are troublesome to them. I could just say, 'Why don't you play on PVP server?'  Simple statements like those  trivialize the issues and don't really serve any other purpose then to incite emotions.  It's the verbal equivalent of taking your ball home and leaving the other kids in the game in a lurch.

    It's quite obvious by the reactions of the players that in order to make events like these enjoyable to broader number of players some steps need to be taken.  I think there have been lot good suggestions put forth here.  And thank you all for the civil discourse.

  • #31 Vox_mortis

    I agree, I had hoped for a nice discussion, and that's exactly what happened.  Thanks for being so great, everyone.

    On topic, related to not going into the PvP zone, my only point was this: by entering the PvP zone, you're agreeing to become flagged for PvP and engage against other players that are also engaging in PvP.  I can understand not wanting to become flagged, but in my opinion it's easy to avoid.  Don't go into the PvP zone, don't heal flagged players, and don't engage in PvP combat unless you're prepared for it.  But the fact remains that it is entirely up to the player to become flagged, and in my opinion entirely avoidable.  My comment wasn't meant to trivialize the issue; instead, as an Op-Ed, it was simply meant to illustrate my opinion on the matter, that's all.

    Thanks again for reading and commenting.

  • #25 Hiro-Protagonist

    The PvP quests do give PvP rewards in the form of warzone commendations.  Also, the vendor items that you can purchase are not PvE specific.  They are empty shells which can be filled with PvE or PvP mods.  The PvP vendors have also sold pets and mounts in the past, as well as orange gear.

    As far as unflagging, they should have made this much easier, such as a clickable cleanse at each camp.  I will readily agree with you on this point since the 2-5 minute unflag process seems completely arbitrary.  People trolling PvE bosses is just part of an MMO, a reflection of society in many ways.

    Overall, I give it a meh as well.  It's been fun to group up with guildies to do new quests, but it just feels like a new set of dailies.  I was hoping that the event would be more than that, like the hilarious Rackghoul event where people were randomly exploding.

  • #27 wilcofan99

    Quote from SmugglerSteel »

    Well I will be the dissenting voice if only for balance of perspective.  The problem isn't that there are PVP quest.  The problem is they are giving rewards that are PVE.   The fact of the matter is if you don't like PVP and you elect to not do the PVP quests you will obtain the event rewards more slowly.   If it's PVP quest it should award PVP rewards.  Not only do I think this would satisfy PVE folks as they won't feel pressured into PVP to achieve the goals they have in the event, PVP players can get items to better their preferred game style.  

    I'm sorry SmugglerSteel but I'm going to have to respectfully disagree with you. The pvp quests give 100 wz comms, which is a pvp reward. They also give a green rep token, which I do not consider to be a "pve" reward. The tokens are only used to increase your rep, and the rep is used to buy empty orange shell items which are mutually beneficial for both pvp and pve players. If you are against pvp, then there is absolutely no reason to participate in these pvp quests. I have 4 50s, and have only been playing two of them through the event. In the first week, I had about 20 green, 15 blue, and 3 purple rep tokens on each of my two characters that I was playing. Not only was I able to get rep capped for the first week, but was able to rep cap this week (tuesday reset) the second I logged on (and haven't even used all the tokens on my operative, let alone the 38 I have saved up on my sorcerer). I still have several tokens for next week's reset, enough to rep cap again. Therefore, if I opted to never once do any of the pvp quests, I would EASILY rep cap each week, with a ton of rep left over. The only incentive to participate in the pvp quests is to pvp, the rewards are virtually useless. The pvp section is supposed to be the fun optional section to occupy the time of those that want to pvp. They finally gave us a reason to get off the fleet, even if it is for minimal rewards. I don't think it is fair to take that away from the pvpers who have been begging for something like this for months. Yes, it could have been implemented better (wz comms and/or valor for kills), but I will take what I can get for now, because it is something...

  • #28 wilcofan99

    I would also like to point out that doing all the pvp dailies gives almost the same amount of rep that you get from killing one world boss once (and they have no lock-out). Because I hang out on ilum between wz queues, I easily kill about 3-4 world bosses a night (there is usually a group forming every 15 mins between all the instances). If anything, the pvpers are getting screwed way harder than any strictly pve player, especially because the world bosses are a puggable joke.

     

  • #20 wilcofan99

    I'm a PvPer through and through. This has been the most fun time I have had in the game all year. One of the most memorable moments in the past week for me was the 2 hour back and forth battle that ensued between the Republic and the Empire (I was on my operative) over a world boss. We tagged the boss, got the boss to around 50% health, then the republic came in and wiped us. We respawned quickly and did the same to them. Eventually, we were able to get the kill and it was extremely satisfying. Also, the FFA pvp zone is EXACTLY what I have been begging for since launch. Yes, I would love to see some variation to the world pvp in the future but I finally have something to do between WZ queues. I've gotten burnt out on the section X and black hole dailies and have stopped doing them altogether and I love that I can go to a centralized location to pvp between queues. I was hanging out in the outlaws den for weeks and I would only occasionally see someone to fight (maybe 1 person every 5 WZ queues). I make it a point to go to the FFA section now and attack anyone who I see trying to cap the node. I have won some clutch 2v1s and 3v1s and it has reinvigorated me to keep subbing (as I was really starting to get bored). Line formers beware, us PvPers are hunting you :P

  • #17 mrnastybutler

    I was very skeptical of the idea of mixing a PVP and a PVE environment when it was announced.  I had heard some ideas on how people could do it and had opinions of my own on how it could have been done.  The actually thing, went beyond what I was expecting.

    I enjoy the clear split they have for PVP and PVE things.  True you can mix it if you wish or avoid it if you wish.  The balance they struck is very well done.  I can go in with a group of friends and knock out the PVE dailies with out having to worry about being ganked or spawn camped.  I've even helped people on the opposite faction kill a number of bosses.  BW you're shown some real maturity with this update.

    Still not sure how the rewards are going to work after the event ends but we'll fall off that bridge when we get to it.

  • #19 Vox_mortis

    Quote from mrnastybutler »

    Still not sure how the rewards are going to work after the event ends but we'll fall off that bridge when we get to it.

    That made me laugh quite a bit, thank you.  Also, I agree with the way they've split things as well.  It's nice to that both groups (PvE and PvP players) have such ready access to either/or if they so desire, but they aren't forced to do so.  It's rather nice.

  • #29 mrnastybutler

    Glad some people still remember that old saying!  It does speak volumes to me of BW's ability to bring such a balance to Illum.  I guess third times a charm.  This is the third fix to Illum isn't it?

  • #15 raidenr27

    You talked about the new content for PvPers (PvP quests and FFA zone) but remember that PVEers have new content too!

    They have a new boss aboard the gree ship. You could also count the two world bosses but if you are on a PvP server it may also count as a PvP activitiy :p.

    Everyone has something to do, solo quests for lone wolfs, group quest for groups, PvP quest and FFA zone for PvPers, new boss for PvEers.

  • #16 Vox_mortis

    I agree, and thanks for pointing that out.  It's nice to see a little bit of something for everyone; now let's just see more of it.

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