It's podcast time this week again and as always were looking for questions from the community. If you have any Star Wars: The Old Republic or website related questions you would like to have answered on the podcast feel free to ask them in the comment section of this post.

This week's community poll/discussion after the jump.
Please add why you chose the options you did on the polls so we can feature your comment on the podcast.

This week's community poll/discussion after the jump.
Please add why you chose the options you did on the polls so we can feature your comment on the podcast.
Comments
A problem with WoW is that it offered free trial accounts for like 2 weeks, so gold farmers could just use those and spam until their account was banned. Im sure free trials like this are good, but i dont think it would cause that much harm if these trials were removed, meaning gold farmers would have to buy actual accounts to spam ingame, which lessens their profit.
Aion did something that im not a fan of, which was making it so players under a certain level couldn't use chat channels... i honestly think thats a very poor decision and hope bioware doesn't choose that. I found myself wanting to ask a question in chat and not being able too >.>
- Content I’m okay with as it would be like paying for an expansion."
the difference between MT and expansion based content is how it can divide a player base. I think it's nice to have players move along at their own pace paying for content as they encounter it.
But i think it is vastly more beneficial to have content packaged as expansions/patches (wow model) so people in the same game know they can find people who will be able play the same content.
stability is greater than flexibility in this instance in my opinion.
as for microtrans.
I'm fine with account services and cosmetics.
Real money to in game currency only if you are able to purchase gametime with in game currency (basically it would be nice if there was a market for this where only in game generated wealth was used, rather than $20 just purchasing X credits and then creating those credits from nothing. this creates server specific economies but i don't think that's a terrible thing.)
as i think more about convenience boosters, only if purchasable exclusively through in game currency and secondarily through real world currency as described above.
anything where you buy in game items or accomplishments that affect the power of your character i am firmly against, even if available through questing/raiding. but on the same note I would argue that BoE items from both would work in an in game market, and if the game didn't include BoP items I would have no problem (if you can't tell i like those market things). If someone creates value by farming/crafting they shouldn't be excluded from the ability to gain items.