It's podcast time this week again and as always were looking for questions from the community. If you have any Star Wars: The Old Republic or website related questions you would like to have answered on the podcast feel free to ask them in the comment section of this post.
This week's community poll/discussion after the jump. Please add why you chose the options you did on the polls so we can feature your comment on the podcast.
i voted yes it does seem pvpesque. and i voted for timed world events.
i think how pvp is handled throughout the game/server has a great impact on the actual answer though. personally i prefer pve servers with pvp zones. and in that case, with a large population i can see those zones not being timed events.
but if you can pvp anywhere in game, and pvp zones are objective based then i think that they need to be on timers, perhaps even daily. the biggest problem with timers is the variance in server time and when different parts of the population are active.
i think the best system would have zone objectives available 4-8 times a day. evenly spread or perhaps not if you wanted to have it occur twice during peak times (once at beginning once in the middle).
that said. i have yet to consider myself a huge pvper. but thats partially because i haven't played a system i like that is readily available. wow arenas are probably the my system of choice from what ive played to now.
well you have to nudge people in the right direction. giving repeatable quests that give reputation to balmorrians in the contested pvp areas can increase the action there. having enemies you defeat drop "tokens" that you can turn in for awards. also a "battle for balmorra" that occurs every couple hours that unlocks a raid/instance or a balmorrian owned quest hub can also make sure the action happens there. To break it down even further, daily/reputation quests in "hotspots", enemies drop tokens for balmorra specific loot and a huge battle every couple hours that unlocks content.
I feel the same way as you when it comes to open world PvP with objectives. Sometimes it can be fun, but most of the time it is highly unbalanced or with only one or two people even competing.
The case study I will uses is Halaa in World of Warcraft. For those of you not familiar with it, you bomb a small town into submission, a short distance outside of the major city for the expansion. Most of the time you would have one or two people slowly bombing at the town while the rest of the world would go about its business. Some times someone would ask for help by stopping in Shattrath, but only one or two more would join.
I voted for the timed objectives, because people know when they can show up for action. It still may not be as balanced as instanced battles, but it works better than open world.
The problem with Halaa was that it sucked, to be frank. It was in a zone below level cap, so max levels players weren't there(a mistake repeated in Grizzly Hills). It also gave rewards that didn't matter to max level players(also kinda repeated in Grizzly Hills). Plus WoW players don't have any faction pride, so they don't give a damn either way if the enemy controls Halaa. I would hope the TOR community cares about their faction and will fight to defend their faction's interests for reasons beyond just petty items, while also giving items that would still make them come back.
Like I said before, putting it on a timer makes it too repetitive. People will only give a damn about fighting for Balmorra every 3 hours or whatever the timer is. Outside of those times every 3 hours, they won't care about fighting to defend/assault the planet. I'd rather see the world constantly in war, not "only in war every few hours", which wouldn't fit the theme.
Not putting a timer on it makes it repetitive as well. You can not go on good faith...people will not fight just to fight anymore, or because they have faction pride. Will some people? Sure, will the majority? No way. They want to be rewarded, and whatever way gets them that reward the fastest, they will do, even if it means not fighting actually players...like we saw in Warhammer Online.
Two faction games just do not work for world PvP...one side will always be out numbered. When that happens, the out numbered side just picks up their toys and goes home. It's not fun to get beat on 24/7...like destruction did to order at the start of Warhammer through sheer numbers, not team work.
Handing out free wins just because someone chose the more popluated faction is not the way to do it if you want to have any kind of balance.
Open world objectives would be like the towers in Eastern Plaguelands. Timed objectives would be more like if you could only capture the towers every two hours or so.
Making Balmorra a pvp planet where you could conquer parts of it would be very ideally considering the lore of it.
If you conquer let's say a droid factory, you can get stronger droids on the battlefield and maybe buy some unique gear. Maybe this very droid factory was specialized in making flamethrowers for their droids. But if the sith conquer it their bounty hunters can upgrade their wrist flamethrowers
I haven't played Warhammer so I don't know how that system works really, massive open world pvp where you can conquer places is the impression I've gotten from it though. That would beat the wintergrasp by far.
An ongoing battle is way more realistic than every two hour the trade chat gets spammed that everyone should go to the wintergrasp portal and get ready for a battle that only lasts until the attacking side clicks on a big ball in the defenders base...
Totally off-topic, what happend to the forum highlight posts you did a while ago? Personally I don't got time to spend all that much time on the forums so I went here to check out which posts you had marked as the most interesting posts. Then I got the most out of the time on the forums.
I voted "Yes" and "Open World Objectives". I do not like Timed Objectives. It just makes it too repetitive and too much of a rush. "Hurry and finish the fight in 30 minutes so we can do it again in 2 hours!". It defeats the point of engaging in battle if it has such strict limits. Why would the characters have time limits on fighting? In-universe, these arbitrary limits make no sense and end up smudging immersion and resulting in less fun. It's much more fun to have a constant on-going battle that you can join in and leave at any time, than a timed battle at timed intervals determined by forces beyond the players.
I'd like to see repeatable PvP missions that provide a buff or debuff for a period of time. E.g.: poison the enemy food supply, debuff to the enemy; raiding the enemy prison camp and release friendly prisoners would spawn more friendly NPCs, or provide a higher respawn rate for them. These advantages could last an hour or so, and have decent honor point rewards, or whatever system TOR uses to rank and reward PvP.
I enjoy fighting over objectives a lot more than just running around looking for the other faction's players, killing them, and then running around some more.
i meant to vote yes in the first pole but my i accidently clicked no :P, but anyway i would love to see the pvp on balmorra actualy mean something and have an effect on the planet, npc's or terrian and buildings as either the sith or republic control the planet.
I picked warhammer type pvp but i think there will be a little bit of both. Im thinking there will be quest lines to gain rep with the balmorrians, objectives you can capture to gain small buffs and everyone couple hours a battle between the two factions where the winner gains acces to something. seems like fun to be had by all
I was kind of hoping that they would have a huge PvP system, like Warhammer Online, in which all planets have to be fought for so that your faction can 'own' them. But that is a huge challenge and would be extremely difficult to get right ... so now I see that it's awesome if this system just applies to contested worlds like Balmorra. :P
I don't believe true balanced PvP is possible in an MMO.
The reason is that you have to have enough like-minded players at any given time, at any time of day, on both factions, who are there to do the same thing you are.
If you don't, you end up with all kinds of weird mechanics liked timed control, NPC 'assistants', strange debuffs, etc. It's just all artificial.
Unless you take it to a controlled instance, where everyone enters with the exact same goal and exact same time in mind. But I think I speak for us all when we say we don't want instanced PvP.
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Posted 10/18/2009 7:12:54 PMi think how pvp is handled throughout the game/server has a great impact on the actual answer though. personally i prefer pve servers with pvp zones. and in that case, with a large population i can see those zones not being timed events.
but if you can pvp anywhere in game, and pvp zones are objective based then i think that they need to be on timers, perhaps even daily. the biggest problem with timers is the variance in server time and when different parts of the population are active.
i think the best system would have zone objectives available 4-8 times a day. evenly spread or perhaps not if you wanted to have it occur twice during peak times (once at beginning once in the middle).
that said. i have yet to consider myself a huge pvper. but thats partially because i haven't played a system i like that is readily available. wow arenas are probably the my system of choice from what ive played to now.
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Posted 10/17/2009 11:25:42 PM- View User Profile
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Posted 10/17/2009 10:17:00 PMThe case study I will uses is Halaa in World of Warcraft. For those of you not familiar with it, you bomb a small town into submission, a short distance outside of the major city for the expansion. Most of the time you would have one or two people slowly bombing at the town while the rest of the world would go about its business. Some times someone would ask for help by stopping in Shattrath, but only one or two more would join.
I voted for the timed objectives, because people know when they can show up for action. It still may not be as balanced as instanced battles, but it works better than open world.
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Posted 10/17/2009 10:47:10 PMLike I said before, putting it on a timer makes it too repetitive. People will only give a damn about fighting for Balmorra every 3 hours or whatever the timer is. Outside of those times every 3 hours, they won't care about fighting to defend/assault the planet. I'd rather see the world constantly in war, not "only in war every few hours", which wouldn't fit the theme.
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Posted 10/18/2009 12:11:57 AMTwo faction games just do not work for world PvP...one side will always be out numbered. When that happens, the out numbered side just picks up their toys and goes home. It's not fun to get beat on 24/7...like destruction did to order at the start of Warhammer through sheer numbers, not team work.
Handing out free wins just because someone chose the more popluated faction is not the way to do it if you want to have any kind of balance.
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Posted 10/17/2009 8:44:39 PM- View User Profile
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Posted 10/17/2009 3:02:15 PM- View User Profile
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Posted 10/17/2009 8:54:46 AMIf you conquer let's say a droid factory, you can get stronger droids on the battlefield and maybe buy some unique gear. Maybe this very droid factory was specialized in making flamethrowers for their droids. But if the sith conquer it their bounty hunters can upgrade their wrist flamethrowers
I haven't played Warhammer so I don't know how that system works really, massive open world pvp where you can conquer places is the impression I've gotten from it though.
That would beat the wintergrasp by far.
An ongoing battle is way more realistic than every two hour the trade chat gets spammed that everyone should go to the wintergrasp portal and get ready for a battle that only lasts until the attacking side clicks on a big ball in the defenders base...
Totally off-topic, what happend to the forum highlight posts you did a while ago? Personally I don't got time to spend all that much time on the forums so I went here to check out which posts you had marked as the most interesting posts. Then I got the most out of the time on the forums.
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Posted 10/17/2009 8:22:38 AM- View User Profile
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Posted 10/17/2009 7:56:59 AM- View User Profile
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Posted 10/17/2009 5:52:42 AMI enjoy fighting over objectives a lot more than just running around looking for the other faction's players, killing them, and then running around some more.
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Posted 10/17/2009 4:08:54 AM- View User Profile
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Posted 10/17/2009 1:11:14 AM- View User Profile
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Posted 10/17/2009 12:46:07 AMThe reason is that you have to have enough like-minded players at any given time, at any time of day, on both factions, who are there to do the same thing you are.
If you don't, you end up with all kinds of weird mechanics liked timed control, NPC 'assistants', strange debuffs, etc. It's just all artificial.
Unless you take it to a controlled instance, where everyone enters with the exact same goal and exact same time in mind. But I think I speak for us all when we say we don't want instanced PvP.