The Darth Hater Live Q&A Audio is now up for stream and download. Check the bottom of the post for the stream and download links. We split the Q&A up from the podcast due to it going over three hours with it included ;). Thank you to all that attended the Q&A.
Tag Cloud
- Allison Berryman
- Beta Test Weekends
- Community
- Companion
- Coruscant
- Daniel Erickson
- Datacron
- Developer Blog
- Early Game Access
- Fan Site Summit
- Flashpoint
- Friday Update
- Gabe Amatangelo
- Game Testing
- Georg Zoeller
- Guide
- Ilum
- Image of the Week
- Imperial Agent
- Interview
- James Ohlen
- Jedi Consular
- Jedi Knight
- Joveth Gonzalez
- Juggernaut
- Lore
- Maintenance
- Music
- Patch Notes
- Planet
- Pre-order
- PvP
- Republic
- Sith Inquisitor
- Sith Warrior
- Smuggler
- Stephen Reid
- Testing
- Track of the Day
- Trooper
Comments
What have we lied about before that deems your last statement appropriate?
I'm excited for the companions actually. I'm sure they won't perform up to par with that of an actual player, I'm still happy to see something fit the void of not always having someone around to fill a role. The only thing that concerns me is the healing...
It would be nice to have some control over your companion, similar to a pet like someone mentioned before. Something like choosing buffs and which spells/skills are to be used/not used.
On one hand, if there are enough choices w/ companions, one could be as involved as a WoW hunter's pet, or as passive as a WoW phase-shifted warlock imp. Yet none of their examples were of such a passive nature as yet. If the companions are really going to be worth anything other than cosmetics, than players (particularly min-maxers and raiders) are going to balance around their presence. As such, Bioware has to do the same, and that seems to imply they will be a forced option.
Hopefully there are some passive varieties (small attribute buff or very minor boost that requires no player input) so not all of the companions turn the player into a pet class. There is also the possibility to not allow them to work in raid environments or arenas (if there are such things) as to make them only an option for solo play and questing, etc. So there are some possible work around solutions available. I'm just very curious to see how Bioware will approach this potential problem.
All in all we thought it still went well and was extremely fun to do (audio issues aside).
Thank you!
Never again!