Community Questions/Poll for this Week's Podcast

It is podcast time this week, and as always, we're looking for questions from the community. If you have any Star Wars: The Old Republic or website related questions you would like to have answered on the podcast, then feel free to ask them in the comment section of this post.

CommPoll


This week's community poll/discussion after the jump.
Which of the following faction alignments do you think the majority of the total planets available at launch will be?


  • Independent / Contested (65%, 326 Votes)

  • Neutral (15%, 73 Votes)

  • Sith (11%, 54 Votes)

  • Republic (9%, 47 Votes)


Total Voters: 500


How many total planets do you think will be available at launch?


  • 10-12 (47%, 233 Votes)

  • 16-18 (24%, 121 Votes)

  • 13-15 (21%, 107 Votes)

  • 19-21 (3%, 16 Votes)

  • More than 24 (3%, 16 Votes)

  • 22-24 (2%, 7 Votes)


Total Voters: 500


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In your comment, please include your explanation of your poll choice plus any additional questions you may have, as we may feature your comment or question on the podcast.

Comments

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  • #47
    Is the DH podcast going to be delayed because of the release date news?
  • #42
    I wouldn't read to much into the little flash pop-up menus. The size of which can be adjusted quite easily. Although, we'll know soon enough if you're 10 planet guess is correct.
  • #40
    I would be surprised if there are more than 10 planets, as I'm hoping they are all filled with lots of content and detailed, rather than 20 planets that just seem "meh" because they were rushed and didn't have enough time spent on them.
  • #43
    I don't think we'll get 20 planets. I think most people are falling into on of three camps 10, 12, or 16 planets. I'm leaning toward 12 myself, but either of the other two are strong possibilities.
  • #37
    15 weaks is reasonable since I only expect the game to be close to release by the end of the year.
  • #34
    I'm bored, so lets guess what the remaining planets.

    Dantooine - it's in the web comic too much for it not to be in game but they can open up the rest of the planet with new content and not just focus on the Jedi enclave ruins. It also serves the Jedi Consular and Sith Inquisitor story lines.
    Geonosis - considering that's where the Mandalore started it's clear they're going to make it important for the Great Hunt or they wouldn't have bothered mentioning the planet.
    Nar shadaa - it's orbiting Hutta they really have no choice without major backlash.
    Ziost - although with Dromund Kaas as the capital I don't think it will show up at release
    Bothawui - The Sith would want revenge, but I would think it would be apart of the Agent's storyline.
    Rodia - might show up after that one mention in the web comic, probably the same as Balmorra.
    Yavin 4 - it's an important planet to Exar Kun's lore so I think it will be mentioned in his timeline video, which also serves for the Consular/Inquisitor story line

    I don't think there have been any other planets hinted at.
  • #38
    Don't even joke about Ziost not being in the game at launch.

    You people want me to /wrist or something?!?!? :(
  • #46
    That's a kink I'd take to the doctor Deidare, very disturbing.
  • #39
    woops I didn't finish that line. I was also going to say that Ziost would also serve as another planet for the Inquisitor story line.
  • #33
    Another question which has just occurred to me while watching the Clone Wars season 1 Blu-ray... do you think there will be many opportunities for "moralistic" choices for quests? For example, I'm watching 2 Jedi work with a Sith lord to escape capture, as they are all bound together in the same cell. Should the Jedi trust the Sith lord to do as he says in any plan that they make to escape? I would expect the Sith lord to further their own aims in escape by working with the Jedi, would would they jeapordise that by providing false information, by breaking a truce, or otherwise trying to manipulate the Jedi? There's been some evidence of this in the videos, but how far do you think it will go, how much will it affect other players in the group your in? It seems to me that there is a fantastic potential in the ability to make a decision which will affect your character in game, and ideally, affect the persistent world, even if only in a small way. I'd love for the far reaching consequences of such a system to be discussed; the more that you think on what this system could achieve, the more you realise that this could differentiate SWTOR from other generic MMOs.

    There is much to appeal to a general PvP player; however I'd love for something to be implemented in an MMO which provides a different area of (long term) consequence, namely the decisions made of the course of your characters career, perhaps in association with politics, trade and diplomacy.
  • #44
    I like that the Clone Wars shows precedent for Jedi working with Sith on a common goal.

    I feel that is on huge area of innovation that BioWare is leaving on the table... they've said some pretty direct things about no cross-faction cooperation...

    Would truly be something unique AND have great story implications as well... perhaps if you help a Sith member out, you can slight reputation increases with certain factions on that side, etc.
  • #35
    That is very much the primary goal of SW:TOR..and really of Bioware. I recommend playing games like KoTOR, Mass Effect, and Dragon Age: Origins to see just the kind of stuff you can expect from BW.

    You can bet my SI will quickly get some title along the lines of "Harvester of souls", and will be a plague where ever he walks. People will cower in fear, run at the mention of my name, or, the foolhardy might try and collect the sizable bounty on my head.

    Referencing your above example, if I was the sith inside...I would do whatever is necessary to be freed...and promptly kill my rescuers. If I see a group of thugs roughing someone up, I attack but hold back just long enough to offer them their lives for a sizable reward. When they make an offer, I demand double. When they pay...I kill them anyways. Next, I would turn to the person I saved, and demand a sizable reward. When he makes an offer, I demand double. When he pays, I kill him!

    Only those that can truly help me are permitted to live...and those are very few and far between.
  • #41
    The examples you give are good, but only offer an immediate consequence to your actions. How would it be if one of the thugs you ransom and then kill is a henchman of the Hutts, or is a spy for one of your Sith Lord masters? I long for more far reaching consequences to influence the storyline!
  • #45
    I've had something similar happen in KoTOR and DA:O both. I tend to make a lot of enemies:) Actually, I think it was KoTOR at one point I had 2 groups that hated each other that decided to join together to try and kill me, lol.

    I'm actually considering going a bit easy in TOR because of that...not sure yet.

    Reall though, go play any of Biowares games, and you will see that they are very much about changing the outcome of things.
  • #32
    Enough planets to have a decent variety of monsters and terrain while telling an interesting story.

    As for factions... I would go for an even split. Maybe 40/40/20 (Sith/Republic/Independent)
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