
This week's community poll/discussion after the jump.
We are also taking voicemail questions and comments for those that would like to.
Click the voicemail button above to leave a voicemail; this method requires you to have Skype installed. If you do not have Skype and would still like to leave a voicemail, then you can call us with your phone at (954)990-0144. Please wait for the tone and leave your voicemail afterward if you are using this traditional method. No profanity please, and try to keep the length of your voicemail question or comment to at most 30 seconds.
-
View User Profile
-
Send Message
Posted 4/7/2010 1:57:07 PM-
View User Profile
-
Send Message
Posted 4/6/2010 1:01:46 AM-
View User Profile
-
Send Message
Posted 4/5/2010 9:36:46 AM-
View User Profile
-
Send Message
Posted 4/5/2010 4:17:24 AM-
View User Profile
-
Send Message
Posted 4/3/2010 4:59:42 AMno, because i already plan to play a trooper :D
-
View User Profile
-
Send Message
Posted 4/3/2010 4:56:51 AMI made a thread on SW:TOR forums too about this, and i'd like to know what some people might think about it.. i think it would make a more interesting dialogue system, and make it feel more realistic and rewarding.
As for the trooper gameplay, it didn't alter my main character choice (BH) however instead of making my first alt an Imperial agent, i am now going to make my first alt a trooper; i just love big guns :D
P.S.
If anyone cares in the least bit about the dialogue idea that im talking about here's the thread
http://swtor.com/community/showthread.php?p=2714922#post2714922
-
View User Profile
-
Send Message
Posted 4/6/2010 12:59:04 PMI'm pretty sure that's how it's going to be, at least that was my impression from what they have said to date.
-
View User Profile
-
Send Message
Posted 4/3/2010 4:49:07 AMHell no im Sith for life.
As a alt maybe, but it will be like my 6th alt because jedi just look boring.
-
View User Profile
-
Send Message
Posted 4/2/2010 8:25:02 PMBeating the dead horse that is WoW , the developers at blizzard keep a keen eye on what mods people use most often and actually develop them into the game for everyone else to use...true community based development... SWTOR will need this flexabilty and community intimacy if it is to survive in an arena dominated by WoW
-
View User Profile
-
Send Message
Posted 4/2/2010 6:32:25 PMWhen I started playing wow, i created a dwarf warrior, and i was completely lost from the very start and loved every minute of it, asking gnomes around for specific quest locations made my first experience in a MMO practical.
I left the game for a long time and went back, downloaded a thing called quest helper, and all the magic, all the mystery just went down the sink.
dont get me started on raids, since them, they have become so monotous and if a must say easy, no monster is safe and no stone is left unturned, all the secrets are revealed and you just go by the world in the blink of an eye.
Say no to Mods...or just wait a year or 2 to implant them
question for the podcats:
I know the sarlacc thing was a April's fools joke, but I would love for you to speculate on the 2 vid running animation- was it for the joke specifically or could it be real in game running mechanic?, maybe the people who played the demo can answer it
-
View User Profile
-
Send Message
Posted 4/3/2010 2:53:44 PM-
View User Profile
-
Send Message
Posted 4/6/2010 5:53:05 PM-
View User Profile
-
Send Message
Posted 4/2/2010 4:58:33 PM-
View User Profile
-
Send Message
Posted 4/2/2010 4:50:33 PM-
View User Profile
-
Send Message
Posted 4/2/2010 6:51:59 PMFor instance, scripts were nice in SWG, because you could string together some commands and make craftig bearable (product of bad crafting system). But in WoW, I can string together a chain of abilities that will save me, but if I had to activate them on there own, I could have messed up.
Example: Hunter Macro.
/castsequence pettarget=player reset=60 masters call, intervene, roar of sacrifice, pin, ability that increase HP.
So in the above example, I can just mash 1 and I can get out of melee. w/o the macro, I would have to individually activate 5 abilities, while at the same time changing the target of my pet.