Community Questions/Poll for this Week's Podcast

It is podcast time this week, and as always, we're looking for questions from the community. If you have any Star Wars: The Old Republic or website related questions you would like to have answered on the podcast, then feel free to ask them in the comment section of this post.

CommPoll


This week's community poll/discussion after the jump.






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Comments

  • #45 pmartin1969
    Altho I see UI MODS as a way to show information in the game. BUT also there is a part of the MOD community out to cheat and we have seen mods in the past that show this. I think the risk vs benefit of MODS is not balanced and the time it takes for the DEV team to hunt down and close the API that is being exploited takes time and hurts the community and the game and they, when closed out will still try and find the hole they can exploit again. The risk for abuse is such that, at least, from the beginning should not be allowed.
  • #42 azezeal
    I would like to see UI mods because i do feel in an mmo you invest so much time and effort into your character you want to have a visual set-up and interaction and best fits to you the default UI's in mmos are in no part laziness on the part of the developer they just represent their vision of what worked best when all things were considered.
  • #41 Balzacc
    Did the GDC Trooper gameplay impressions alter my class choice? No... Because Trooper has already been my class choice :P There should be an option like this in poll. It's not the same as simply "No" there.
  • #40 darthuser567
    Simple is better. Complex is queer. Tech fanbois want more. PvPers just use it to exploit their chances of winning.
  • #37 mcdouche69
    Did the GDC trooper vid alter my choice?

    no, because i already plan to play a trooper :D
  • #36 agerock
    First off, i was thinking about the multiplayer dialogue system, and i think that, while it may not be implemented due to too much work, but i think it would be awesome if players had a chance to argue what others choose. This way if a Sith warrior chooses to kill the captain, and the BH chooses to save him, you don't just stand there as the BH and watch him die, instead you throw in a line about saving the captain, gain some LS points, and feel like you made an effort to have things your way.
    I made a thread on SW:TOR forums too about this, and i'd like to know what some people might think about it.. i think it would make a more interesting dialogue system, and make it feel more realistic and rewarding.

    As for the trooper gameplay, it didn't alter my main character choice (BH) however instead of making my first alt an Imperial agent, i am now going to make my first alt a trooper; i just love big guns :D

    P.S.
    If anyone cares in the least bit about the dialogue idea that im talking about here's the thread
    http://swtor.com/community/showthread.php?p=2714922#post2714922
  • #43 darthuser774
    Concerning the dialogue:

    I'm pretty sure that's how it's going to be, at least that was my impression from what they have said to date.
  • #35 mikeamendola
    Did the GDC Trooper gameplay impressions alter your class choice?

    Hell no im Sith for life.

    As a alt maybe, but it will be like my 6th alt because jedi just look boring.
  • #32 Remlish
    Player created UI mods are a very important aspect of the MMO universe. The creativity of 40 men with a deadline cannot compair to that of a devoted community...SWTOR could launch with the best game UI in the history of MMOs but there would still be things that could be better , or tailored for a certain type of gamer , or just different.

    Beating the dead horse that is WoW , the developers at blizzard keep a keen eye on what mods people use most often and actually develop them into the game for everyone else to use...true community based development... SWTOR will need this flexabilty and community intimacy if it is to survive in an arena dominated by WoW
  • #29 Granados
    I really hate Mods

    When I started playing wow, i created a dwarf warrior, and i was completely lost from the very start and loved every minute of it, asking gnomes around for specific quest locations made my first experience in a MMO practical.

    I left the game for a long time and went back, downloaded a thing called quest helper, and all the magic, all the mystery just went down the sink.

    dont get me started on raids, since them, they have become so monotous and if a must say easy, no monster is safe and no stone is left unturned, all the secrets are revealed and you just go by the world in the blink of an eye.

    Say no to Mods...or just wait a year or 2 to implant them

    question for the podcats:

    I know the sarlacc thing was a April's fools joke, but I would love for you to speculate on the 2 vid running animation- was it for the joke specifically or could it be real in game running mechanic?, maybe the people who played the demo can answer it
  • #38 darthuser120
    In regards to mods and the "secrecy" of MMOs it is all just an illusion for you to see. On your first run through of the game, go no mods, and explore all you can. That is one of the great parts about an MMO, going off the beaten path and feeling immersed in the world. However in the information age, you have to come to expect that nothing is really secret anymore. Guides are out for MMOs on day one, companies are data mining before the game is even out gaining all the information they can. Look at the big patches during WoW, before they even go live people have found the ending cinematic to the Lich King. Do you have to watch it? Of course not, the same goes with questhelper. If you wanted the same feeling of being lost and just running around then you could have always just un-installed the mod.
  • #44 Granados
    You're right bro :) wow is really a bad example in the sense that it has become an end game mmo where lvl cap has become a priority and consequentially quest helper or carbonite are a must. TOR's story approach seems to neutralize this mentality.
  • #22 Perkunas
    I'm hoping for a great standard raid display, but not a single game I've played has been able to generate anything remotely as good as Grid in WoW and Squared in WAR they just display so much more information and status. Things like cooldown timers, and class timers would be ok, but I'd hope we don't need a DBM/Big Wigs.
  • #19 dalak
    Every game needs basic scripting, so that I would vote for. It obviously needs constraints but the ability to attach buttons to scripted actions is something that should be included with any mmo. While I have enjoyed some of the more advanced mods in WOW, I think that's way overboard for what you should allow your community to do. Lets concentrate on getting a good UI from the game developers and putting everyone on the same playing field without requiring hours of research at finding the right combination of user based mods to give you the same edge.
  • #31 shawnzaius
    I am hesitant to agree with you that every game needs scripting. I like the convenience of a good script, but at what point do they cease to make life easier and become mandatory?

    For instance, scripts were nice in SWG, because you could string together some commands and make craftig bearable (product of bad crafting system). But in WoW, I can string together a chain of abilities that will save me, but if I had to activate them on there own, I could have messed up.

    Example: Hunter Macro.
    /castsequence pettarget=player reset=60 masters call, intervene, roar of sacrifice, pin, ability that increase HP.

    So in the above example, I can just mash 1 and I can get out of melee. w/o the macro, I would have to individually activate 5 abilities, while at the same time changing the target of my pet.
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