Community Questions/Poll for this Week's Podcast

It is podcast time this week, and as always, we're looking for questions from the community. If you have any Star Wars: The Old Republic or website related questions you would like to have answered on the podcast, then feel free to ask them in the comment section of this post.

CommPoll


This week's community poll/discussion after the jump.






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Comments

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  • #52 thansen76
    There are so many other options out there for games in-voice-chat. If it is more cost effective to leave it out at launch and focus on the important things, that is what matters. Players will find a way to communicate, especially if it is free. Most guilds have ventrillo or similar voice servers anyway. If Bioware includes this feature in a update down the road, it's a nice perk. It was a plus to see it included in SWG when I returned to it a 3rd time.
  • #47 Fembo
    Likely there will be a jedi temple of some kind on Tython. Likely, there will be youngling NPCs training at said temple. Should Bioware make these younglings able to be tagged by the opposing faction PC's? Can my Sith Warrior fulfill his desire to sneak into the jedi temple on Tython and slaughter him a classroom of younglings?

    Anakin did it, why not other Sith Warriors?
  • #48 Raul
    I'm pretty sure killing children will not get them a T rating ;)
  • #49 Fembo
    There's not going to be any blood... all I ask for is a little bit of screaming and begging... Would be a good way to allow alignment change once max level...
  • #51 Raul
    My sarcasm meter is starting to beep a bit so I shall proceed with caution since I'm not sure how serious you are :P

    But Dragon Age got an M rating, partly (sex, violence, and so on contribute too ;) ) because "a demon-possessed child could be killed off-screen".
    Now, on-screen killing of a child would more than likely give it an M, perhaps even AO rating :p

    I'm sure killing little droid children, puppies, or even yoda's ancestors would somewhat sate your hunger for the murder of the innocents :p
  • #46 Raul
    Question:
    Since the Voss can look into the future and are already being mentioned with prophecies I wonder if they will make the Prophecy about the Chosen One. Even though it seems to be mentioned as being made "before the Jedi took an active role in the Galaxy". But with the Naga Sadow twist it seems the current 'canon' might get a few twists to fit this as well... They could even argue the prophecy itself was made by the Voss a long time ago but the Jedi only discover it now... What do you think?
  • #45 Sultaana
    I don't think it was a lot of the gameplay that kept the fervent Star Wars Galaxies players in the game up to the Combat Upgrade/New Game Enhancements. ;) Community is absolutely a vital part of playing an MMO for me. I have played many of BioWare's titles, and talking about our different choices that we've made in games like Mass Effect is awesome. Now, I have the opportunity to share in their choices and watch them and help them in an MMO. It's a dream come true, really.

    I think the argument of "we already have Ventrilo/Teamspeak/Mumble" is perfectly acceptable as an answer when referring to your guild or group of friends. You can easily access someone who might be off in another game for help or chitchat when not grouped, but integrated voice chat is a very awesome building block for new friendships and great PUG experiences that isn't utilized enough in MMOs. In Warcraft, it was an afterthought, and I think it is still treated as much. Obviously speculation because I don't have statistics or anything to tell me how often people use it, but every time I've ever had it on in a battleground or a PUG raid, maybe one or two people had it going but we never really said much. Lord of the Rings Online, on the other hand, had it ready MUCH sooner. Leveling up and getting random groups always had the majority of voice chats on and people ready and willing to talk strategy or talk nerdy with you or whatever. Even if someone wasn't inclined to speaking, most everyone at least has it on to listen in case you need them to do something on the fly. I just don't think integrated voice chat should be dismissed because WoW's wasn't used that much or because you already use a 3rd party program with others.
  • #43 Drobu
    Community. While I voted no, my thinking was from my current experience in WoW at the moment. The community in my opinion can be really harsh at times, but there are some really great people that play, such as the people in my guild as well as a few others I know. Those people are the reasons why I continue to play, not because of the community at large.

    I'm going to steal something from another podcast that hits the nail on the head about the Star Wars community and why it can really be great in the Old Republic. The Star Wars community has a shared experience outside the game. Movies, books, toys ect. Myself being 35, people my age got to experience a universe at such a young age that we wanted to be there, to live it, to experience it. We have that in common. The Warcraft crowd doesn't have that. The games are all that they have.

    Joining a guild. At this time I do not belong to one but plan on joining one. I've been a GM once during the 40 man raiding era of WoW and it was not fun at all. So right now I don't have any plans of starting my own. A guild, a good guild, can be so huge in making your game time wonderful and that's where you make those friendships that keep you coming back.

    Voice Chat. I did vote yes. It really should be no. You don't need in game chat, like Engrey stated the codecs are usually not that great and most people will probably already have a Vent or TS server or possibly have access to one. If voivce chat hit the drawing board, scrap for now. Use resources on more important functions in the game.
  • #44 Sin
    One of the things that WoW shares with other long time gaming communities like Counter Strike etc is the fact that they have been out for such a long time. There are people who have played steadily since launch and therefore believe that they have some sort of advanced knowledge of the game over other people. Or simply that often, the same ridiculous question is asked over and over that could simply be answered if the person merely reads or pays closer attention to what they are actually asking. Also I am sure we all know of barrens chat and how that channel has completely deteriorated to useless banter. Which is often frustrating for people who want to use these channels for what they are actually there for but are forced out of it because of juvenile behavior. The same can be said about just general chat in most MMO's or the Advice channel in Warhammer.

    I also wanted to comment on joining a guild prior to launch. As I have done this as a member joining a pre-launch as well as being a GM for a Pre - Launch guild. I believe that it is completely a personal choice as to if you do so or not. If you are serious about playing the game it is nice to seek out a place of players that are of the same like mind to share philosophies and theory about what will or will not happen in the game. As well, if you are lucky or Collectors Edition allows, have the opportunity to be able to take part in beta. Giving you a chance to play the game as a guild together and have that bit of an edge going into launch. Several of my members are going to be making the switch to TOR and as well we have our recruitment open for those who are interested and fit what we are looking for in guild members. Providing a forum and vent for people to chat and play games together. I personally don't see an issue with starting guilds now. Will they stand up past launch and into end game? I believe that depends on its leadership.

    Sinphonic -GM- Infensus Obscurum
  • #35 xeridae
    My question for this weeks podcast is about item customization.

    Do you think Bioware plans to make items just as customizable as characters?

    I'd like to see the option for crafters to either customize equipment for you or create customization kits people can use. I don't see the harm in visual appearance changes as long as it's within reason. i.e. you can't make your lvl 1 armor look like the rarest armor in the game.
  • #36 Sin
    As much as I believe that customization is very very important. I would agree with you that allowing lvl 1 gear to look like end game gear or the rarest armour in the game. Part of getting end game and rare armor is that it is just that, RARE

    Now having the ability to die your armor and trim like in Warhammer is a great idea. If they used the remodeling idea that Aion used where you could transform you gear to look like another piece is good. Mind you in Aion you could only do this @ lvl 30 and not to PvP earned gear. So there were some limitations.

    But I would agree with you if crafters had some sort of ability to create a set item that possibly had some sort of difference to them. Or perhaps if in crafting and item had several different looks that someone could choose from rather than just one.

    Just a thought

    Sinphonic - GM- Infensus Obscurum
  • #37 GoHann
    Sinphonic, I believe xeridae was saying that....

    "I don't see the harm in visual appearance changes as long as it's within reason. i.e. you can't make your lvl 1 armor look like the rarest armor in the game. "

    He/she is saying customization is good as long as you "Can't" make lvl 1 gear look like Elite gear.

    Sorry just trying to clear that up, haha

    Wound in the Force::GoHann (lvl 35 Maurader)

  • #38 Sin
    Ya my bad! I totally mis read that !
  • #39 Sin
    Fixed!!!
  • #33 Asomatous
    Scenario: One side on my server is too powerful and are in control of most things control-able.

    How likely is it that one will be able to betray their faction alignment and switch to the other side? I'm asking this because this could be a very good way to keep a balance between factions on a server, helping/preventing the community from dieing on one side or the other...
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