
This week's community poll/discussion after the jump.
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Posted 5/18/2010 2:27:08 AM- View User Profile
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Posted 5/17/2010 8:03:39 PMSinphonic -GM- Infensus Obscurum
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Posted 5/17/2010 12:45:04 AM- View User Profile
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Posted 5/16/2010 4:07:06 PMI also think that it could be fun playing a bounty hunter or a sith warrior with a moral compass.
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Posted 5/15/2010 4:36:06 AMI was looking for information from the DEC 3rd Extravaganza today, and I actually had to go to the SW:TOR official site to find a link back to this site for the article I wanted to read again. Gah... you've probably got it right on the Home page and I'm just not seeing it, but if so, could you narrow down where I have to look for it?
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Posted 5/14/2010 10:50:17 AMIm also voting for grey but what I noticed in the kotor games (although II was developed by Obsidian) is there was much more incentive to go light or dark because of the bonus to abilities used in those alignments along with conversational and story advantages. Which leads me to be slightly undecided until they announce what impact the (scarcely mentioned) alignment system has on the actual gameplay and story.
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Posted 5/14/2010 7:44:26 AMAs I've mentioned before, I'm planning to roll every classes, and mainly to experience there story.
In the end, I guess the real answer would be a some of both.
As for the moral path, I've always chosen a light side approach so far, but in TOR I feel I might be drown to whatever choice I will find the most relevant depending on the situation, and I guess it will not always be the light one...
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Posted 5/13/2010 4:59:20 PM- View User Profile
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Posted 5/13/2010 5:52:38 PMBioware is aiming for Spring 2011 and have said so multiple times.
The Fatman - PvP - East Coast
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Posted 5/13/2010 4:57:39 PMAs far as choices go. I would hope that I end up playing more of the dark side route. As a SI it will be interesting to see what earns you more darkside points; killing someone or saving someone to serve you. So it really is hard to say how dark I may actually end up being. I hope the choices are so clear cut.
Sinphonic -GM- Infensus Obscurum
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Posted 5/13/2010 8:03:32 AMOn the morality subject. I'm very undecided. It's going to depend on the particular choices I get and propably also how I'm feeling that day. Although I tend to play all good or all bad (MIE and MIE2), but we never had that choise in an mmo which makes me just want to choose the way I feel that day and depending on the choices I get.
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Posted 5/13/2010 6:37:53 AMI do have another question for you in case you're lacking some material to discuss for this upcoming podcast. Space combat has been one of the larger debates on the official forums. Bioware had mentioned last summer, two separate times, that a space experience would be found in the game. One of the quotes literally said space 'combat'. Considering that it has been nearly a year since this was mentioned and we have seen nothing on that aspect of the game yet (which I understand means almost nothing since we've seen very, very little on anything else) how do you feel about its chances to be in the game and what would you expect of space combat in a game like this?
Thank you.
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Posted 5/15/2010 4:29:01 AM"Jake Neri: Without going into a ton of detail on that, because that system is still in development, a key goal is that once you reach a certain level and you have enabled those certain paths, or you have experienced whatever it takes to enable those paths, you can go in between them quickly.
That is the heart of what we're saying. You can't do everything all at once, you need to earn some of these things. But once you have done that and you are in a situation where "hey, I need this type of a gameplay/class build," you'll be able to go into that quickly."
Here's a link to that interview if you'd like to read the rest of it, or get a better idea of the context that conversation was taking place in:
http://darthhater.com/2009/12/03/jake-neri-interview-part-two/
Basically, it looks like they intend to include a game mechanic that will allow for re-spec of advanced classes, but Jake did leave in some wiggle room with the "...that system is still in development" cya.
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Posted 5/15/2010 10:32:57 PM- View User Profile
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Posted 5/16/2010 6:42:32 AMIt may very well be that they decided against implementing a re-spec mechanic for one reason or another.
However, when he is talking about the re-spec mechanic and "easily going back and forth" it was when they were specifically talking about the 2 advanced classes of the Smuggler. So I don't think it was just "talking about talent trees."
They were in fact, discussing the Scoundrel and Gunslinger... the 2 Advanced Class paths for the Smuggler. There was talk about the path that allowed the Smuggler to be more sneaky, or to use "medicine" or to be more proficient with longer range combat, and those are very specifically topics that have to do with the Advanced Classes.