Episode 37 - 'Companions' of the Darth Hater podcast is now up for stream and download. Check the bottom of the post for the stream and download links. Podcast notes after the jump.
Download
Intro
Justin Lowe - Sado - @realdarthhater
Joshua Ogborn - Sleeper - @dhsleeper
Pete - Misenus - @petetrerice
Ben - Dover - @doverbs
Segments
Friday Update: Companion Characters, Sith Warrior HoloNet Revamp
- Friday Update Preview: Companions
Faction Lore: Mandalorians
Community Questions/Poll for this Week's Podcast
Which of these iconic Star Wars planets would you like to see in The Old Republic most?
Geonosis (63 Votes, 9%)
Dantooine (79 Votes, 11%)
Yavin 4 (Moon) (139 Votes, 19%)
Manaan (42 Votes, 6%)
Kashyyyk (103 Votes, 15%)
Corellia (70 Votes, 10%)
Naboo (56 Votes, 8%)
Nar Shaddaa (Moon) (108 Votes, 15%)
Telos IV (8 Votes, 2%)
Rodia (5 Votes, 1%)
Bothawui (29 Votes, 4%)
Trandosha (6 Votes, 1%)
Lehon (25 Votes, 4%)
Download
Intro
Justin Lowe - Sado - @realdarthhater
Joshua Ogborn - Sleeper - @dhsleeper
Pete - Misenus - @petetrerice
Ben - Dover - @doverbs
Segments
Friday Update: Companion Characters, Sith Warrior HoloNet Revamp
- Friday Update Preview: Companions
Faction Lore: Mandalorians
Community Questions/Poll for this Week's Podcast
Which of these iconic Star Wars planets would you like to see in The Old Republic most?
Geonosis (63 Votes, 9%)
Dantooine (79 Votes, 11%)
Yavin 4 (Moon) (139 Votes, 19%)
Manaan (42 Votes, 6%)
Kashyyyk (103 Votes, 15%)
Corellia (70 Votes, 10%)
Naboo (56 Votes, 8%)
Nar Shaddaa (Moon) (108 Votes, 15%)
Telos IV (8 Votes, 2%)
Rodia (5 Votes, 1%)
Bothawui (29 Votes, 4%)
Trandosha (6 Votes, 1%)
Lehon (25 Votes, 4%)
Comments
Lastly, awesome podcast guys. I think I said this last week, but I really love the longer podcasts! I mean, they can be long, but most of the time I pause them and listen to them over a spread of time because I am sooo busy. Overall, I really liked this one and thanks for donating your time towards your community.!
In raids, many people use CC to either keep a mob at bay temporarily or to interupt a particularly nasty AOE attack. While this may come into play in whatever raid format TOR will offer, I would think that Bioware's interest in CC comes more into play in day to day questing. They've said many times that they want the heroic, epic experience where you're fighting outnumbered. That's easy to say, but not as easy to create.
If I walk into a hornet's nest of mobs at equal level, it'll be a combination of CC, self-heals and AOE attacks that will see me through. If this is the case, I'm looking forward to it. I love the challenge of using every trick in my toolbox to get through a challenging section of the game. CC for everyone!
I used to play a Bureaucrat (oh so fun) in Anarchy Online, and I remember at the later levels people really wanting me to "calm" (Put a mob in a tranquil state, removing threat/aggro on everyone and making it sleep) all the adds so the rest of the team could smack down one big baddie down at a time. I fully specialised on it, lowering the cast and cooldown time of my calming spells.
In The Burning Crusade, Crowd Control was a -big- thing in WoW. You couldn't really get through Shattered Halls heroic without at least 2-3 of your DPS being able to Crowd Control. Now in WOTLK it seems long forgotten.
I think CC is the one thing that truely emphasizes teamwork "right there, right now" as it is. "Sheep the left one, sap the one on the right and keep that healer silenced" are situational things that -must- be discussed every single pack of enemies.
Also I have a feeling Bioware is removing the "dedication" required in ALL roles.
- A tank will hold aggro, mitigate team damage and other than - deal damage.
- A healer will throw that occasional heal on the tank - and deal damage.
- A CC'er will occasionally control an enemy here - and there and do damage.
You'll need to pay attention and do your job, because else you'll fail on hard encounters. BUT.. it'll remove that tedious "This is my role, there are many like it but this one is mine" feel that some MMO's give when day in day out you're doing the same damn thing - over and over again.
It's a good way to go I'd say.
I want to say you are saying there isn't a trinity, but it is a bit confusing. I have to agree that BioWare is not taking the bread and butter approach to combat. It's chaotic and simply put Star Wars. It's not ohh let's beat up the big baddy, it's lets work together and take down an objective, or a large group.
As you were talking about the sith lord get up in the t2....uhm i mean big armour,i wasnt too keen on the look looked a little goofy to me but early days yet :P
Didnt realize e3 was was so soon...i got big expectations for a republic highlight during it (maybe another kick ass movie ?)
Gotta run,im late cya guys...republic ftw muwahaha
1: sith pwnts jedi off the bridge "rofl"
2: sith throws light saber and one shots SAME jedi
3: sith uses "Upper force push light saber pwnd cut" on the same jedi lawl!!
it seems like there making republic look really weak
idk why maybe is cause there going to surprise every one by makeing them
really bad ass.
but they did say the republic will get there time to shine .
thats not what i thought pvp is going to be like :D
Is there confirmation of 'death blow' animations?
The Fatman - PvP - East Coast