Darth Hater Episode 37 - Companions

Episode 37 - 'Companions' of the Darth Hater podcast is now up for stream and download. Check the bottom of the post for the stream and download links. Podcast notes after the jump.


Download
Intro
Justin Lowe - Sado - @realdarthhater
Joshua Ogborn - Sleeper - @dhsleeper
Pete - Misenus - @petetrerice
Ben - Dover - @doverbs

Segments
Friday Update: Companion Characters, Sith Warrior HoloNet Revamp
- Friday Update Preview: Companions

Faction Lore: Mandalorians

Community Questions/Poll for this Week's Podcast

Which of these iconic Star Wars planets would you like to see in The Old Republic most?
Geonosis (63 Votes, 9%)
Dantooine (79 Votes, 11%)
Yavin 4 (Moon) (139 Votes, 19%)
Manaan (42 Votes, 6%)
Kashyyyk (103 Votes, 15%)
Corellia (70 Votes, 10%)
Naboo (56 Votes, 8%)
Nar Shaddaa (Moon) (108 Votes, 15%)
Telos IV (8 Votes, 2%)
Rodia (5 Votes, 1%)
Bothawui (29 Votes, 4%)
Trandosha (6 Votes, 1%)
Lehon (25 Votes, 4%)

Comments

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  • #34
    I thought it might be really bad ass to see a Smuggler (or non force user class) to whip out a force user (like a jedi knight type) as his/her companion into battle. If I was to play a Sith Warrior and saw a smuggler I wanted to do that Force Jump/Pounce move, it be awesome to be thwarted by his tankish jedi who I would have to struggle to take down while being shot in the back from the smuggler using cover. This could be tons of fun and would make strategies/tactics/life on the line battling key, rather than just click click boom for 1 minute then your dead play. There probably will be a bunch of other unique combinations that will have the companions not only add a layer to your "story" but gameplay combat as well. This depth could really break a lot of repetitive stuff via PvP and make it more complex because you will start to have to know what companions do what for each specific class to prep for your battles. Looking forward to more info on companions!

    Lastly, awesome podcast guys. I think I said this last week, but I really love the longer podcasts! I mean, they can be long, but most of the time I pause them and listen to them over a spread of time because I am sooo busy. Overall, I really liked this one and thanks for donating your time towards your community.!
  • #33
    This is all I have to say about DH podcasts and updates...
  • #31
    I would agree with the podcast's suggestions of CC being a factor in TOR, but I'm not sure it's in the same vein as in raids (not that they said it, but it's being discussed here as such).

    In raids, many people use CC to either keep a mob at bay temporarily or to interupt a particularly nasty AOE attack. While this may come into play in whatever raid format TOR will offer, I would think that Bioware's interest in CC comes more into play in day to day questing. They've said many times that they want the heroic, epic experience where you're fighting outnumbered. That's easy to say, but not as easy to create.

    If I walk into a hornet's nest of mobs at equal level, it'll be a combination of CC, self-heals and AOE attacks that will see me through. If this is the case, I'm looking forward to it. I love the challenge of using every trick in my toolbox to get through a challenging section of the game. CC for everyone!
  • #26
    It's funny that you mentioned (in the podcast) that Bioware viewed some classes (or companions) mainly from the perspective of CC.

    I used to play a Bureaucrat (oh so fun) in Anarchy Online, and I remember at the later levels people really wanting me to "calm" (Put a mob in a tranquil state, removing threat/aggro on everyone and making it sleep) all the adds so the rest of the team could smack down one big baddie down at a time. I fully specialised on it, lowering the cast and cooldown time of my calming spells.

    In The Burning Crusade, Crowd Control was a -big- thing in WoW. You couldn't really get through Shattered Halls heroic without at least 2-3 of your DPS being able to Crowd Control. Now in WOTLK it seems long forgotten.

    I think CC is the one thing that truely emphasizes teamwork "right there, right now" as it is. "Sheep the left one, sap the one on the right and keep that healer silenced" are situational things that -must- be discussed every single pack of enemies.

    Also I have a feeling Bioware is removing the "dedication" required in ALL roles.
    - A tank will hold aggro, mitigate team damage and other than - deal damage.
    - A healer will throw that occasional heal on the tank - and deal damage.
    - A CC'er will occasionally control an enemy here - and there and do damage.

    You'll need to pay attention and do your job, because else you'll fail on hard encounters. BUT.. it'll remove that tedious "This is my role, there are many like it but this one is mine" feel that some MMO's give when day in day out you're doing the same damn thing - over and over again.

    It's a good way to go I'd say.
  • #28
    I like the idea your throwing out there. I will have to say if you thought TBC was CC based, man you must've missed Vanilla WoW.

    I want to say you are saying there isn't a trinity, but it is a bit confusing. I have to agree that BioWare is not taking the bread and butter approach to combat. It's chaotic and simply put Star Wars. It's not ohh let's beat up the big baddy, it's lets work together and take down an objective, or a large group.
  • #27
    I agree.
  • #24
    Hey all...thought id listen to the podcast before i go out for a couple of sherberts.Good as always,bit short tho...lazy sods :D
    As you were talking about the sith lord get up in the t2....uhm i mean big armour,i wasnt too keen on the look looked a little goofy to me but early days yet :P

    Didnt realize e3 was was so soon...i got big expectations for a republic highlight during it (maybe another kick ass movie ?)
    Gotta run,im late cya guys...republic ftw muwahaha
  • #30
    I have to say one thing, I like the shorter podcasts. I don't feel like spending an hour to an hour and a half of listening to sado say seemingly. Just my opinion. Personally I'd prefer half-hour podcasts multiple times a week. But it makes since what they are doing since they can't count on each week being new released packed.
  • #20
    Did any notice how the sith warrior video showed us what ganking might look like in tor .
    1: sith pwnts jedi off the bridge "rofl"
    2: sith throws light saber and one shots SAME jedi
    3: sith uses "Upper force push light saber pwnd cut" on the same jedi lawl!!

    it seems like there making republic look really weak
    idk why maybe is cause there going to surprise every one by makeing them
    really bad ass.

    but they did say the republic will get there time to shine .
  • #35
    Syzygy, is your name for that word that means a constellation of stars, planets, and moons or something? I saw this used in a game of Scrabble once and was surprised it actually was a word lol
  • #23
    We can also not assume they are player characters, and while the force push off a ledge is fun the one hit kill saber throw you mention is not. That person/NPC probably had low enough health in which the saber throw would kill it, or it was just for demonstration. I would not make to many conclusions on how PvP would work based off that video. Watch developing the darkside and combat in the old republic for better examples of how PvP will work.
  • #37
    yea i just thought it was a funny thing in the video
    thats not what i thought pvp is going to be like :D
  • #32
    Alittle foggy atm.

    Is there confirmation of 'death blow' animations?
  • #29
    Also it is a marketing video. If the Sith Warrior didn't uber pwn the jedi who would want to play it? The videos launched are definitely meant for hype, although he deep underlying features matter specifics kind of get lost. IE graphics, speed of a character, mechanics. And of course we have to also realize exactly what engrey said. Nothing in that video denoted that it was PvP.
  • #22
    They're not showing the entire fight in these type of videos. The focus is on the narrative for the class, not an example of PvP from beginning to end.

    The Fatman - PvP - East Coast

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