Community Questions for This Week's Podcast

It is podcast time this week, and as always, we're looking for questions from the community. If you have any Star Wars: The Old Republic or website related questions you would like to have answered on the podcast, then feel free to ask them in the comment section of this post. No poll this week.
We are also taking voicemail questions and comments for those that would like to.

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Comments

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  • #43 DarthMorbus
    Question for everyone :)

    How many different kind of mobs did you encounter, when you played the demos? (aliens, robots etc etc). Did it seem like there was i big variety?

    If you did encounter any non-humanoid mobs, where they costumized? or did they look like clones, like in WoW?
  • #42 LibraryJedi
    My question is for any who played classes with light sabers.
    Could you stand around, turning your light saber on and off over and over? Or did you need to target an enemy to turn it on? Could you take out the hilt without igniting the blade?
  • #41 sojournerjedi
    I'm curious about how the developers are balancing gameplay "mechanics" with "visual" considerations. In some videos the player character is running around like a chicken with its head cut off while in others he freezes every time he/she attacks. In some sequences the action was smooth and coherent with visceral looking swordplay while in other instances two melee fighters swing while moving away from each other only to have each of their weapons hit an invisible wall between them. In KOTOR being unable to move while attacking/defending helped the choreography but limited your mobility. Having had a chance to play the game I'm would welcome your insights.
  • #40 Faction123
    Will there be any sort of open world PvP, or will it all be instanced in War Zones?
  • #37 Wyldheart
    Will Force powers be able to affect the environment (i.e. pull down a nearby tree, push rocks against the enemy, etc)?
  • #38 Nipag
    No, this is not The Force Unleashed, this is an MMO with MMO game mechanics and limitations.
  • #36 Aisor

    I intend to play more than one character but will avoid the classes that are very similar, so here's my question:

    Is the Imperial Agent really different (gameplay) from the Smuggler?
    They both are ranged classes and depend heavily on cover so...
  • #35 Bullkholtz
    i've noticed that the NPCs range from being skinny to obese, and that some of the characters range from skrany to being jacked. when you were creating a character is there an option to choose your body type
  • #34 Atallcost
    Can you Jump, and are there invisible walls that you noticed ? i.e. FFXI - FFXIV

    One of the things I liked ALOT of other MMOs (WoW) was that you could run, and jump, all over the place - buildings/cliffs and so forth.
  • #32 GoBeaverGo
    Was wondering about the light/dark paths, the dialogue system where they roll which player gets to answer/talk at the time? So if it always goes with the roll of a dice, is it possible that you could have that bad luck that you can't actually affect at your path at all :D? For example you'd like to choose the Light path choices but always lose the dice and your party members choose Dark choices and then you become the next darth something against your will... haha
  • #33 Caliber
    Bioware has already stated that other players will not affect your morality.

    The Fatman - PvP - East Coast

  • #31 Darinth
    As a fan of character customisation I'm curious about the depth with which we'll be allowed to personalise our appearance

    When you were playing and you saw other player-characters wandering around the same landscape, were you able to identify your DH colleagues by appearance alone, i.e. do you think you would be able to recognise people without necessarily looking at the nameplates or the main gear items

    (this is assuming the pre-made characters you were given were varied in appearance within the classes)
  • #30 DarthMorbus
    Bioware is constantly talking about this personal story. And we have found out that all side quests are the same for each class (depending on faction i'm guessing). But for how long do you think this 'personal storyline' will go on? And do you think it will be balanced, with the amount of side quests and personal quests?

    And also, is there anything you dislike about the game so far?

    May the dark side be with you! /,,/
  • #27 Teek
    Did you have to be facing your target in order to attack it, while turning your character manually to stay attacking (lotro style), or will your character keep firing even if your back is turned towards your opponent as your running away? (swg style)

    Do you think circle strafing could be a strategy in the game to avoid damage, especially in melee encounters?

    Why does Sleeper sound like Jack Black? lol
    Hate on!
    -Teek
  • #28 adipokerface
    I wondered that. Especially after finding out the PCs turn their head to follow targeted characters.
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