Darth Hater Episode 69 - Enter The Cannata
Download
Intro
Justin Lowe - Sado - @zirak
Pete Trerice - Misenus - @petetrerice
Joshua Ogborn - Sleeper - @dhsleeper
Ben - Dover - @doverbs
Official Darth Hater Twitter
Special Guest
Jeff Cannata of the Totally Rad Show and Weekend Confirmed
Pre-show
Podcast Note
Segments
Friday Update: Flashpoint Update
- Flashpoint Taral V Trailer
DevTracker Highlights For The Week of January 27, 2011
Lore Update: Alderaan (Pete Lead)
- Starting the trend of filling in old planets that have no Lore Update
Feature
Chatting with Jeff Cannata
Community Polls
What would you most like to see at PAX East?
Raiding (382 Votes, 41%)
Gameplay Demo Stations (189 Votes, 21%)
Crew Skills (89 Votes, 10%)
Guild/Community Features (171 Votes, 19%)
Space Combat (42 Votes, 5%)
Other (Please explain) (65 Votes, 7%)
What aspect of your companions are you looking forward to the most?
Developing your character's story (339 Votes, 37%)
Potential romance (145 Votes, 16%)
Assistance in combat (168 Votes, 19%)
Crew Skills (269 Votes, 30%)
Other (Please explain) (6 Votes, 1%)
Do you want your character to be able to switch between advanced classes? (Please explain)
Yes (371 Votes, 41%)
No (554 Votes, 60%)
How do you prefer your SWTOR news?
Plain old text is fine with me (155 Votes, 17%)
I love me some video (680 Votes, 74%)
I get it through podcast(s) (84 Votes, 10%)
Are you anxiously waiting another SWTOR Comic?
Yes (314 Votes, 35%)
No (337 Votes, 37%)
Pro Tips is the only comic I need! (268 Votes, 30%)
Would you like to see Darth Hater do a video podcast?
Yes (695 Votes, 78%)
No (204 Votes, 23%)
Community Questions/Comments
Caliber: Advanced classes should be permanent. The base classes only exist for story reasons. Advanced classes are the "real" classes. I think Bioware needs to play with semantics and rename the base classes to "archetypes" or something similar and drop the "advanced" part of the advanced classes. It would cause less confusion and solidify the idea that a Gunslinger serves a completely different purpose than a Scoundrel.
Aceldama: The 2nd question I chose combat assistance as I usually play heals it makes questing take a long time in the mid lvls when dps is slow. So any help they give on the face melting portion is gonna help the small portion of us the like being the healer.
Evel: I actually paused before I voted, but I still voted yes. While I like the idea of it being a permanent choice I also know the reality of MMO's and the shortcomings of particular classes/roles (i.e. healers). And since the storyline doesn't care whether you are a Sith Juggernaut or Marauder it does not have a impact on what you've done in the past on that character whether it was tanking or dps. Perhaps if the story had been impacted by the Advanced Class I'd feel differently, but because it doesn't I don't feel that it is as important to be stuck in that specific role.
Many people asking for a Open Beta and Release Date reveal at PAX.
IsaiahB3 on Twitter: What I'd like to hear most at PAX is system reqs. New computer or just new parts (ram, video card, etc).
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Posted 2/8/2011 7:05:07 AMOh, and Trade Paperback comes from the publishing business. It has faded, but in the past, think back the beginning of the Wheel of Time days, trade paperbacks came out even before hardcovers. The practice has faded in the novel business, but the comics people have picked up the technique for gathering series of comics into an omnibus type format.
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Posted 2/8/2011 3:36:33 AMHappy belated birthday, Pete's sister!
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Posted 2/4/2011 9:14:08 PM- View User Profile
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Posted 2/4/2011 1:03:22 PMSpeaking of cut scenes i recently had my first raid last night in DCUO and it happened. I was sitting there watching an awesome cut scene, and had to skip it because everyone was waiting... One good thing though, which i think TOR should do as well, is in DCUO u have a list of all the missed "boss cutscenes". Meaning that after the last boss in alerts, there is always a related little comic-book styled cut scene with lore and other awesome stuff in it... these are rewatchable, so even if you skip it, you can just go back.. I hope I can find this in TOR too :)
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Posted 2/4/2011 4:23:00 AMjk jk I actually like to just internet surf and read and what not. so listening to 20-30mins of yall's podcast at a time is nice to do. i like the background noise
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Posted 2/3/2011 7:56:00 PM- View User Profile
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Posted 2/3/2011 6:45:22 PMI voted no. I understand the 'more is better' approach and really nothing against the comic as a format. I'd like to call myself as a comic fan. But maybe I'm getting older but those comics before were way too shallow. They can be dissected to have interesting little nuances and hints but as a story, character depth and developement, are... well... far not quite enough.
I felt the same when I waited for the Mass Effect collected paperback, bought it (was inasanely expensive) and then I was... 'That's it? All? Really?'.
So, in a way I'd vote "more, please, but if they are like that, don't push it, put that resources to the game, or collect it than make a nice, few hundred pages book, with real story and characters".
Another topic - Class change.
You referred to it a lot so I think it's proper to correct: you can't change your class in WoW. Actually you can change everything else, faction, race, gender, name, only the class is absolute. If you chnage race or faction, you only can chose a race that can be that class.
Definitely becouse then people would change their classes as they change their build right now.
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Posted 2/3/2011 5:50:07 PM- View User Profile
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Posted 2/3/2011 2:30:00 AM- View User Profile
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Posted 2/2/2011 10:00:34 PM- View User Profile
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Posted 2/2/2011 9:20:19 PM- View User Profile
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Posted 2/2/2011 7:54:16 PMRegarding item durability loss; I'm totally okay with requiring "scaled" monetary repairs to weapons and armor, as long as they don't incorporate item destruction. I can't see them implementing such a harsh durability system, since they have been preaching enjoyability, but just wanted to throw in that that system drives me crazy!
They should be able to avoid alienating new players by smart-scaling the cost of repairs with the quality/level requirement of the equipment. The systems designers will have a good estimate of the skill/experience of the player based on their armor, as well as how long they've been been playing to acquire each item.
Love the site!
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Posted 2/2/2011 5:24:02 PM- View User Profile
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Posted 2/2/2011 2:18:37 PM- View User Profile
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Posted 2/2/2011 4:01:44 AM