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Intro
Justin Lowe - Sado - @zirak
Pete Trerice - Misenus - @petetrerice
Joshua Ogborn - Sleeper - @dhsleeper
Ben - Dover - @doverbs
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Segments
Friday Update: Advanced Classes Update
Community Pulse: Canon Fodder
DevTracker Highlights For The Week of April 7, 2011
Facebook Image of the Week 4.6.11
Lore Update: Lightsabers
PAX East 2011: Panel Compilation Highlights
PAX East 2011 Highlight Video
UK Press and Fan Hands-on Event Tonight
New Issue of Pro Tips: Rancor Love
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Posted 4/16/2011 12:12:44 AMBefore you allow yourself to get even even angrier about the Datacron announcement, please remember this one very important fact: NO ONE IS FORCING YOU TO GO FIND THEM! These are merely incentives for players to go exploring and enjoy the vast worlds they have created. So you, as a raider, think it's stupid that you "have" to go find these datacrons that give you minor stat boosts that you ultimately do not need? Well I, as an explorer, think it's stupid that I have to go join a raid in order to get good equipment. Most games have no real incentives to go exploring out-of-the-way areas except for the enjoyment of seeing unique environments. What if raids awarded you nothing, except for a sense of accomplishment and a little XP? That would suck, wouldn't it? All this is doing is allowing players who enjoy different areas of gaming to be rewarded for it.
Ever played Fallout 3 or New Vegas? Think of them as bobble heads/snow globes. Did you have to go find them in order to be successful in the game? NO. Were they simply a bonus for players who enjoyed taking the time to explore places that the story/quests didn't bring you to? YES. That is all that that Datacrons will be in this game. No more, no less.
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Posted 4/16/2011 3:15:18 AM-
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Posted 4/16/2011 9:07:30 AM-
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Posted 4/19/2011 3:57:52 AM-
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Posted 4/15/2011 11:28:07 PMIn my experience, many people do raids by reading guides and following directions. So, I don't see any substantial difference between using a guide to find a datacron and using a guide to complete a raid to get a piece of gear with the required stat enhancements to be able to do the next raid. It seems to me that literacy is the key skill being exercised in both cases.
Full disclosure, I am definitely a casual raider :)
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Posted 4/15/2011 9:00:44 PMumm....cone of cold? and now light of dawn in wow. Both abilities create a cone of effect, and both abilities will turn if you turn, will move if you move, etc. Cone of cold has been in wow since launch I'm pretty sure....and I've never seen someone complaining about how terrible it is that they turned their character and the cone turned with them.
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Posted 4/16/2011 3:13:06 AM-
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Posted 4/22/2011 1:25:03 PM-
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Posted 4/15/2011 5:59:49 PM-
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Posted 4/14/2011 4:30:15 PMWere all of you guys drunk this week? The podcast seemed a bit more confrontational and vitriol ridden than usual. Not necessarily a bad thing at all, as sometimes I think it tends towards the fanboyish side a tiny bit too much. Just saying...
On the Datachrons:
This is sorta much ado about nothing. First, the stat category isn't known yet. It could be crafting, or space combat or the dialogue roll stat or some other 'permanent stat' that has nothing to do with raiding, thus negating the whole argument that it will be 'required' for anyone. For those that are into raiding, they already spend inordinate time farming dungeon's, faction reputation,etc... to get the best gear, this will amount to a fraction of the grind that other things will require to raid at the top end. Mark my words, it won't be a big deal at all, as those that 'need' it will have no problem getting it in order to be at the top end.
On the Class Individuality:
I'm on the fence on this one. On one hand, I think it could be negative because there will always be FOTM, meaning that one healer or tank won't be preferred anyways. Secondly, it does take away the 'heroicness' of the class if each doesn't bring something unique to the table.
On the other hand, it does allow them stealth healers, evasion tanks, ranged heals, ranged tanks, etc, so in some ways they've got much more variety within each trinity category.
Anyways, implementation will be key in this one...
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Posted 4/14/2011 5:00:23 PMThey can not be farmed. So, this is a win... a thing to do... an easily consumed carrot that keeps us moving!
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Posted 4/14/2011 8:01:58 PMTwo classes per faction are going to have a heck of a lot more variety in their damage play style than all the others is a bitter pill to swallow. 75% can fulfill a support role.
And if they are using WoW or whatever progressive style talent trees and not something radically different, then that means WoW has more pure damage classes (and more variety in their pure damage classes) than SWTOR does.
I like datacrons. Sado doesn't. I like swimming (yes, I read all the dev posts and understand the rationale completely, but that doesn't mean I don't like swimming in a MMO because it is fun when it is done right). Sado doesn't. People can have widely different opinions on issues and it would be boring if we constantly agreed with each other on everything.
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Posted 4/14/2011 12:07:53 PMAnd as for not being unique, well more options should make it possible to be more unique and feel a more unique role.
If 50% are going to play tanks, 50% are going to play tanks. Only change is that now you can experience different stories as a tank, and tanks can offer up different dialogue. Not every tank is going to have a trooper answer. Not every stealth healer is going to have an Imperial Agent answer.
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Posted 4/14/2011 4:52:20 PMPersonally, I like the idea - but I think it will create more gatekeeper issues for end game, as specific spec types are going to be demanded (so it seems). By this I mean: With increased color options there is a greater chance of choosing the wrong colors.
Guess we will have to wait and see once were able to log in, but my guess is that there will be an increased push for choosing the class and not the player. Thus the need for a good guild match.
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Posted 4/25/2011 11:34:02 PM