Darth Hater Episode 77 - No Swimming Allowed

Episode 77 "No Swimming Allowed" of the Darth Hater Podcast is now live. Check the bottom of the post for the stream and download links. Podcast notes after the jump.


Download
Intro
Justin Lowe - Sado - @zirak
Pete Trerice - Misenus - @petetrerice
Joshua Ogborn - Sleeper - @dhsleeper
Ben - Dover - @doverbs
Official Darth Hater Twitter

Segments
Friday Update: Advanced Classes Update

Community Pulse: Canon Fodder

DevTracker Highlights For The Week of April 7, 2011

Facebook Image of the Week 4.6.11

Lore Update: Lightsabers

PAX East 2011: Panel Compilation Highlights

PAX East 2011 Highlight Video

UK Press and Fan Hands-on Event Tonight

New Issue of Pro Tips: Rancor Love

END PLUGS
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- Facebook
- Ventrilo

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Comments

  • #82 Danthis
    I love underwater content but I'm not convinced it's appropriate for TOR. Getting a fun and addictive ground combat up and running is much more important.
  • #81 brillobreaks
    There are 4 classes, 8 ACs, and 20 skill trees per side. Please explain to me how you can fit 3 trinity roles into those 20 skill trees without there being any overlap or duplication of roles. That's a rhetorical question by the way, because you obviously cannot do that.
  • #107 agentwred
    by not making each tree a totally different play style. You can make one healer class with three trees that do slightly different healing: Hot healings, area healing, some healing with some party buffing skills as well, instead of putting those three different healings onto three different classes on the same side.

    Again, this doesn't mean I am actually against what they have done with the classes. I'm just saying.
  • #75 Vanlan
    You're falling into the trap of Classes vs Advanced Classes, yes 3 of the 4 classes can heal, 3 of the 4 classes can tank, but a different way to put it is:

    ** 3 of the 8 advanced classes can heal, 3 of the 8 advanced classes can tank. **

    If you consider each advanced class like a WoW normal class then they're about the same. Wow had 4 of the 9 classes could heal, 3 of the 9 classes could tank.

    A Gunslinger will look and play appreciably different than a Scoundrel, but you're lumping them together. It would be like lumping together Mage and Shaman, Warrior and Rogue, Hunter and Druid, and Priest and Paladin. Lets call them Range, close, mid, and healer.

    Oh no, Range, mid, and healer (3 of the 4) can heal and close, mid, and healer (3 of the 4) can tank.
  • #78 evenflow58
    I think the fact that there are really 8 classes per faction gets lost in the class discussion. It's important to remember that a power tech bounty hunter can greatly differ from an armor tech bounty hunter and each has 3 trees of talents to pick further increasing their differences.
  • #108 agentwred
    way to use their own words against them. They have preached at one time the importance of recognizing the advance classes as more than just a skill tree and more like a whole separate class.
  • #74 Vanlan
    I think what it comes down to is, you're problem with Dacron is they are too easy to get. You're just addicted to Operant Conditioning.

    If the exact same thing were a random drop from some common mob in the exact same place you'd be fine with it? The only difference in that case is time. Rather then 15 minutes grabbing it, you have to spend 15 days farming it.

    That's actually kind of sick. You actually need the Skinner box to be happy now. It's a type of gambling addiction.
  • #97 sado
    Well that just might be true. However, the issue of difficulty level to collect the Datacrons is not an issue for me as long as you are not earning permanent stat bonuses for them. In my opinion, permanent stat increases imply a level of effort in order to achieve them. It may be the conditioning of past MMORPGs but you can say the same for people who recommend for it.

    As explained before though, I do not have a problem with rewarding exploration through the collection of Datacrons, just with the type of reward they chose. For me it is about separating the impact on raiding from exploration. Just as we do not want the hardcore raiders having an impact on the casual content, it should not have an impact on the other end either. There are plenty of other types of rewards they could use to encourage it like achievements, currency, cosmetic items, equipment that help the speed of progression, and plenty of others that I have yet to think of at the moment of writing this. I personally like the idea of Datacrons and even the collection of them; I just have an issue with the reward type.
  • #72 Raithnor
    There is a more fundamental problem with "uniqueness" than everyone being able cover the "trinity" with basically one class, which is the Character VO. You have basically 16 character voices in this game (8 male, 8 female). Each character may look different, each character may play different, but every male bounty hunter will sound the same as will every female trooper. I find this recycling of the same VOs to be much more immersion breaking than teaming up with team that has one bounty hunter trying impersonate a Terran Firebat (Melee AOE Tank), one bounty hunter doing the twin-pistol merc (Long range DPS), and one bounty hunter on "bodyguard" duty (healer/generalist).

    Does there seem to be a lot of overlap between the Sith/Jedi classes? Yes, but there have been times where the galaxy at large couldn't determine a large difference between the two groups. Other than Lightsaber colors and the Sith preference for force lightning, there's little difference in how the two sides fight.

    Could there be a lot of overlap between the non-force using classes? Most likely. Keep in mind most powers are technology-based, you need a plausible way of explaining how they work and they should work consistently from person to person.

    I have a feeling that's partly why the maximum team size is 4 as opposed to 5 or 8. Any larger and it increases the likelihood that you'll be on a team with someone with your Class/Gender combination. PVP is a different beast, you're spending less time chatting with NPCs and more time blasting the other side to bits.

    As for "No Swimming", meh. I'm not going to demand BioWare put something so trivial in their games, plus it's consistent with the original KoTORs.
  • #96 sado
    You raise good points all around. I have to imagine if we had more time to talk about it, Sleeper probably would have got to the point about the VO problem in more detail. There was a side conversation before the cast on it. As for the uniqueness thing, I talked a bit more about it below in an earlier post. I do have to agree with a few of the people who replied is that mirroring the major parts of the classes is a good way to balance the game. I don't disagree with that at all. For me it is more about making sure that all of the classes approach what they do in a unique way that separates them from their counterparts on the other faction. That is the reason why I cannot wait for more information on the nitty gritty aspects of the various class talent builds.
  • #50 darthuser2223
    I don't really comment much, but I'm listening to the new episode right now, and at the part where someone is complaining about being able to make a group consisting of only Bounty Hunters. I am flabbergasted. How is this a bad thing? It boggles my mind. I think it is *awesome* that people could do an all Trooper or all Bounty Hunter group to do content. This is great for RP guilds. This is great for fans of a certain archetype in general. This is great for groups of friends who all enjoy playing the same class.
    I don't see a downside. People can still make groups consisting of different classes. It simply adds more options for grouping, which, if you ever couldn't do some group content because you were missing a particular class, cannot be bad.
  • #51 darthuser2223
    And as for uniqueness. If I play a Bounty Hunter, for example. What can I bring to the table that any of the other of hundreds and thousands of Bounty Hunters cannot bring? A player is not unique because of the class they play.
    Why should someone pick me for a group? Personality and skill. Those are the only attributes that are unique to the player.
  • #68 lemric
    amen :)
  • #69 Zioni
    Amen x2

    Also Rift much? This is the future and we'll all be happier for it. Play what you brung.
  • #49 Keshrin
    As far as the classes being unique or not being unique we have no idea what kind of buffs and or debuff abilities each class/AC will have and we have no idea how the light/dark side will affect the class abilities

    A dark side bounty hunter tank could be quite different from a light side Bounty hunter tank, different buffs, debuffs and so on....so uniqueness of your class may be more about the decisions you make through out the game rather than the class and subsequent AC you pick near the beginning of your adventure.

    In the end we'll find out =)
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