
As part of our effort to make the Darth Hater DB the best database out there, we deployed a whole new slew of updates/upgrades to the code that should make the user experience a better and more enjoyable one. Along with those updates come a few new features that should be big ones for the community at large.
- New Feature: Item Sets! We now have a list of item sets, and have properly included item set info in item tooltips. Example: http://db.darthhater.com/itemsets/
- New Feature: Users can now customize spell tooltips, for their level and stats. Ex: http://db.darthhater.com/abilities/910/death_from_above/
- Added skill requirements to item tooltips.
- Added armor rating to item mod tooltips.
- Added a 'Back to Darth Hater' link on top of page.
- Added sub-types to recipes.
- Hid codex entries that were invalid and added missing ones.
- Added object map to the codex page.
- Added some missing NPCs.
- Added a moderator tool to set NPC locations.
- Added new item categories, and fixed modification and weapon category menus.
- Added support for diffs and tooltip history.
- Added a label for items that are not actually in the game yet.
- Fixed the ordering of skill trees.
- For objects that have maps, the map will now appear on the object detail page.
- Added crew mission rewards.
- Fixed item description and now have screenshot filters.
We hope you all find the update to your liking. Should you find any issues, feel free to let us know here.
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Posted 1/11/2012 3:36:48 PMHow do you know items aren't in the game? Datamining?
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Posted 1/11/2012 5:09:05 PMyep, and via user entry
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Posted 1/11/2012 3:20:05 PMPS: moddable belts like Tythonian Consular's Sash are still listed as in-game but they did not make it to live
My Blog: www.iplayswtor.com
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Posted 1/11/2012 5:09:37 PMif youd like, you can edit items from the details page and mark them as not available in game
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Posted 1/11/2012 3:10:55 PMModdable items like Force Initiate's Vestments still show augment slots which were removed in beta.
My Blog: www.iplayswtor.com
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Posted 1/11/2012 5:10:13 PMunfortunately, the game data still shows them as having the augment slots. The server is able to override this, but sadly theres no automatic way to detect this
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Posted 1/11/2012 12:26:40 PMnote:we are still tweaking the weapons menu, so expect to see more entries soon