Could Star Wars: The Old Republic have BioWare Bucks?

A few articles on Darth Hater, bothold and new,have focused on the possibility of microtransactions being part of BioWare's pricing structure for Star Wars: The Old Republic.None of the information gathered so far has blatantly stated what plan they will use, and if microtransactions are used, to what extent it would be implemented. However the recent game testing sign ups have revealed yet another piece of information regarding BioWare's interest in at least some elements normally associated with microtransactions.

Many of the prospective testers working with Darth Hater, as well as a commenter named Eria on our website, noticed something while signing up for the game testing on the 29th.Buried within the Terms of Service are some telling sentences that could be revealing more then most users realize. Specifically terms H, I, J, and K deal with "points" and what amount of control BioWare has over said "points".

terms window


These excerpts all reference "points", and a few key words help to define what they mean when using this term. Phrases such as, "all items acquired for points" and "points rewarded in the Game store", seem to imply that they are similar to Microsoft Points or Nintendo Points. These are all forms of digital currency, normally purchased with real money, for use within a certain program. This basically shows that BioWare could be using a microtransaction system in The Old Republic, at least regarding some form of in-game store.

On the other hand, there are some parts that appear to differentiate these points from other types of digital currency. Specifically, the developer retaining the rights to "add or remove points from your account without warning" which is dramatically distinct from most other companies. Microsoft, for example, only retains the right to "cancel, suspend or otherwise limit your access to your Points balance if we suspect fraudulent, abusive or unlawful activity."

A developer maintaining such a high level of control is indicative of something not related to real world currency. Since there is never a true monetary value associated with the "points", they don't need to justify, or put boundaries on, their level of control. This would suggest that these points are connected to purely in-game actions, more similar to "gold", "isk" or "Credits" then something purchased with real money. Additionally, addendum C-4 has the following quote relating points to a simple in game currency.

Saying things like This game sucks because I lost my points or predictions when I did something that crashed the game is not helpful


This sounds similar to losing gold or EXP.

On the other hand, there is still the fact that this is located in the terms of service for a game testing program. Such a program would almost certainly not require testers to use their own funds in this process so the "points" would need to be manipulated in some way by the developers. Since this is not a live product, BioWare could be adding and removing these "points" from accounts to test a real microtransaction based system and losing said points from glitches could be part of working with an in-game store.

We still can't say one way or the other, but as the information continues to trickle out of Austin, a microtransaction system of some design seem more and more possible. If this does mean BioWare will be using microtransactions, it is up to testers to vet the system and help the developers determine how prominent they will be. It should also be noted that BioWare has only just begun accepting game testing applications, and every facet of TOR is subject to change over the course of the development process.

UPDATE: This article is not confirming Microtransactions will be used in TOR. It is simply a speculative look at certain aspects of the Tester Terms of Service and does it reflect what will be in the final version of the game.

Comments

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  • #24 Chronx6
    I see no problem with micro transactions as long as everything sold can be got within the game without buying from other players. As long as you do that I have no problem with a guy who works trading a bit of time from work(as that is what the money he gets paid represents.) to get an item rather than wasting his limited game time to farm for it or money to buy it. Or someone paying for a small exp boost to help them level on the weekends seeing as their to busy with life during the week to play much. As long as its nothing insane and any actual items sold can be obtained through just playing I see no reason not to have micro transactions.
  • #23 RogueJedi86
    Like forcing WoW players to buy card game decks to get cool in-game items?
  • #15 TaboriHK
    Even if it were from another site, which it demonstratively is not, does that site have a monopoly on making observations? I am not sure what the problem in this case could be, barring a copy-paste job, which isn't the case.
  • #14 TaboriHK
    These could also be beta rules and they are testing a currency system that WILL be implemented. More clearly stated, they have these extra rules here for the beta because no real money is involved, but they plan to change that at launch and are just testing the waters of the system they've set up with hypothetical transactions.

    Hrm, not sure how I feel about that.
  • #17 Zoid
    It could just be that they will be using points as the currency in beta because it is a catch all and there may be some secret behind Credits they are waiting to reveal. After all, money is worthless in beta due to the frequent wipes.
    Points could also be a way to make sure people test. Perhaps instead of using credits you need to spend points. You gain points by finding bugs and filling out surveys, while you can still loot credits it wont do much good in the beta economy.
  • #22 RogueJedi86
    I also really like that idea of getting Points for actually testing the beta. Maybe require a tester to have X amount of Points to progress to the next phase of Beta testing, so they only have valuable testers in the pool carrying over. You lose the players who are just goofing off dueling in town not testing. To ensure fairness, make sure you get points for good reports regardless of whether the bug has been found already(in case multiple people find the same bug). No "firsties" or anything.
  • #18 TaboriHK
    God, I hope so. That sounds equally reasonable, actually.
  • #13 Septentrion
    Paying real money for in-game items or abilities on top of a paying for the game / subscription price is a terrible idea.

    Those willing to spend more IRL money > those spending the time to earn in-game money = Fail.
  • #10 eria
    Thanks for the shout out!

    So far, I have no issues with it. I also try to look at things from all angles, and I really think from a pure business stand point, a subscription/MT model makes a lot of sense. There are so many players who say they won't play this game because it will have a monthly fee, or they are upset that Bioware didn't make KOTOR 3. If it was f2p, what excuse would they have not to play? Bioware has gained a new player, who can potentially spend more money on the game, be it by eventually subscribing, or buying a few items here and there.

    DDO has been doing well with their subscription/MT model, and I think we're going to start seeing it a lot more. We're already seeing more DLC in single player RPGs, I'm sure MMO developers see the potential profit wise they can gain from using similar models.

    Just try to keep an open mind. We've been so used to monthly fees for so long, it's sometimes hard to think outside the box, but really try to think of it from a different angle.
  • #21 RogueJedi86
    Eria, the same people refusing to play TOR because it's not KotOR 3 are the same kind of people who refused to play WoW because it wasn't a formal Warcraft 4. But WoW got good enough, so those Warcraft 4 wishers eventually started playing WoW anyways. I feel the same can be done with TOR if they make it good enough.

    And like I said in a post a minute ago, microtransaction games end up being too gimmicky. FreeRealms and others like it will never get as many players or as much mainstream appeal as WoW. Those kinds of games always end up falling into a niche that's mostly popular among broke children and the type of people who will pay money for random items. You just gotta do the monthly fee(and monthly fee ONLY) thing to get mainstream appeal. It's the much more economically sound, since it will keep more players in the long run, like "The Target Demographic Guy" said earlier.
  • #16 TaboriHK
    I general I find 'nickeling and diming' players to be in poor taste, if nothing else. I don't like the "meatloaf still tastes like meatloaf in the Matrix" philosophy. There is nothing wrong about keeping an open mind, but that includes being mindful of how the line of acceptability is being shifted. If we allow this to be commonplace, then the next step will be buying level advancement, or worse as I have seen on the 360, buying episodes for an incomplete game. This is very much becoming a Blizzard mentality: how can I get as much money as possible from the gamer? I do not want to have that relationship with a publisher for the sake of what I consider art. It puts a sour taste in my mouth.
  • #9 sado
    It originally came from a comment we received a couple hours after the beta application came online from a poster on our website named Eria. By the time the article went through the approval process and was posted it was 7pm EST today. As for 'stealing info' and not crediting - we never saw the article you mention and I am not sure how you can 'steal info' that comes from the official source. That would be like blaming us for posting any of the news that appears on their site or from a PR statement that some other site posts. You can even see the replies we made to the original comment in the beta article: http://darthhater.com/2009/09/29/its-here/ Note the time/date mark of the comment
    eria said: 2009.09.30 00:38
    Meaning posted on the 30th at 12:38AM Central, 29th at 11:38PM Eastern. Which is almost a full hour before the article you mention us 'not crediting' was posted. If anything I could also make the reverse argument with that information, that the website in question could have stolen the idea from a commenter on our website since it came almost a full hour after the comment was posted on our website. However, we would never do that as we don't make accusations as severe as plagiarism without ample proof. Also at the time the official forum was still down and there was no way of knowing of any other articles that were similar that were posted on the forum. I did check every TOR website that I knew of before posting to make sure no one else had picked it up at the time. From our point of view the only sources of the information were A) the official website and B) a commenter on our website named Eria.
  • #8 Dover
    I wrote this article from scratch after reviewing the terms of service and talking with some of the other writers at Darth Hater. If any information is used from another site we will give credit where credit is due.
  • #7 thizzle
    I really don't want micro-transactions for the game.. unless for a name change or server transfer but that's it!
  • #11 Spongy
    i agree.

    i HATE microtransactions. a lot.

    i would rather pay $20 a month than have MTs. Just give me one fee for everything.
    Don't sell items, and don't have multiple subscription methods. Especially if those allow free to play & subscription members to play on the same server. It ruins how players interact & how the economy works. EA may think they'll make more money, but it will just make the game worse which will end up makinging them less money in the long run (subscriber base won't grow).

    I can see a weak company (like Atari/Cryptic) doing this (i.e. Champions Online); because they have no confidence in their product & want to milk it for as much as possible before it fails. But EA has tons of capital, the best brand evar!, and awesome dev houses. They should know that a first impression is VERY important in MMORPGs; and having microtransactions makes a BAD first impression.
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