A casual observer might think that this is simply random concept art or maybe examples of tiered gear, but we should accept the fact that every single thing officially released is done so for a very specific marketing reason. For example, if you take a look at the Outfitting section of the Sith Warrior, you see this:
We see these images as something very telling: an example of what you may look like prior to choosing one of two paths, what you may look like after picking a pure damage path, and finally what you may look like after picking a support path.
Jake Neri told us that as you progress, you will reach a point where you will pick one of two paths that are very distinct from one another. In the example of the Sith Warrior, it makes sense that you would start out looking like a combination of the two paths in order to get the experience of the core class. If you pick the damage path, then you will wear visually lighter armor, possibly assisted by cybernetics, to dual wield lightsabers in a quick, hack and slash manner. In contrast, if you pick the support path, then you would focus on Darth Vader-like hulking damage mitigation to aid your allies.
We believe that these two paths of damage and support is true for every single class, and the Holonet appears to support this. We found this eerie coincidence repeating in each class Outfitting page. To test our theory, we looked at the Trooper:

Reading descriptions of the trooper concept art allows us to make a few reasonable conclusions. In this image, the base class would be the armor set on the left described as standard issue. Those wanting to play a ranged tank would pick the center concept, noted as being tested for strength and durability, while those wanting to focus more on dealing damage may choose the flexible tactical option seen on the right.
It is possible that BioWare is hiding even more clues in plain sight for months now. We were previously told of tidbits found in other sources, and the Holonet appears to be prime real estate to find more. No matter the path you choose, it appears your look will match your play style.

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Posted 12/16/2009 6:33:41 AM-
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Posted 12/15/2009 7:20:55 PM-
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Posted 12/15/2009 1:45:22 PM-
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Posted 12/15/2009 10:43:26 AM> Everquest Monks, nuff said =)
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Posted 12/15/2009 11:25:36 AMNo, but i read both your comments and i agree with you guys, Macer and Diedare, about the way the other sites and magizines have twisted there infomation given too them too try and pleasure all those reading it. And as far as emlaeh's point of view, i have thought this ever since i saw the trooper's uniforms in one of the first holonet updates.
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Posted 12/15/2009 7:48:33 AMHowever, if you mean gear evolves and changes picture as you level and how you put in "points" into a specialization tree... What will be of the hybids?
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Posted 12/15/2009 4:12:43 PMBut the path choice is permanent. Gotta look beyond traditional MMOs for this combat innovation and how it ties into your personal story. ;)
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Posted 12/15/2009 8:51:44 PM-
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Posted 12/15/2009 8:53:38 PM-
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Posted 12/15/2009 10:06:36 PMCall it a casual gamer element but I feel in an MMO choices that effects how your character plays should have a "re-do" button.
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Posted 12/15/2009 10:36:06 PM-
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Posted 12/15/2009 11:13:33 PMHowever, Light side and dark side points should be permanent because bioware (correct me if im wrong) said they will have repeatable quests and im sure those quests could give points in those areas. So if later down the road you want to go from light to dark then dark to gray then back to light or dark you could.
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Posted 12/15/2009 5:00:45 AM-
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Posted 12/16/2009 12:41:49 AM-
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Posted 12/15/2009 4:45:52 AM