M: So this is, incidentally, means that you will support the fashion for the interface that will make the players?
D. E.: Well, yes, this, in general, has become a standard, support for mods, so that everyone can make yourself comfortable client.
It also hints at skill trees:
M: Then, what role will play a skill tree? It is one of the smuggler will be different from each other according to his abilities that he learned?
D.E: Tree of skills will be essential. Already during character generation, you can not only choose his special appearance, but also the unique skills that may not be with the other characters in the same class. And developing, you can concentrate on fighting style, which you like. So one smuggler will not be like another. And if we add more characters and companion, then this opens up an entirely new level of specialization.
There is a little portion near the end as well that mentions Bioware's philosophy on the game's death system:
D. E.: We can not talk about the system of death. But I can say now is that the penalties for death in the IMO are becoming less and less, and with good reason. We want you to be a lot of fighting. To give you a fun game. And so the game has always been a fast, action games and a lot of fun. So we will not severely limit the player ... Well, no, there is always the hardcore players who will say No This is so cool, when you can lose their arms or when I need to run eight o'clock before his corpse ...
It must be said that this is a Google translation and should be taken with a grain of salt until we can completely verify it via someone who speaks Russian.
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