Out of Combat Heal confirmed by G4 GamesCom Preview

It has been confirmed that every class will have an out of combat heal that will allow players to keep progressing rather than the game slowing down artificially through eating/drink breaks:

Even at this early stage and basic complement of attacks, combat was very fast and almost like a pure action game. Each class is going to have an out-of-combat heal, which keeps the pace moving quickly.


We had heard about this before in one of the developer interviews a while back but it nice to see it has finally be confirmed in the demo.

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