While we were in San Francisco we were able to talk with many of the employees working hard on Star Wars: The Old Republic. You got to hear us talk with Jake Neri, Producer at LucasArts, on the last podcast, and here is a preview of the second half of that interview. In this brief excerpt he describes the thought process behind the Sith Inquisitor and Jedi Consular.
Jake Neri: I think you know when we looked out at all the possibilities when we talk about Star Warsthere are lots and lots of directions we could go.
At the forefront of this we know there is a hearty passion for Jedi vs. Sith and that just seems to be a religion in a way. People are lining up Im gonna be Jedi, I hate Sith or Im gonna be Sith, I hate Jedi and so that maybe informed the decision a bit.
Mostly (in) Star Wars, a lot of it is about is about lightsabers and its about really amazing force abilities and it fit with what weve been trying to do from day one, which is to bring action packed star wars combat to a MMO. We really wanted to have the opportunity to challenge ourselves to do force classes that also had lightsabers and were effective somewhat with both. It was a natural thing. There is a tremendous amount of passion for the force and the force has been working so lets go with that So that is sort of how we got at that.

There was a lot of debate on this for a long time. I'm sure over time we will talk about things that didn't make the game, but there was plenty of other classes on the table. And at the end of the day, these just made the most sense. Were looking at having a round group of classes.
We talked a lot today about being able to customize your classes in a number of different directions. When you think of Sith Inquisitor, you're thinking about how were talking about him today in the Emperor Palpatine mold, the force lightning using guy. But as time goes on, we will show you other ways to customize that class that will give you a different gameplay style. We thought as core classes the Consular and the Inquisitor made the most sense. We thought they balanced well against the other two. You can think of the Jedi Knight and the Sith Warrior as more of a melee-style Jedi, and the other two maybe more of the ranged-style Jedi. I think it made a lot of sense.
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Keep an eye on your browser and watch for the full interview with Jake Neri,our impressions of the two classes, and a lot more. As soon as we can, we'll bring you the in depth, dissected coverage you have come to expect from us here at Darth Hater.
Jake Neri: I think you know when we looked out at all the possibilities when we talk about Star Warsthere are lots and lots of directions we could go.
At the forefront of this we know there is a hearty passion for Jedi vs. Sith and that just seems to be a religion in a way. People are lining up Im gonna be Jedi, I hate Sith or Im gonna be Sith, I hate Jedi and so that maybe informed the decision a bit.
Mostly (in) Star Wars, a lot of it is about is about lightsabers and its about really amazing force abilities and it fit with what weve been trying to do from day one, which is to bring action packed star wars combat to a MMO. We really wanted to have the opportunity to challenge ourselves to do force classes that also had lightsabers and were effective somewhat with both. It was a natural thing. There is a tremendous amount of passion for the force and the force has been working so lets go with that So that is sort of how we got at that.

There was a lot of debate on this for a long time. I'm sure over time we will talk about things that didn't make the game, but there was plenty of other classes on the table. And at the end of the day, these just made the most sense. Were looking at having a round group of classes.
We talked a lot today about being able to customize your classes in a number of different directions. When you think of Sith Inquisitor, you're thinking about how were talking about him today in the Emperor Palpatine mold, the force lightning using guy. But as time goes on, we will show you other ways to customize that class that will give you a different gameplay style. We thought as core classes the Consular and the Inquisitor made the most sense. We thought they balanced well against the other two. You can think of the Jedi Knight and the Sith Warrior as more of a melee-style Jedi, and the other two maybe more of the ranged-style Jedi. I think it made a lot of sense.
-
Keep an eye on your browser and watch for the full interview with Jake Neri,our impressions of the two classes, and a lot more. As soon as we can, we'll bring you the in depth, dissected coverage you have come to expect from us here at Darth Hater.
Comments
http://nazareneblogs.org/robbie/files/2009/03/sarchasm.jpg
It is complete crap that inquisitors are going to be forced to become healbots. I read sith lore, and one darth lord had some knowledge of healing so obviously the only thing inquisitors will be able to spec is pure healing. Also, the consulars are exactly like the priest class in wow because the gear seen in the german magazine is obviously based on WoW priest loot. Lastly, consulars and inquisitors will have the exact same story line as their melee counterparts because all Jedi and Sith are exactly the same. Maybe if bioware wasn't so lazy they would think of creative classes so we wouldn't have recycled and overlapping stories.
All these facts are clearly supported by infallible logic. Also, don't even get me started about how poorly intra-planet travel is designed. I saw this one piece of content art and can say with conviction that in-game transport is garbage.
/tor forums
I will now proceed to kill myself
What concept art are you refering to for intraplanet travel? And you're really going to judge the whole system on a piece of CONCEPT art? It is just a concept after all.
When will then be now?
Soon.
Wait, does that make you Col. Sanders?