LucasArts' Jake Neri on BioWare's James Ohlen, Endgame & Intertwining Pillars

While talking with Jake Neri about the Trooper, we decided to use the opportunity to gather more information about Star Wars: The Old Republic. The LucasArts producer offered what limited insight he could into BioWare's James Ohlen and his recent comments on endgame.

First, we have to address James Ohlen. First off -- he is a total badass. He probably did more really amazing RPGs than anyone around, so he is allowed to say things like that. He is allowed to think outside of what us, the rest of us normal humans, are allowed to think about.
I think what he talking about is that we do have aspirations to do some really exciting things. One of the things that we want to try to do with our endgame is something that is very much Star Wars, so I don't know how you want to interpret that, but I think is what James is hinting. I don't think anyone has had an endgame quite like what Star Wars delivers.

The main point is that we have aspirations of doing something really exciting. We understand about what people want to do in an endgame, so we want to make sure that we fulfill that. We also want to make sure that we push the boundaries on what is possible and what is cool.

I didn't talk to James about the comment, but I know where he comes from and where he thinks. He thinks a little bit differently than everybody else. So I am guessing that it is going to be good. If James says it's going to be good, then it is going to be good. That is the stamp that you need.


Coupled with Ohlen's original statement of "doing something brand new that hasn't been done before in an MMO," Neri left us eagerly anticipating new information that might hint at TOR endgame. Being Darth Hater, we had to get a verification about Story intertwining with the rest of the pillars, as this concept is a huge driver of our speculation articles.

Yes. You know our big thing when we said that "story drives choice, and choice drives action?" That is a big, big deal for us. Keep in mind that what you're playing today has a long way to go development-wise, so you might not see some UI elements that may be to come, but certainly we are trying to make story work really well with progression. That is a goal for us.

We want you to be engaged in the story, we want players to have a reason to play the story. We know that some players don't want to play the story, so we need to figure that out. But story for us is the key differentiator and we want to make sure that drives really cool progression into our classes. The Trooper story is really exciting and people will want to play it... and yeah, the progression will be linked to that story.


These endgame clues and the confirmation of intertwined pillars should not only be a consolation to those in the community worried that Star Wars: The Old Republic will just be the "same old, same old," but that the creative minds at BioWare and LucasArts appear to be pushing the envelope of what makes sense in a Star Wars MMO.

Comments

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  • #31
    Awesome article Emlaeh Thanks for posting

    In regards to end game keeping the player base around. I think although having in-depth storylines will keep players around a lot longer, it still won't be more then say 60 days playtime max. 60days played time is a lot, but only a fraction of what many MMO accounts have built up over the years.
    Endgame would be necessary to keep players around longer.
    I would like to see Bioware continue to focus on story until release with a minimal endgame. But then to switch focus to endgame. I suppose that wouldn't be anything new for an MMO, except that TOR actually has story...
  • #32
    Any MMO that has failed to release with endgame content has failed. That is all I am saying.
  • #25
    I am so pleased with this article. This MMO is gonna be unlike anything we have ever played. The grinders and gear only folks I believe are gonna be disapointed. Its just not gonna be a game like that.. yes there will be good gear , but I truly believe that you will care more about your personal journey and how your character evolves than a lousy pair of blue boots that you hopefully get after spending 4 plus hours in a boring raid .

    To me building your toon is way better than any piece of gear one can get. I am so sick and tired of "the Gear" addiction that it just makes me cringe. It's also very refreshing to see they are gonna do raids like nothing that we have seen before. It would be great if the raids are set up that everyone receives some type of token or coin and at the end of the raid you go to a kiosk and decide what type of reward YOU want.

    Whether it be a cool droid for your starship, to a pair of clothing that have zero stats.....just a cool piece of clothing to wear. Shoot or even a pair of r2d2 slippers lol. At least everyone is rewarded with what they want. It would be great if the players can just break that "gear addiction" mold.

    For me that has been a huge turnoff in MMO land where gear becomes number one and your character is just a mold of that gear. I also believe that no one will be able to rush to endgame . It's gonna take along time to get there because many of us are gonna take our time and truly think our actions through when we make our choices and decisions along the way. To me thats huge because it makes me actually care more for my character then ever before. This will definitely slow down the traditional "lets get to the end as fast as possible players.. well thats NOT GONNA HAPPEN.
  • #29
    I'd rather have my abilities become more powerful, not necessarily my gear but we'll see. I'm pretty confident they'll get itemization and the risk/reward ratio balanced for endgame. However, I like visual identifiers and such... speaking to a "whoa! where did you get THAT?!?" I want to see what Killer-Achiever types can look forward to in game.

    I'm more interested in speculation about how the raid encounters will be done, how the different classes work together in large groups, plus repeatable and/or expansive content.
  • #27
    I personally enjoy the struggle of raiding. There is no feeling like the feeling of after months of wiping on a boss that you finally kill it. The euphoria is indescribable. I know there will be no single bosses, but that doesn't mean that there will be a lack of a challenge. Endgame is what keeps the majority of players around. When there isn't anything to do, watch as the server population starts to dwindle. I have seen that happen time and time again in periods of a lull of content.

    You like story? Cool. You like to hang out with your friends and chill in an MMO? Cool. But please refrain from bashing those that prefer a different way of doing things.
  • #26
    I love the idea you have for a token you get for completing a raid. I always hated joining a new guild and not be able to roll on loot because there players that were there longer got fist choice. This way even if you don't get loot you don't feel like you didn't accomplish anything.

    As for the rest of your comment , Amen brother LOL.
  • #28
    I personally enjoy the struggle of raiding. There is no feeling like after months of wiping on a boss that you finally kill it. The euphoria is indescribable. I know there will be no single bosses, but that doesn't mean that there will be a lack of a challenge. Endgame is what keeps the majority of players around. When there isn't anything to do, watch as the server population starts to dwindle. I have seen that happen time and time again in periods of a lull of content.

    Doing a raid to get a token that gets you random pieces of non-raid important gear? Sounds interesting... not something that I would particularly participate in (i.e. buy r2d2 slippers over an upgrade in gear), but whatever floats your boat. I would worry a little about the integrity of the raiding environment if Bioware decide to implement a system similar to World of Warcraft's badge system, except taken to an even greater of an extreme. Blizzard can be quoted saying that they felt that the extent the badge system went was too far and it should be toned down a bit. And before anyone argues, I understand what one game does might work in another/not work in another. However, that doesn't make the experiment conducted by another game irrelevant.

    You like story? Cool. You like to hang out with your friends and chill in an MMO? Cool. But please refrain from bashing those that prefer a different way of doing things.
  • #30
    I agree with your comment of raiding, but as for it keeps players around longer not so much, especially in swtor. However, in wow that is the case because leveling is so boring and repetitive.

    Like I have stated before I love story, and how they are making each class have there own unique story it is going to be fun for me to level different classes. Which will keep me around for quite a long time

    Im not saying story is going to be the best aspect of swtor by any means. I have just never seen any mmo put story together like we have seen so far in swtor. I am just overly excited about it and cant wait to be able to play the full game.Whether it be playing though my charcters story and making tough decisions. Or hitting end game and getting some great loot or even crafting my own. It seems it will have something for everyone, and so far swtor has everything I could ever want in a game.
  • #4
    "We know that some players don't want to play the story, so we need to figure that out."

    I hope they don't kowtow to the non-story people. I would hate to be playing a Trooper, run into another Trooper player, ask where he is on his class storyline, and get a "Oh I don't care about story, I skipped it" in response. Something like that would just take some of the air out of my balloon. But I've ranted about this in the 2 guild interviews' comments, so I'll stop while I'm ahead.
  • #21
    "But I've ranted about this in the 2 guild interviews' comments, so I'll stop while I'm ahead. "

    This is not the place to rant or bag on people who want to play the same game but differently than how you want to play it.
  • #5
    They have to respect different playing styles in order to cater to a bigger player-base.
  • #7
    So should shooter games respect the people who like to play house like the Sims, by putting a house that you can decorate in them? Modern Warfare 2 is one of the best selling shooters/games of all time, and it only caters to one style. You can succeed by catering to specific styles. TOR is story-based, and I think they can succeed by focusing on that. Even if you don't get 10 million players, you can still succeed. LotRO never cracked 1 million, but I wouldn't call it a failure. It catered to the people who like story and it's doing well.
  • #8
    The Sims is a simulator of a world, an FPS only has one real play style, and that is to shoot other people. If you are talking about RTS games then that opens it a bit more. Some will play SC2 just for the single-player, others will play multi-player and like to turtle, others like to rush. The maps also have a novice mode which stops the rushing of low level units for a little while. Those are different play styles. MMOs have more play-styles then any other game. You have raiders, PvP fans, people who like to RP, Story people, those that play just to have fun, those that play competitively.

    So to sit and almost deny a whole type of play-style just because you do not like it seems a little odd. I could care less about story, I have friends I play with and will play with and group. When I am not grouping sure I will engage in some aspects of the game (Flashpoints, other quests) but my overall story-arc does not matter to me. BioWare knows this, they know a lot of people will play because it is an MMO, or play for different features in the game. You like story, I hardly care about it, we have different opinions about the game and direction BioWare will take it. The best thing you can do is learn to accept that not everyone cares about the same aspects of an MMO.
  • #9
    How can you say you don't care about story when you haven't even played it yet? The main reason for the different stories is it is not so boring when leveling an alt. You get a completely different experience. This game is based off of Kotor, but there making an MMO about it. I think the story aspect is a great idea to keep us interested for a long time.

    They say they know some players don't want to play story, but that's just the minority who want to just do endgame content. There already catering to them by putting endgame content. Yet some people could care less about it, but the content is still there. I hoping they don't take certain aspects out of there story pillar just because a small group dose not want to play it.
  • #10
    I played ME for the shooter part of the game, not to have companions that got killed all of the time or some gender romances. WoW has story, never paid attention or bothered to read the quest text, that is just my play style. I have not played the game yet, that is correct, however I am the type of person who strives for end-game content. To maximize my character to its fullest potential, and to do some spread sheets and theory-craft on how to optimize more. Like story, my play-style is not everyones cup of Jawa Juice. However when you already know that everyones story will come to an end and everyone meets up for end-game is it that important? If everyone say on the Republic side ends up fighting the same enemies regardless of your overall-story arc do you think it has that big of an impact at that point?

    I hardly play single-player games, I play MMOs, FPS, RTS, and other games for the community, for the competitive nature of them. I could care less about my squad in Bad Company 2, I skip right to the multi-player action of the game. As for WoW I leveled up and got to 60 (At the time) in about three months. That is average for most people, however I enjoyed killing things, completing quests (XP/Loot) and gaining new abilities then about the Kobolds I was taking candles from.
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