Friday Update: Damion Schubert on Community

Sean Dahlberg sends word of today's Star Wars: The Old Republic friday update:

Principal Lead Systems Designer Damion Schubert talks about designing systems for a MMORPG!

Massively multiplayer games are not new. The first true massively multiplayer game was a text-only virtual world called MUD, put together by Richard Bartle and Roy Trubshaw in 1978. This little window of dizzying text descriptions was a far cry visually from the seductively lush 3D virtual worlds of today, but it was enough. Enough to get the genre started, and enough to get armchair designers across the world to imagine the possibilities, and debate philosophical matters of game design. One of these questions, still asked today, is whether or not massively multiplayer environments should strive to be games or to be worlds.

Highlights of the Developer Blog after the jump.
Highlights

A new screenshot of a group consisting of all of the classes of the republic, similar to the one seen in the GDC content:



In this Developer Blog, Damion Schubert highlights aspects of his past experience in the industry, community, grouping, and crafting, and its importance to Star Wars: The Old Republic.

By defining community as "the whole massively multiplayer part of MMO," Schubert stresses you can level from level one to max without grouping, but they want you to feel grouping is beneficial without being forced to so. He explains they are experimenting with rewards for helping other party members with their class quest objectives, and they are pleased with its progress.

On the subject of crafting, Schubert explains the design team isn't satisfied with systems from other games, as those systems focused more on the player crafter, and rarely about helping the community with your skills. Schubert hints at a system where "true dedicated crafters can make a name for themselves and be important in their community."

Another topic Schubert touches on is the difference between "sandbox" and "theme park" MMOs in open worlds, how the two approaches affect the community, and how the game philosophy can drastically change based on the direction that the designers decide on. If the space is open, vast, and is very player-driven, then people feel open but with little sense of goal or direction. In contrast, games that are tightly controlled may have higher balance, but also lead the player in a way so they will have a maximum amount of fun. "Freedom is a true part of the magic of MMOs," Schubert said, "and artificial constraints and mechanics can undermine the fiction and the sense that you are living in the virtual world." He concludes by stating the developers are striving for a balance between both, as Star Wars: The Old Republic is an MMO -- and the systems and features they are developing will reinforce this.

Comments

  • #46 emlaeh
    Fifth Pillar = Community
  • #52 NKDietrich
    The third "pillar" is combat or something. The "elements" being referred to in this article are the world, the game, and the community.
  • #26 xeridae
    It's nice to know this game is given the consideration it deserves and I am glad to hear that crafting will actually serves a purpose in the community. I still can't help but wonder why they are being so reluctant to reveal details though... This game has been in development for at least 5 years and they still are not sure what exactly is and isn't going to be in the game? I find that hard to believe. Even if they said, "here is what we are planning on for now but we are still working on it because it's not meeting our standards yet." I would be ok with that. Imagine how much has changed in the game since the gamescom demo. They didn't seem to have a problem with showing their unfinished product then. Need details Bioware, details. Not all details but just something.
  • #35 Ceejay
    5 years? You sure? That's like one year after WoW Vanilla release. I had the impression it been in development something like 2-3 years.
  • #38 Zenkei
    Nope. Almost been in development for 6 years, once the spring of 2011 hits that is.
  • #58 Jaswar
    no its gonna be six or more years total....well when released that will be going on its sixth year. But I remember reading something in the past few days ..that the writers were there a full year developing and writing the stories for the game WOW JUST WOW
  • #40 zechio
    You may be OK if they did that, as I would...however, the problem is most people are NOT ok with when they say something is in the game 1 way, then change it even a little. Unfortunately, it's these mindless masses that they have to avoid, and as such we just have to remain patient.

    As for the 5 years thing: It is common to have unforeseen problems in mechanics/system up to where it is 100 percent done and extensively tested.

    Consider a watch. You can do all sorts of math, precision milling, etc to make all the parts. Then, you put it together, and try it out...only to find when your arm hangs down, the gears grind and the watch loses time. It is easy to miss 1 small detail in massively complex systems ( Which is what an MMO is all about, even if you don't see that complexity on your end. )
  • #44 xeridae
    I think that's why it's important for them to specifically state that it's a work in progress and subject to change. They did this with the gamescom demo. I guarantee the same will go for E3. No one will complain about them changing anything from the gamescom demo. People are just happy to see a glimpse of the game.
  • #48 zechio
    Uhm...you wanna make a bet on that?:) I've seen it happen time and time again. They WILL complain. People complain if there are jedi in a star wars game. People complain if there are not jedi in a star wars game. People complain if you change the way their weapon glows. This is the internet:(
  • #49 xeridae
    I think you are missing my point. Sure there will always be someone who complains but it won't matter. They will be the minority and will still end up buying the game.
  • #51 zechio
    Yes, but they are what is referred to as the "Vocal Minority", which does cause problems. It tarnishes your company and products image, aids the development of a poor community, and thanks to the way forum trolls love to state their opinions as proven fact, causes misinformation.

    Just look at Windows Vista. Sure, it had it's problems...but it was still better than Windows XP within a couple months of launch. ( Though Windows 7 is still better yet, but it is very similar to Vista. ) That is a perfect example of what happens when a vocal minority tarnishes your image, and you can not recover from it. ( Extreme example, but a solid one. )
  • #53 xeridae
    I've already considered that and I still don't think it would matter honestly. The well established reputation of Bioware is not going to be hampered by a few disgruntled people. Change always occurs before the final product and people have to accept it. They've changed the UI a lot since the gamescom demo and rightly so. I agree with what you are saying though and in principal you are right. I just don't feel that is a possibility with this game. Now on the flip side what is probably more plausible is that they don't want to reveal their secrets for fear that Blizzard may steal an idea or two from them given that they are working on the next wow expansion.
  • #57 Jaswar
    Bioware is doing exactly what they should be doing. and that is doing what THEY WANT TO DO its there game isnt it???....I remember when SWG promised speeders and this and that ...then a month before launch or so they removed a butt ton of content and systems that they said were gonna be in game...and the community FLIPPED OUT and rightly so. It is so obvious that not only is Bioware gonna release a great product like they always do.. They will never release any information until its in the game, working the way it is intended to work and then and only then will they reveal it to us.... To me that is just brilliant ... If Bioware states ya this is gonna be in the game and thats gonna be in the game...then it doesnt make in by launch...all the false promises will immediately tarnish there product...My gosh those dam annoying whiny trolling complainers will have a field day....Bioware is not gonna give the TROLLS the time of day.


    Ohh remember Age of Conan...they promised a ton of stuff...to this day i believe end game Pvp Sieges are still bugged to all hell....and DX10 just got in game what 6 months ago? That product was the worst MMO launch in History and there products from here on out will be forever tainted. I will never buy another Funcom or Failcom product ...ever............
  • #84 xeridae
    The gamescom demo seems to refute your argument. Plenty has changed since then. See, the thing is, there is a difference between promising that something will be in the game and saying up front that what you are about to see is a work in progress and is subject to change. They said it in the gamescom demo and it will be said again for E3 this year no doubt. Hopefully this clears up what I am trying to say. Show me what you are working on Bioware. It doesn't have to be the final iteration. I just want to see the transition from concept to finished product. I know I am not the only one who feels this way either.
  • #67 Jaswar
    quote "Even if they said, "here is what we are planning on for now but we are still working on it because it's not meeting our standards yet."

    I said this above ...I dont know if you played SWG but prior to the game being released they promised so much content and vehicle, speeders..blah blah blah ...and then like a month before launch I believe they cut out alot of stuff. That made the communtiy extremly upset and disapointed..it tarnished the product ...another example is Age of Conan.. what a nightmare launch that was..also alot of false promises (dx10, sieges, lack of content) They blatantly lied to the entire communtiy about alot of stuff and it was obvious that they did hence Funcom is known in the MMO world as Failcom.

    So would you not rather have solid information on the game instead of well this is whats gonna be in the game and what we are working on ...then its gets axed before launch.......?????

    We have a good year before launch and in the next 6 to 7 months im sure we will be bombarded with everything we have been patiently waiting for......
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