Principal Lead Writer Daniel Erickson talks about creating the world of Voss in Star Wars: The Old Republic!
In the latest developer blog, "Creating Worlds," Daniel Erickson goes into detail about the process behind creating Voss. He includes some of his notes collected during the process and expands on the sheer amount of documentation that is generated for each of the worlds created for the game.
In addition to the new developer blog, the Game Systems section of the official website has been launched. The Advanced Class System is the first entry in this new section.
Today we are revealing a new area of the website called Game Systems. This area talks about various features from a gamer's perspective. Our first section in this new area discusses the Advanced Class System.
The Advanced Class System grants you access to unique skills and abilities, and is designed to allow you the flexibility to customize your characters to fit your play style. For example, all Smugglers are lucky, opportunistic swindlers. But, do you want to be the kind of Smuggler that sneaks into the middle of a firefight and quickly blasts away at an opponent from point-blank range? Or do you want to be the kind that keeps to the outskirts of the battle, strategically picking your targets from a distance?
These are just some of the meaningful choices that the Advanced Class System offers you to personalize and advance your character in Star Wars: The Old Republic!
This new section gives a summary of the concept behind the Advanced Classes and emphasizes how important choosing an Advanced Class will be in defining a player's character.
Images and things of note after the jump.
Advanced Classes
In addition to your Class-specific Skills and Abilities, your chosen Advanced Class will grant you access to role-defining Abilities that represent additional areas of expertise and some may even grant new weapon and armor types. Additionally, each Advanced Class will also have three sets of Skills available to further customize your character.
This quote might indicate that the Advanced Classes will grant new baseline abilities including weapon and armor proficiencies even before the skill sets come into play. For example, double-bladed lightsaber usage for the Sith Warrior may be something that is unlocked upon choosing an Advanced Class, as we see the hilts in the HoloNet but do not see Sith Warriors using them in any marketing so far.
The chart above is not representative of any of the current Advanced Class Skill Sets, nor does it show exactly how many Skills you may potentially access.
Creating Worlds
Most Players will never notice, for instance, that on Korriban statues of non-Sith are always in supplication, literally supporting the Empire on their worn backs. Few people will stop and trace the path of Jedi resettlement of the wilderness on Tython, try to understand exactly where which war stopped in Balmorra or make sense of the twisted politics that have left some parts of Coruscant abandoned and in misery while others bounced back shortly after the invasion.
This highlights the amount of depth that goes into designing the appearance of a world. Many nice touches will be included for players who want to fully experience each world.
The Imperial Agent would be our chance to explore new territory while still introducing Players to a core part of the galaxy.
Many fans voiced confusion about the Imperial Agent's place in comparison to the more obviously iconic classes; this line is BioWare and LucasArts expressing their feelings about departing from traditional archetypes while still staying grounded in the Star Wars universe.
Is it the right type of climate? The right place in the galaxy? Does it have next to nothing written about it? Awesome, it's ours.
BioWare has shown great interest in adding new ideas to the lore behind Star Wars. They essentially created the time period in which the game is set, and are willing to take that opportunity to expand the universe.
The Voss must at all times feel isolated. Voss-Ka is high above the rest of the planet but it's an island in a sea of Gormak. Every other outpost is overrun or threatened.
...we've got a group of people who are, on the surface, extremely powerful. They can see the future.
Gormak--tech geniuses with a very basic tribal cultural system, a love of warfare and competition and an utter hatred for the Voss who they will never understand.
And in come the Voss Commandos. After all, if there aren't very many Voss then every warm body who isn't off having or interpreting visions is going to learn to shoot back.
These four quotes show that even the psychology behind the inhabitants of a world come into play during the design process. The desperate and surrounded feeling of the Voss culture will set the overall mood for the planet.




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Posted 5/16/2010 9:50:20 PMNext podcast should be good stuff, can't wait :P
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Posted 5/15/2010 2:51:42 PMI take that to mean that space travel and combat, in whatever form those are planned to take, are a done deal at this point. Perhaps we'll have a big reveal within the next month or so?
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Posted 5/17/2010 4:17:12 AMthe purple lightsaber at the end had me rolling ;-)
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Posted 5/15/2010 3:04:10 PMThe Fatman - PvP - East Coast