However, Schubert complained he only received three emails about the column. We think you should email him (damion at zenofdesign dot com) and let him know you enjoyed this line in the article (though you should spring for at least the PDF copy of the article, as it is a good read):
Already, games are starting to notice that players are failing more often than expected and asking them if they want to adjust their game's difficulty on the fly. In the future, more will start doing this behind the scenes -- to have AI determine the worthiness of the foe and adjust automatically.
Don't forget to mention to Damion Schubert that Darth Hater sent you, and hopefully we can assist in breaking his article feedback record.
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Posted 5/21/2010 3:08:37 PM- View User Profile
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Posted 5/21/2010 1:51:18 PMFailing MORE???
Games have been easier and easier, imo, so I am alarmed and curious at such a trend.
I am by no mean a pro at games, but I find that I am 'winning' more and more -- much more than I want to, as it now feels like games are 'letting me win'. So how can so many be 'failing'?
Could video games be becoming a vicious cycle of teaching gamers to be 'Bad players'?
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Posted 5/22/2010 6:16:54 PMOn the flip side of the coin, I am pretty sure they are making high end aspects rather challenging for those that like to work through a challenge.
What you end up with is an MMO that's both, a challenge for those that want it, and easy for those who would rather have it easy, and that equals a whole lot of subscriptions.
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Posted 5/21/2010 1:11:39 PMIf a small studio like Suckerpunch can pull it off I am sure Bioware can also.
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Posted 5/21/2010 10:41:54 AM- View User Profile
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Posted 5/21/2010 5:44:45 AMAnd that kinda worries me.
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Posted 5/21/2010 5:10:28 AMSometimes I think the current generation of whining baby gamers are going to create a generation of game developers that will put the "Suc" into succeed....
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Posted 5/21/2010 5:40:03 AMWould this mean if I run at a mob, armed only with a Banana, the AI would 'adjust' and suddenly be deathly allergic to bananas?
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Posted 5/21/2010 7:24:15 AM- View User Profile
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Posted 5/21/2010 11:58:15 AMMore to the point however, is the fact that the mind (or gaming skills) function very much like the muscles of a body - in so far as; the more you use them, the stronger they get. With these current trends in the gaming industry we're going to end up with an entire generation who couldn't punch their way out of a paper bag in a video game, so to speak.
When I was learning to play Chess... I looked for people who were better than I currently was to play against. The harder the competition, the better the chances were that I would learn something valuable in that match.
Essentially, what I'm most concerned about is the attitude that the Industry seems to have where they are bending over backwards to reduce, or remove alltogether, any challenge or meaningful obstacles from their games. IF anyone can succeed at a game, THEN no one can in fact "succeed" at that game.
/end rant
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Posted 5/21/2010 3:33:01 PM10 times total. Great story, no challenge. Hopefully ME2 will be better.
Anyone else remember playing the same level over and over and over and over again, just to get passed some crazy boss/ mob/ jump sequence? LoL, or games like Skate or Die that basically only allowed you to play for 90s/$.25?
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Posted 5/21/2010 9:11:58 PMHell, I bumped up my difficulty in ME2 to Hardcore for one mission(to get a weapon only unlocked on that difficulty, ME2 players will know the one). I expected it to be impossible since it's only one difficulty less than Insanity(the hardest difficulty). I was surprised at how easy it was. I died like 10 times during the 3-path part of the mission, but I was learning the enemy's locations each time and gradually making progress, until I finally beat it. I've been considering sticking to that difficulty since I enjoyed the challenge.
So maybe you should bump ME1's difficulty up to Veteran. :)
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Posted 5/21/2010 7:18:56 PM- View User Profile
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Posted 5/21/2010 12:31:36 AM- View User Profile
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Posted 5/20/2010 8:47:43 PMBosses suddenly 1 hit everyone, or are able to be 1 hit.